Page 137 - The Griffon's Saddlebag - Book One [Compressed] (1)
P. 137
Toadstone
Wondrous item, uncommon (requires attunement)
This small jade carving of a frog dangles from a simple cord
of leather to be worn as a necklace. While you wear it, you
gain a swimming speed equal to your walking speed and can
hold your breath for up to 1 hour. In addition, you can cast
the jump spell using the necklace, targeting only yourself. A
Once the necklace has been used to cast this spell, it can’t do
so again until the next dusk. B B
Curse. This necklace is cursed. Attuning to it curses you
until you’re targeted by the remove curse spell or similar C
magic. Removing the necklace fails to end the curse on you. Toadstone
While you’re cursed, your skin is perpetually slightly wet D
and clammy, and you have only an appetite for insects and
other grubs instead of the foods you would normally E
en joy eating.
F
Tome of Dreams
Tome of Dreams G
Wondrous item, uncommon
This beautifully embossed book is full of gripping short H
stories. You can read a story from the book in 10 minutes.
The underlying nature of each story is unclear, leaving your I I
subconscious mind to slowly process and unpack its deeper
meanings over the course of your next long rest. The next J J
time you finish a long rest after reading a story from the K K
book, roll a d20. On a roll of 10 or lower, you take 2d4 psychic
damage as your mind is plagued with intense terrors from L
the story you read. On a roll of 11 or higher, you gain 2d4
temporary hit points as your mind is filled with joy and M
courage instead. If you start a story but don’t finish reading
it, nothing happens the next time you finish a long rest. N N
Torchbearer’s Reach O
Weapon (whip), uncommon P
This weapon has the light property and deals fire damage
instead of slashing. When held, a magical flame forms at the Q Q
top of the whip’s handle. The flame gives off bright light in
a 20-foot radius and dim light for another 20 feet. You can R
stretch the flame to form a 10-foot long coil of fire by snap-
ping the handle and flame down as if to crack the whip (no S
action required). The flame doesn’t hurt you while you hold
the whip. You can snuff the fire out with your hand or blow it T T
out to extinguish it using a bonus action.
The whip’s flame is intangible and can’t be used to bind U U
a creature or retrieve objects from afar, but can be used to V V
light other fires.
Torchbearer’s W W
Torpedo Arrow Reach
Weapon (arrow), common X X
This unique arrow’s spiraling design allows it to travel un- Y Y
impaired in the water. When firing this arrow underwater,
you ignore the normal disadvantages of underwater fighting. Z Z
When you fire this weapon out of water, the normal and long
ranges of the arrow are halved.
Torpedo Arrow
137
PART I MAGIC ITEMS

