Page 138 - The Griffon's Saddlebag - Book One [Compressed] (1)
P. 138

Torrent Taiaha
           Staff, rare                                           Tub of Churning and
           A mote of swirling, magic water circles the top of this wood-  Fermentation
           en staff. This staff can be wielded as a magic quarterstaff that
           grants a +1 bonus to attack and damage rolls made with it.
           When you make a melee attack with the staff, you can choose
   A       to extend and lash out with the water, instead of the staff.
           When you do, the water has a range of 10 feet and deals 1d4
   B       bludgeoning damage if it hits. You’re proficient with this at-
           tack and use your Wisdom modifier for its attack and damage
   C       rolls. After the attack, the water shrinks back to the staff.
             While holding the staff, you can stand on and move across
   D       any liquid surface as if it were solid ground. If you end your
           turn on a liquid in this way, you sink into it as normal until
   E       you stand on solid ground again. In addition, while holding
           the staff, you can use an action to cast the control water spell
   F       (Flood or Part Water only) from it. The spell ends early if you
           are no longer holding the staff. Once the staff’s been used to
   G       cast this spell, it can’t do so again until the next dawn.
   H       Tote of Tricky Treat Sugarbombs

    I      Wondrous item, common
           This canvas bag holds 5d8 + 10 clove and pumpkin candies in-
    J J
           side. A small illusory face appears over the sewn-on pumpkin
   K       at night. Each candy has a minor magical effect that lasts for
           1 minute unless otherwise specified. Some effects are pleas-
   L       ant, whereas some are mischievous. You can eat a piece of                            Tote of Tricky Treat
           candy using an action. When you do, roll on the table below
   M       to determine the candy’s effect:                                                         Sugarbombs

   N N      d20  Effect                                          d20  Effect

   O O       1   The candy seemed to have spoiled, forcing you    12  You sprout tiny, flightless bat wings.
                 to succeed on a DC 13 Constitution saving throw    13  You know the location of the nearest pumpkin
   P             or spend your action on your next turn retching      within 1 mile.
                 and reeling.
   Q Q       2   Your face appears to melt: revealing the skull be-  14  Nearby crows and ravens land on your shoulders or
                                                                      outstretched arm.
                 neath it. The effect is harmless and illusory.
   R                                                             15   A friendly, floppy wizard hat appears on your head.
             3   Any food you eat or water you drink taste like ash   After 1 minute, it disappears in a cloud of stars.
   S             and blood, respectively.                        16   Any alcohol in your stomach or that you drink be-
             4   Other creatures’ eyes appear to be hollowed out      comes nonalcoholic.
   T T           and blackened to you.                           17   Your voice becomes smooth and golden, allowing

   U U       5   Your ears turn a different, vibrant color at that start   you to add your proficiency bonus to Charisma
                 of each of your turns.                               (Performance) checks to sing. If you are already
   V V       6   Your hair falls out and regrows over the             proficient with this skill, you add double your profi-
                 next minute.                                         ciency bonus instead.
   W W
             7   Your laughter becomes maniacal, and you have trou-  18  Any food you eat or water you drink tastes delicious
   X X           ble stopping once you’ve started.                    and reminds you of your favorite pastimes.
             8   Your pupils resemble a snake’s.                 19   You gain darkvision out to a range of 30 feet. If you
   Y Y       9   You hear a fly near your ear, but you can neither see   already have darkvision, its range is increased by
                 it nor swat it away.                                 30 feet.
   Z Z
             10  Your skin turns orange, and light spills forth from   20  You can magically sense if someone is possessed,
                 your eyes and mouth, casting bright light in a 10-   and you can see creatures that are invisible
                 foot radius and dim light for another 10 feet.
             11  Confetti bursts from the top of your head, and small
                 children can be heard laughing.


      138


                                                                                          THE GRIFFON'S SADDLEBAG
   133   134   135   136   137   138   139   140   141   142   143