Page 136 - The Griffon's Saddlebag - Book One [Compressed] (1)
P. 136

mance) checks you make in order to put on an entertaining   Timepiercer
           performance using the quarterstaff.
             Punishing Parry. This quarterstaff has 3 charges and   Weapon (rapier), very rare (requires attunement)
           regains all expended charges daily at dawn. While holding   This item appears to be a sword hilt that has a small hole on
           this quarterstaff, you can expend 1 of its charges as a reaction   either end of it. The hilt is made of clear quartz and contains
           when a creature that you can see hits you with a melee attack.   an hourglass with sand inside it. Despite the holes on the
           When you do, roll a d6. You gain a bonus to AC equal to the   hilt, the sand never seems to flow out of the hourglass. You
   A       number rolled against that attack, potentially causing it to   can speak the hilt’s command word as a bonus action to
           miss you. If the attack misses you as a result of this bonus to   cause it to form a thin blade of sand. The hourglass spills
   B       AC, you can immediately make one attack with the quarter-  sand from the bottom of the hilt that circulates up and
           staff against the attacking creature as part of your reaction.   around to form the blade and guard of the rapier before
   C       If you hit, the attack does extra damage equal to the number   returning to the hourglass again through the hole at the top.
           rolled on the d6.                                    You can speak the hilt’s command word again as a bonus
   D                                                            action to cause all the sand to return to the hourglass. While
           Timber                                               the blade is formed, you gain a +2 bonus to attack and dam-
   E                                                            age rolls made with this magic weapon.
           Weapon (handaxe), very rare (requires attunement)     While holding the hilt, you can use an action to cast
   F       This magical axe is imbued with a destructive force that   either the haste or slow spell (save DC 16) from it. You have
           builds with each consecutive strike. You have a bonus to   advantage on Constitution saving throws you make in order
   G       attack and damage rolls made with this magic weapon equal   to maintain concentration on a spell cast in this way. Once
           to the number of charges it currently has. The handaxe gains   a spell has been cast using the hilt, it can’t be used to cast
   H       1 charge each time you make a successful attack with it: up to   that spell again until the next dawn. The sands in the
           a maximum of 3 charges. When timber gains its third charge,   hourglass move quickly while you concentrate on a haste
    I      the built-up force explodes; it loses all charges, and the   spell cast in this way, or more slowly when you concentrate
           target takes an extra 3d6 force damage, or 6d6 if it’s made of   on a slow spell.
    J J
           wood. When this happens, if the target is no more than one
   K       size larger than you, you can choose to push it up to 10 feet   Timeshifter’s Mantle
           away from you.                                       Wondrous item, rare
   L         Timber’s charges last for up to 1 minute. It loses all charges
           if you make an attack against a new target, make an attack   If a Large or smaller creature hits you with a melee attack
   M       with a different weapon, or miss with an attack using timber.  while you’re wearing this cloak, you can use your reaction
                                                                to cause time to briefly warp around you. After taking the
   N N                                                          damage from the attack, you can immediately move up to
                                                                half your speed without provoking opportunity attacks, and
   O O                                                          the attacker’s speed is reduced to 0 until the start of its next
                                                                turn. Once this property of the cloak has been used, it can’t
   P                                                            be used again until the next dawn.

   Q Q

   R
   S
                                                                                                       Timeshifter’s
   T T                                                                                                    Mantle

   U U                                                        Timber
   V V

   W W
   X X

   Y Y                    Timepiercer

   Z Z









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