Page 142 - The Griffon's Saddlebag - Book One [Compressed] (1)
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Wand of Whispers
A
Volt Gauntlets
B Wondrous item, rare
C These metallic gauntlets have several sharp points extending
from its knuckles and are lined with an insulating material. Volt Gauntlets
D Unarmed strikes made with your fists while wearing these
gauntlets deal piercing damage instead of bludgeoning.
E In addition, the gauntlets have 6 charges and regain 1d6
expended charges each day at dawn. When you hit a creature
F with an unarmed strike with the gauntlets, you can expend 1
of their charges to deal an extra 1d8 lightning damage. When
G you do, the target must succeed on a DC 15 Constitution
saving throw or be unable to take reactions until the start of
H its next turn. While the gauntlets hold at least 1 charge, they
give off occasional snaps and sparks of electricity.
I
Voltedge
J J
Weapon (any sword), rare (requires attunement)
K This split metal sword arcs with electricity between its two
halves. When you hit with an attack using this magic sword,
L
the target takes an extra 1d6 lightning damage. While hold-
M ing this sword, you can use an action to unleash a concen-
trated beam of lightning from the blade in a line that is 60
N N feet long and 5 feet wide. Each creature within that line must
make a DC 15 Dexterity saving throw. A creature takes 4d6
O O lightning damage on a failed save, or half as much damage Voltedge
on a success. Once this property of the sword has been used,
P it can’t be used again until the next dawn.
Q Q Vox Helm
R Wondrous item, common
This metal helm has a second guard that rests in front of your
S mouth and alters your voice. You can raise and lower this
guard using an action. While wearing the helmet with the Vox Helm
T guard lowered, your voice sounds obviously enchanted and
can be adjusted to modify its pitch, masculinity or feminini-
U ty, and reverberation at will (no action required).
V V
Wand of Whispers
W W Wand, rare (requires attunement by a spellcaster)
X X These wands are sometimes found in the hands of clandes-
tine mages posing as simple townsfolk. Its magic wax and
Y Y iron design resembles a candle and candlestick. The wand
produces a harmless, magical flame that is indistinguishable
Z Z from normal candlelight, although the wax never melts or
changes shape. The flame is harmless and casts bright light
in a 5-foot radius and dim light for another 5 feet. While
holding the wand, you can extinguish or relight the flame as
a bonus action.
This wand has 7 charges. While holding the wand, you can
use an action to expend some of its charges to cast either the
142
THE GRIFFON'S SADDLEBAG

