Page 124 - The Griffon's Saddlebag - Book One [Compressed] (1)
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one hand and quarterstaff in the other. Both the handaxe and
quarterstaff have the light property. You can combine the
two weapons to reform the halberd by speaking its command
word again as a bonus action while you’re holding both the Staff of
handaxe and quarterstaff. Favorable Winds
You gain a +3 bonus to attack and damage rolls made with
this magic weapon. If the weapon is split into the handaxe
A and quarterstaff, the bonus is +1 with each weapon instead.
Halberd. If you’re wielding the halberd and roll a 10 on the
B damage die for an attack against a creature, that creature’s
energy is sapped. The creature’s speed is reduced by 10 feet Staff of
C until the end of its next turn, and your speed is increased by the Magpie
10 feet until the end of your turn.
D Handaxe and Quarterstaff. If you’re wielding the han-
daxe and quarterstaff in either hand, you gain a +1 bonus to
E AC and can add your ability modifier to the damage of the
second attack when you engage in two-weapon fighting. The
F quarterstaff deals necrotic damage, and its damage die is
maximized if it hits a nonmagical plant or plant creature. If
G you make a ranged attack with the handaxe, it flies back to
your hand immediately after the attack.
H Staff of
Squasher the Mirage
I
Weapon (greatclub), uncommon
J J
This enormous squash is strangely durable and makes for a
K functional magic weapon. Druids wielding squasher are pro- Staff of
ficient with the weapon and can use their Wisdom modifier
L for the weapon’s attack and damage rolls instead of Strength. the Mustang
M Staff of Favorable Winds
Staff, very rare (requires attunement by a druid, sorcerer,
N N
warlock, or wizard)
O O While you hold this staff, areas affected by strong winds do
not count as difficult terrain for you.
P The staff has 10 charges. While holding it, you can expend 1
or more of its charges to cast one of the following spells from
Q Q it using the required casting time as well as your spell save
DC: cone of cold (5 charges), feather fall (1 charge), gust of wind
R
(2 charges), or wind wall (3 charges).
In addition, while holding the staff, you can create a
S S
harmless sensory effect using the air. You can cause leaves to
T T rustle, slam shutters closed in a sudden gust, or cause your
clothing to billow dramatically.
U U The staff regains 1d6 + 4 expended charges daily at dawn. If
you expend the last charge, roll a d20. On a 1, the staff turns
V V to dust and is blown away by a sudden flurry of wind.
W W Staff of the Four Seasons
X X Staff, very rare (requires attunement by a druid, warlock,
wizard, or sorcerer)
Y Y This magical staff changes with the seasons. You can spend
10 minutes concentrating on the staff to change it to a differ-
Z Z ent season. It remains in this new form for the next 8 hours
before reverting to the current season again.
This staff can be wielded as a magic quarterstaff that
grants a +2 bonus to attack and damage rolls made with it. In
addition, your melee attacks with the staff deal an extra 1d8
cold (Winter), radiant (Spring), fire (Summer), or necrotic
Squasher
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THE GRIFFON'S SADDLEBAG

