Page 136 - The Griffon's Saddlebag - Book One [Compressed] (1)
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mance) checks you make in order to put on an entertaining Timepiercer
performance using the quarterstaff.
Punishing Parry. This quarterstaff has 3 charges and Weapon (rapier), very rare (requires attunement)
regains all expended charges daily at dawn. While holding This item appears to be a sword hilt that has a small hole on
this quarterstaff, you can expend 1 of its charges as a reaction either end of it. The hilt is made of clear quartz and contains
when a creature that you can see hits you with a melee attack. an hourglass with sand inside it. Despite the holes on the
When you do, roll a d6. You gain a bonus to AC equal to the hilt, the sand never seems to flow out of the hourglass. You
A number rolled against that attack, potentially causing it to can speak the hilt’s command word as a bonus action to
miss you. If the attack misses you as a result of this bonus to cause it to form a thin blade of sand. The hourglass spills
B AC, you can immediately make one attack with the quarter- sand from the bottom of the hilt that circulates up and
staff against the attacking creature as part of your reaction. around to form the blade and guard of the rapier before
C If you hit, the attack does extra damage equal to the number returning to the hourglass again through the hole at the top.
rolled on the d6. You can speak the hilt’s command word again as a bonus
D action to cause all the sand to return to the hourglass. While
Timber the blade is formed, you gain a +2 bonus to attack and dam-
E age rolls made with this magic weapon.
Weapon (handaxe), very rare (requires attunement) While holding the hilt, you can use an action to cast
F This magical axe is imbued with a destructive force that either the haste or slow spell (save DC 16) from it. You have
builds with each consecutive strike. You have a bonus to advantage on Constitution saving throws you make in order
G attack and damage rolls made with this magic weapon equal to maintain concentration on a spell cast in this way. Once
to the number of charges it currently has. The handaxe gains a spell has been cast using the hilt, it can’t be used to cast
H 1 charge each time you make a successful attack with it: up to that spell again until the next dawn. The sands in the
a maximum of 3 charges. When timber gains its third charge, hourglass move quickly while you concentrate on a haste
I the built-up force explodes; it loses all charges, and the spell cast in this way, or more slowly when you concentrate
target takes an extra 3d6 force damage, or 6d6 if it’s made of on a slow spell.
J J
wood. When this happens, if the target is no more than one
K size larger than you, you can choose to push it up to 10 feet Timeshifter’s Mantle
away from you. Wondrous item, rare
L Timber’s charges last for up to 1 minute. It loses all charges
if you make an attack against a new target, make an attack If a Large or smaller creature hits you with a melee attack
M with a different weapon, or miss with an attack using timber. while you’re wearing this cloak, you can use your reaction
to cause time to briefly warp around you. After taking the
N N damage from the attack, you can immediately move up to
half your speed without provoking opportunity attacks, and
O O the attacker’s speed is reduced to 0 until the start of its next
turn. Once this property of the cloak has been used, it can’t
P be used again until the next dawn.
Q Q
R
S
Timeshifter’s
T T Mantle
U U Timber
V V
W W
X X
Y Y Timepiercer
Z Z
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THE GRIFFON'S SADDLEBAG

