Page 131 - The Griffon's Saddlebag - Book One [Compressed] (1)
P. 131
Sword of Resonance
A
B B
C
D
E
F
G
H
Switch
I I
J J
K K
L
creature within its reach on a success. The net has resistance make, targets hit by it take an extra 1d8 damage of the weap- M
to all damage types. Dealing 10 slashing damage to the net on’s type. If the weapon you create has the light property,
(AC 12) also frees the creature without harming it, ending the you can make a weapon attack with it using a bonus action. N N
effect and tearing the net apart. While the rod is activated, you can use an action to expend
The torn net is harmless. If more than half of the net can be a second use of your wild shape feature and extend the rod’s O
salvaged and stored within a container large enough to hold barked exterior to your body. This tree-like armor can take
1 gallon of liquid for 12 hours, the net is repaired and can be on any form that you choose. You gain temporary hit points P
used once more. Your attunement to the net ends if the net equal to 4 times your Druid level, and your armor class can’t Q Q
remains destroyed for longer than 2 days. be lower than 16 while the rod is active. Using this property
You’re immune to damage from the net while you’re of the activated rod does not extend its remaining duration. R
attuned to it. Picking up the net after throwing it renders it Switch becomes inactive at the end of its duration, you fall
harmless until the next time you throw it. The net deals no to 0 hit points, or end it early as a bonus action. When it’s S S
acid damage if no creature is attuned to it. inactive, it reverts to its normal rod form.
T T
Switch Sword of Resonance
Rod, very rare (requires attunement by a druid) Weapon (longsword), rare (requires attunement by a bard) U U
This simple, springy rod is made of twisting vines and twigs. This peculiar brass longsword is hollow and has lute V V
While attuned to the rod, you can expend 1 use of your wild strings that run along its blade, allowing you to use this
shape feature as a bonus action to activate it. The rod stays sword as both a lute and spellcasting focus. You’re profi- W W
active for a number of hours equal to half your druid level cient with this lute while you’re attuned to the sword. This
(rounded down). sword also has the finesse property due to the hollow blade’s X X
When you activate the rod and again on subsequent turns reduced weight.
as a bonus action while the rod is active, you can transform You gain a +2 bonus to attack and damage rolls made with Y Y
the rod into a bludgeoning or piercing weapon of your choice this magic weapon. In addition, the sword’s hollow metal
that has neither the loading nor reach property. You’re profi- blade magically amplifies the music made when using it to Z Z
cient with this weapon and can use Wisdom as your mod- inspire allies. Whenever you expend a use of your Bardic
ifier for its attack and damage rolls instead of Dexterity or Inspiration, the sword begins to reverberate with thunderous
Strength. A weapon that uses ammunition magically creates energy. The next time you hit a target before the end of your
its own. Alternatively, you can transform switch back into next turn with an attack using the sword, that target takes an
its rod form if you so choose. Regardless of the weapon you extra 1d6 thunder damage from the attack.
131
PART I MAGIC ITEMS

