Page 125 - The Griffon's Saddlebag - Book One [Compressed] (1)
P. 125

(Autumn) damage based on its season as long as there is at
                                                                  least 1 charge remaining on the staff.
                                                                    This staff has 10 charges. While holding the staff, you can
                                                                  expend 1 or more of its charges to cast one of the following
                                                                  spells from it (depending on its season) using your spell
                                                                  attack modifier and spell save DC:
               Staff of the Four Seasons                            Winter. Color spray (1 charge), darkvision (2 charges), sleet
                                                                  storm (3 charges)                                     A
                                                                    Spring. Guiding bolt (1 charge), moonbeam (2 charges), plant
                                                                  growth (3 charges)                                    B B
                                                                    Summer. Burning hands (1 charge), spike growth (2 charges),
                                                                  fireball (3 charges)                                 C
                                                                    Autumn. Inflict wounds (1 charge), pass without trace (2
                                                                  charges), vampiric touch (3 charges)                 D
                                                                    The staff regains 1d6 +2 expended charges daily at dawn.
                                                                  If you expend the last charge, roll a d20. On a 1, the staff    E
                                                                  loses all foliage and vitality, becoming a gnarled,
                                                                  nonmagical quarterstaff.                              F

                                                                  Staff of the Magpie                                  G
                                                                  Staff, rare (requires attunement by a spellcaster)   H
                                                                  This magic stone staff weighs 10 pounds and has the bust
                                                                  of a magpie at its top. While holding the staff, you gain a +1   I I
                                                                  bonus to Intelligence (Investigation) checks made to search
                                                                  for treasure or a specific item you’re looking for.   J J
                                                                    The staff has 10 charges. While holding the staff, you can
 Staff of                                                         use your action to cast one of the following spells from it: fly   K K
 the Mustang                                                      (3 charges) or locate object (2 charges). The staff regains 1d6 +   L
                                                                  4 expended charges daily at dawn. If you expend the staff’s
                                                                  last charge, roll a d20. On a 1, the staff becomes a nonmagical   M
                                                                  quarterstaff as the magpie springs to life and flies away.
                                                                                                                       N N
                                                                  Staff of the Mirage
                                                                  Staff, rare (requires attunement by a wizard)        O
                                                                  This magical staff has 10 charge and regains 1d6 + 4 expended   P
                                                                  charges daily at dawn. If you expend the last charge, roll a
                                                                  d20. On a 1, the staff vanishes and is lost.         Q Q
                                                                    Spells. You can use an action to expend 1 or more of the
                                                                  staff’s charges to cast one of the following spells from it, us-  R
                                                                  ing your spell save DC. You gain a +2 bonus to your spell save
                                                                  DC when casting one of these spells from the staff: disguise   S S
                                                                  self (1 charge), hallucinatory terrain (4 charges), invisibility (2
                                                                  charges), mirror image (2 charges), mislead (5 charges), or silent   T T
                                                                  image (1 charge).
                                                                                                                       U U
                                                                  Staff of the Mustang                                  V V
                                                                  Staff, rare (requires attunement)
                                                                                                                       W W
                                                                  This dark wooden staff is carved in the shape of a majestic
                                                                  stallion. The staff has 10 charges. While holding the staff,   X X
                                                                  you can use an action to expend 1 of its charges to cast the
                                                                  phantom steed spell from it. Alternatively, while holding the   Y Y
                                                                  staff, you can expend 1 of its charges and speak the staff’s
                                                                  command word as a bonus action to take the Dash action.  Z Z
                                                                    The staff regains 1d6 + 4 expended charges daily at dawn. If
                                                                  you expend the last charge, roll a d20. On a 1, the staff breaks
                                                                  in two as if bitten and is destroyed. When this happens, the
                                                                  sound of hooves can be heard galloping away in an indis-
                                                                  cernible direction.


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              PART I   MAGIC ITEMS
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