Page 127 - The Griffon's Saddlebag - Book One [Compressed] (1)
P. 127
Starmetal Ring
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Starmetal Shield
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Starbreaker Starmetal Solar Axe
Weapon (morningstar), rare (requires attunement) I I
This glowing morningstar casts bright light in a 20-foot J J
radius and dim light for an additional 20 feet while you hold
it. You gain a +2 bonus to attack and damage rolls made with K K
this magic weapon. Targets hit by the weapon take an extra
1d4 radiant damage. In addition, you can use an action to L
cast the daylight spell using the weapon. Once the weapon
has been used to cast this spell, it can’t do so again until the M
following dawn. arm. Choose up to 3 targets or points. The first target or point N N
must be within 30 feet of you, and any additional targets or
Starmetal Ring points must be within 10 feet of the one before it. You can’t O
Ring, rare select the same target more than once.
Make a ranged attack with the shield against each target. P
This roughly crafted metal ring seems to have an otherworld- You are proficient with these attacks and add either your
ly pull on other metallic items. Dexterity or Strength modifier to its attack and damage rolls. Q Q
While wearing the ring, you can spend 1 hour holding onto Targets hit by the attack take 2d8 magical slashing damage.
an object weighing no more than 25 pounds that is at least Once the shield reaches a target or point, it bounces towards R
50% metal. If the ring and metallic item are in contact for the the next target or point. The shield flies back to the gauntlet
full hour, they form a powerful and magically controllable after reaching its final destination, bouncing harmlessly off S S
magnetic bond. You can only have one item bound to the of anything obstructing its path.
ring in this way at a time. T T
While the bound item is within 40 feet from you and Starmetal Solar Axe
unobstructed, you can use a bonus action on your turn to U U
magically pull it up to 20 feet toward you. The returning Weapon (greataxe), legendary (requires attunement)
item bounces harmlessly against creatures and objects This magic weapon is forged using iron from the stars. While V V
as it passes by. you’re attuned to this weapon, you can call upon its latent
stellar energy to catalyze change within the metal and create W W
Starmetal Shield endothermic and exothermic reactions. The weapon can be X X
Armor (shield), legendary (requires attunement) fused into a greataxe or fissioned into two separated battle-
axes. The weapon has the following properties based on its Y Y
This open metal shield and gauntlet offer a +1 bonus to your current state:
armor class instead of a shield’s normal bonus. Whenever Fused State. While wielding the fused greataxe, you gain Z Z
you’re the target of an attack made with a metal weapon or a +1 bonus to attack and damage rolls made with this magic
projectile, the bonus becomes +3 instead. The shield hovers weapon. While you hold this axe, flames erupt from its edges
above the gauntlet to protect you as if you were wielding it, and a small star burns in its center. These flames shed bright
leaving your hands free. light in a 20-foot radius and dim light for an additional 20
Shooting star. As an action, you can throw the shield at feet. The light is sunlight. The greataxe deals an extra 2d6 fire
up to 3 clustered targets you can see before returning to your damage to any target it hits.
127
PART I MAGIC ITEMS

