Page 123 - The Griffon's Saddlebag - Book One [Compressed] (1)
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The tree has 500 hit points, immunity to damage from Splintershot
nonmagical weapons that aren’t siege weapons, and resis-
tance to siege weapons and all other damage. The door has
100 hit points. The tree regains 1d6 lost hit points every day
after taking damage. If a part of the tree, such as the door, is
destroyed, a new one regrows after 7 days.
If the tree is attacked, it immediately creates a treant at its
base to defend it. Roll initiative for the treant, which has its A
own turns and does its best to defend the tree. Once a treant
is created in this way, a new one can’t be created until the B B
next dawn. A treant disappears after 24 hours, and there can
only be one summoned treant at a time. Neither the treant C
nor the dryad can move farther than 1 mile from the tree. If
the dryad is slain, it reappears the following dawn at the base Spirit Pike D
of the tree. If you kill the dryad, the tree becomes a non-
magical tree that is still hollow inside with the floors you’d E
chosen, but its windows are lost.
The tree creates another spire seed once every 100 years. F
Spirit Pike G
Weapon (pike), rare (requires attunement by a cleric) H
If you’re not proficient with pikes, you are nevertheless
proficient with the spirit pike while you’re attuned to it. I I
When you cast the spiritual weapon spell, you can dissolve
this weapon into the air and command the spell’s spectral J J
weapon to take the form of the spirit pike. Your spell attacks K K
with this spectral weapon deal force damage equal to 1d10 +
your spellcasting modifier instead of its normal damage. The L
spell’s damage still increases by 1d8 for every two slot levels
you use to cast the spell above 2nd. M
Your hands are left free while the pike is dissolved in this
way. When the spell ends, the pike reappears in your hands N N
or appears on the ground at your feet if your hands are full.
In addition, the weapon has 4 charges and regains all of O
them each day at dawn. When you hit a target with a weapon
or spell attack using the pike as either a physical or spectral Splitter P
weapon, you can expend 1 charge to deal 1d8 radiant damage
to the target in addition to the attack’s damage. Q Q
Splintershot R
Weapon (shortbow), rare S S
This shortbow can cause an arrow to shatter and unleash
a devastating spray of magical shrapnel. You can say the T T
weapon’s command word as an action to destroy 1 nonmag-
ical arrow and send splintering shards of arcane energy out U U
in front of you. When you do, creatures within a 15-foot cone V V
must make a DC 15 Dexterity saving throw. On a failed save,
an affected creature takes 2d6 magical piercing damage, or W W
3d6 if the creature was within 5 feet of you.
X X
Splitter
Weapon (halberd), very rare (requires attunement) Y Y
This halberd’s haft is made of rough, dark wood and is Z Z
miraculously easy to heft. The bladed end of the halberd
looks like a hatchet that’s been absorbed by the hewn wood.
While holding the halberd with two hands, you can speak
its command word as a bonus action to split the weapon
into its more basic components. When you do, the halberd
deconstructs in your hands, leaving you with a handaxe in
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PART I MAGIC ITEMS

