Page 137 - The Griffon's Saddlebag - Book One [Compressed] (1)
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Toadstone
              Wondrous item, uncommon (requires attunement)
              This small jade carving of a frog dangles from a simple cord
              of leather to be worn as a necklace. While you wear it, you
              gain a swimming speed equal to your walking speed and can
              hold your breath for up to 1 hour. In addition, you can cast
              the jump spell using the necklace, targeting only yourself.                                               A
              Once the necklace has been used to cast this spell, it can’t do
              so again until the next dusk.                                                                             B B
               Curse. This necklace is cursed. Attuning to it curses you
              until you’re targeted by the remove curse spell or similar                                               C
              magic. Removing the necklace fails to end the curse on you.   Toadstone
              While you’re cursed, your skin is perpetually slightly wet                                               D
              and clammy, and you have only an appetite for insects and
              other grubs instead of the foods you would normally                                                       E
              en joy eating.
                                                                                                                        F
                                                                Tome of Dreams
              Tome of Dreams                                                                                           G
              Wondrous item, uncommon
              This beautifully embossed book is full of gripping short                                                 H
              stories. You can read a story from the book in 10 minutes.
              The underlying nature of each story is unclear, leaving your                                              I I
              subconscious mind to slowly process and unpack its deeper
              meanings over the course of your next long rest. The next                                                 J J
              time you finish a long rest after reading a story from the                                               K K
              book, roll a d20. On a roll of 10 or lower, you take 2d4 psychic
              damage as your mind is plagued with intense terrors from                                                  L
              the story you read. On a roll of 11 or higher, you gain 2d4
              temporary hit points as your mind is filled with joy and                                                 M
              courage instead. If you start a story but don’t finish reading
              it, nothing happens the next time you finish a long rest.                                                N N

              Torchbearer’s Reach                                                                                      O
              Weapon (whip), uncommon                                                                                   P
              This weapon has the light property and deals fire damage
              instead of slashing. When held, a magical flame forms at the                                             Q Q
              top of the whip’s handle. The flame gives off bright light in
              a 20-foot radius and dim light for another 20 feet. You can                                               R
              stretch the flame to form a 10-foot long coil of fire by snap-
              ping the handle and flame down as if to crack the whip (no                                                S
              action required). The flame doesn’t hurt you while you hold
              the whip. You can snuff the fire out with your hand or blow it                                           T T
              out to extinguish it using a bonus action.
               The whip’s flame is intangible and can’t be used to bind                                                U U
              a creature or retrieve objects from afar, but can be used to                                              V V
              light other fires.
                                                                                                Torchbearer’s          W W
              Torpedo Arrow                                                                         Reach
              Weapon (arrow), common                                                                                    X X
              This unique arrow’s spiraling design allows it to travel un-                                              Y Y
              impaired in the water. When firing this arrow underwater,
              you ignore the normal disadvantages of underwater fighting.                                               Z Z
              When you fire this weapon out of water, the normal and long
              ranges of the arrow are halved.



                                                                                Torpedo Arrow

                                                                                                                  137


              PART I   MAGIC ITEMS
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