Page 128 - The Griffon's Saddlebag - Book One [Compressed] (1)
P. 128

Fissioned State. While wielding the two fissioned battle-  Minerals from the cosmos have been
           axes, you gain a +1 bonus to attack and damage rolls made
                                                                      absorbing magic for millennia, so it’s
           with them. The weapons are bitter cold to the touch and deal
           an extra 1d6 cold damage to any target they hit. The axes   no surprise that these items are as
           orbit you slowly while they aren’t being held or stowed. You   power ful as they are.
           can retrieve a floating battleaxe as if it were sheathed. In ad-
           dition, when you take the Attack action, you can use a bonus
   A       action to make one melee weapon attack with an orbiting
           battleaxe against a creature you can see within 20 feet of you.
   B         State Change. This weapon can change between its two
           states using the following properties:
   C         Fission. While holding the fused greataxe, you can use a
           bonus action to speak the weapon’s command word to split
   D       it apart into its fissioned state. When you do, electrical
           energy is released, forcing creatures within 30 feet of you to
   E       make a DC 17 Dexterity saving throw. A creature takes 3d6
           lightning damage on a failed save, or half as much lightning
   F       damage on a successful one. This property can’t be used      Starmetal Striker
           again for 12 hours.
   G         Fusion. While holding both battleaxes, you can use a
           bonus action to speak the weapon’s other command word
   H       to recombine the two battleaxes into its fused state. When
           you do, the sudden generation of heat creates a wave of fire
    I      around you, forcing creatures within 30 feet of you to make a
           DC 17 Dexterity saving throw. A creature takes 3d6 fire dam-
    J J    age on a failed save, or half as much damage on a successful
           one. This property can’t be used again for 12 hours.
   K

   L       Starmetal Striker
           Weapon (light hammer), rare (requires attunement)
   M
           This light hammer was forged using the remains of a comet
   N N     and is cold to the touch. You gain a +2 bonus to attack and
           damage rolls made with this magic weapon, and when you
   O O     hit with an attack using it, the target takes an extra 1d4 cold
           damage. The hammer leaves behind a crackling mist when
   P       thrown and immediately flies back to your hand after making
           a ranged attack with it.
   Q Q
           Steps of the Trickster
   R                                                                                                Storm Sickle
           Wondrous item, common
   S S     These shoes allow you to freely change the sound of your
           steps when you wear them. Changing the sound of your steps
   T T     doesn’t change their volume, but can make them sound as
           though the shoes are made from a different material. For
   U U
           example, your steps can sound like a beggar’s bare feet, a
   V V     dancer’s sharp heels, or an approaching guard’s metal boots.

   W W     Storm Sickle
           Weapon (sickle), rare
   X X
           This sickle sparks with electricity as beads of water form and
   Y Y     drip from its blade. The weapon can make ranged attacks
           by slashing through the air to send out blades of storming
   Z Z     wind. Ranged attacks with the sickle deal 1d4 slashing dam-
           age, use Strength as your modifier for its attack and damage
           rolls, and have a normal range of 20 feet and a long range of
           60 feet. When you hit with an attack using this magic sickle,
           the target takes an extra 1d4 lightning damage.



                                                    Steps of the Trickster
      128


                                                                                          THE GRIFFON'S SADDLEBAG
   123   124   125   126   127   128   129   130   131   132   133