Page 130 - The Griffon's Saddlebag - Book One [Compressed] (1)
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Stormstruck Staff
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F Storm Thrower Harpoon
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Sundersludge Net
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M Stormstruck Staff damage, or half as much on a success. Creatures have disad-
N N Weapon (quarterstaff), rare vantage on the saving throw if they’re submerged in water
or wearing metal armor. You are immune to the lightning
This wooden staff has been scarred by lightning and em- damage caused by this effect. This ability fails if the creatures
O O bedded with an amplifying crystal at its head. You gain a are obstructed from the sky. Once you use this ability, you
+1 bonus to attack and damage rolls made with this magic cannot do so again until the next dawn.
P weapon. Small sparks of electricity arc from the crystal, Impale. You can use your action to try to impale and pull
dealing an extra 1 lightning damage to any target hit by the a creature toward you. If your target is a creature that is no
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weapon. The gem glows brilliantly and pulses with electrical more than one size larger than you, you can make a ranged
R energy for 1 minute after either the quarterstaff takes light- weapon attack against it using the trident. If you hit, you can
ning damage or you take lightning damage while holding attempt to pull the impaled creature toward you by making a
S S it from any source (other than itself), or while the weapon Strength (Athletics) check contested by the target’s Strength
is under the effects of the shillelagh spell. While the gem is (Athletics) check. If you succeed, you can pull the creature up
T T glowing in this way, the extra lightning damage increases to 20 feet toward you.
to 1d6, and the gem emits bright light out to 10 feet and dim
U U light for an additional 10 feet. Sundersludge Net
V V Storm Thrower Harpoon Weapon (net), uncommon (requires attunement)
W W Weapon (trident), legendary (requires attunement) This gelatinous net is made with the enchanted remains
of a gray ooze. A creature takes 1d6 acid damage when it’s
This weapon has a +3 bonus to attack and damage rolls made restrained by the net and again at the end of each of its turns
X X with this magical weapon. while it remains restrained by it. If the creature is wearing
The trident has a chain attached to its handle that can be nonmagical metal armor, its armor is partly corroded and
Y Y used to retrieve the weapon once it’s been thrown using a takes a permanent and cumulative −1 penalty to the AC it
bonus action. When you hit with a ranged attack using this offers whenever it takes acid damage at the end of one of its
Z Z weapon, it deals an additional 1d8 lightning damage. turns. The armor is destroyed if the penalty reduces its AC to
In addition, this trident acts as a conduit for the sky’s fe- 10. A creature other than you who touches the net takes 1d6
rocious power. Immediately after hitting a creature with the acid damage.
trident, you can call down a bolt of lightning upon it, forcing The net’s sticky composition makes it more difficult to
it and all creatures within 5 feet to make a DC16 Dexterity escape than a mundane one. A creature can use its action
saving throw. On a failed save, creatures take 6d10 lightning to make a DC 13 Strength check, freeing itself or another
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THE GRIFFON'S SADDLEBAG

