Page 131 - The Griffon's Saddlebag - Book One [Compressed] (1)
P. 131

Sword of Resonance







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                                      Switch
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              creature within its reach on a success. The net has resistance   make, targets hit by it take an extra 1d8 damage of the weap-  M
              to all damage types. Dealing 10 slashing damage to the net   on’s type. If the weapon you create has the light property,
              (AC 12) also frees the creature without harming it, ending the   you can make a weapon attack with it using a bonus action.  N N
              effect and tearing the net apart.                     While the rod is activated, you can use an action to expend
               The torn net is harmless. If more than half of the net can be   a second use of your wild shape feature and extend the rod’s   O
              salvaged and stored within a container large enough to hold   barked exterior to your body. This tree-like armor can take
              1 gallon of liquid for 12 hours, the net is repaired and can be   on any form that you choose. You gain temporary hit points   P
              used once more. Your attunement to the net ends if the net   equal to 4 times your Druid level, and your armor class can’t   Q Q
              remains destroyed for longer than 2 days.           be lower than 16 while the rod is active. Using this property
               You’re immune to damage from the net while you’re   of the activated rod does not extend its remaining duration.  R
              attuned to it. Picking up the net after throwing it renders it   Switch becomes inactive at the end of its duration, you fall
              harmless until the next time you throw it. The net deals no   to 0 hit points, or end it early as a bonus action. When it’s   S S
              acid damage if no creature is attuned to it.        inactive, it reverts to its normal rod form.
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              Switch                                              Sword of Resonance
              Rod, very rare (requires attunement by a druid)     Weapon (longsword), rare (requires attunement by a bard)  U U
              This simple, springy rod is made of twisting vines and twigs.   This peculiar brass longsword is hollow and has lute    V V
              While attuned to the rod, you can expend 1 use of your wild   strings that run along its blade, allowing you to use this
              shape feature as a bonus action to activate it. The rod stays   sword as both a lute and spellcasting focus. You’re profi-  W W
              active for a number of hours equal to half your druid level   cient with this lute while you’re attuned to the sword. This
              (rounded down).                                     sword also has the finesse property due to the hollow blade’s   X X
               When you activate the rod and again on subsequent turns   reduced weight.
              as a bonus action while the rod is active, you can transform   You gain a +2 bonus to attack and damage rolls made with   Y Y
              the rod into a bludgeoning or piercing weapon of your choice   this magic weapon. In addition, the sword’s hollow metal
              that has neither the loading nor reach property. You’re profi-  blade magically amplifies the music made when using it to   Z Z
              cient with this weapon and can use Wisdom as your mod-  inspire allies. Whenever you expend a use of your Bardic
              ifier for its attack and damage rolls instead of Dexterity or   Inspiration, the sword begins to reverberate with thunderous
              Strength. A weapon that uses ammunition magically creates   energy. The next time you hit a target before the end of your
              its own. Alternatively, you can transform switch back into   next turn with an attack using the sword, that target takes an
              its rod form if you so choose. Regardless of the weapon you   extra 1d6 thunder damage from the attack.


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              PART I   MAGIC ITEMS
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