Page 133 - The Griffon's Saddlebag - Book One [Compressed] (1)
P. 133
This wand has 3 charges and regains 1d3 expended charges
daily at dusk. While you’re drunk and are holding the wand, Telescoping Bladelance
you can use an action to cast one of the following spells from
the wand, even if you are incapable of casting spells: heroism
(1 charge), lesser restoration (2 charges), or thaumaturgy (no
charges). If you don’t have a spellcasting ability modifier,
Charisma is your spellcasting ability when casting these
spells (minimum +1 modifier). Tether Tearer A
Tear of Gaia B B
Wondrous item, common C
As an action, you can crush this small, green gem underfoot
to activate its magic. Plants within a 10-foot radius of you D
immediately become healthy and full. Fruit and vegeta-
ble-bearing plants begin to grow their produce, which grow E
ripe over the course of 1 hour. If there are no plants within
range or you crush the gem against an inorganic material, F
fertile topsoil 1 inch deep spreads across the area. Healthy
green grass immediately grows from the new soil. G
Telescoping Bladelance H
Weapon (lance), uncommon I I
This mechanical lance has bladed edges and has the heavy J J
property. You can use a bonus action on your turn to extend
or retract the weapon by twisting its handle. The weapon is a K K
normal lance while it’s extended. If the lance is retracted, the
end of the weapon rests inside the wider, bladed base and is L
considered to be a greatsword instead. This greatsword deals Tempest Griffon
1d12 slashing damage instead of 2d6. Feather Cape M
While the weapon is retracted, you can choose to extend it
as a bonus action immediately after hitting a target with an N N
attack. If the target is a Large or smaller creature, it’s pushed
5 feet away from you. O
Tempest Griffon Feather Cape P
Wondrous item, very rare (requires attunement) Q Q
You have resistance to lightning damage and make Dexterity
saving throws to resist or avoid lightning spells and effects R
with advantage while wearing this cape.
While wearing the cape, you can use an action to speak its S
command word to transform into a bolt of lightning. When
you do, choose an unoccupied space that you can see within T T
120 feet of you. You disappear from your current location and U U
travel in a line that is 5 feet wide and up to 120 feet long to
the chosen space. Any creature in the line or within 5 feet of V V
either your old or new location must make a DC 16 Dexterity
saving throw. A creature takes 3d10 lightning damage on a W W
failed save, or half as much damage on a successful one. Once
this property of the cape has been used, it can’t be used again X X
until the next dawn.
Y Y
Tether Tearer
Weapon (any axe), uncommon Z Z
This silver axe can temporarily bind a creature to its corpore-
al form. This axe deals an extra 1d6 force damage to any crea-
ture it hits that has the incorporeal movement trait. When it
does, that creature can’t benefit from its incorporeal movement
trait again until the end of its next turn.
Tear of Gaia 133
PART I MAGIC ITEMS

