Page 140 - The Griffon's Saddlebag - Book One [Compressed] (1)
P. 140

Uorik the Conqueror’s
                 Juice Cup





   A

   B
   C

   D
   E

   F

   G
                                                                                  Visage of Delight
                                             Vancian Helm
   H                                                                                and Disaster
    I
    J J    Uorik the Conqueror’s Juice Cup                      Venombane Armor

   K       Wondrous item, common                                Armor (any light armor), uncommon (requires
           This brass cup changes the flavor of any water it’s holding.   attunement)
   L       As a bonus action, you can whisper the name of a fruit into   This leather armor absorbs poison and allows you to tra-
           the cup. If the cup is filled with water, the water’s color and   verse webbed areas more easily. While you’re wearing this
   M       flavors change to resemble that kind of fruit juice. Saying the   armor, you can’t be caught in webs of any sort and can move
           name of another fruit changes the water’s color and flavors   through webs as if they were difficult terrain. In addition,
   N N     again. Regardless of its color and flavors, the water is still   when you take poison damage while wearing this armor, you
           only water. Shouting into the cup causes the juice to effer-  can use your reaction to reduce the damage by 1d8 + your
   O O     vesce and bubble. If the water is poisoned, the drink tastes   Constitution modifier.
           foul and badly fermented.
   P                                                            Vigilus
   Q Q     Vancian Helm                                         Weapon (crossbow, hand), rare (requires attunement)
           Wondrous item, rare (requires attunement)
   R                                                            This hand crossbow has a small spring-loaded case of 6 bolts
           This helmet is made from the reclaimed and partially disen-  attached to its side that automatically reload the crossbow
   S       chanted remains of a shield guardian. The helm is no longer   whenever it’s fired. While the case has bolts in it, the cross-
           bound to an amulet. You gain a +1 bonus to AC while you   bow ignores its loading property. Once the case is empty, a
   T       wear this helmet.                                    creature can use an action to reload it with another 6 bolts.
             Spell Storing. Any creature can cast a spell of 1st through   As an action, you can unfurl the crossbow’s three collaps-
   U U     4th level into it by touching the helm as the spell is cast. The   ible legs and plant it firmly on the ground to become a Small
           spell has no effect, other than to be stored in the helm. The   defensive construct. Once deployed, the crossbow magically
   V V     helm can only hold one spell at a time.              draws itself and loads the next bolt in its case, if any. While
             While wearing this helmet, you can cast any spell stored   you’re within 30 feet of the crossbow, you can use a bonus
   W W     in it. The spell uses the slot level, spell save DC, spell attack   action on each of your turns to command it to attack a target
           bonus, and spellcasting ability of the original caster, but    you can see within 30 feet of it. The crossbow uses your
   X X     is otherwise treated as if you cast the spell. When the spell    attack roll and ability score modifier for its damage rolls.
           is cast or a new spell is stored, any previously stored    The first time an invisible creature enters a space within 30
   Y Y     spell is lost.                                       feet of the crossbow on its turn, the crossbow emits a small
             If you are wearing the helmet when a spell of 5th level or   chirping sound audible out to 100 feet.
   Z Z     higher is cast into the helm, the spell is expended without ef-  The deployed crossbow has 30 hit points, AC 12, and
           fect and you take 2d6 psychic damage. While a spell is stored   automatically fails Dexterity and Strength saving throws but
           within the helmet, your eyes glow with a brilliant color of   passes all others. If it’s reduced to 0 hit points, it falls over
           your choice while you wear it.                       and can’t be deployed again in this way for 1 minute. You can
                                                                quickly retrieve the deployed crossbow using a bonus action
                                                                when you enter the same space as it.


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                                                                                          THE GRIFFON'S SADDLEBAG
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