Page 149 - The Griffon's Saddlebag - Book One [Compressed] (1)
P. 149

ARTIFACTS                                           Galea of the Soulfire Phoenix
                                                                  Wondrous item, artifact (requires attunement)
              Certain magic items are beyond compare and have played   This magical helmet once belonged to the Soulfire Phoenix
              remarkable roles throughout the course of history. Some   Fara, a paragon to the citizens of the Elemental Plane of Fire
              are made by powerful deities while others occur naturally,   who led her people to victory during the Savrayan Wars.
              or supernaturally, on their own. Whatever the artifact, these   While some believe that her ferocity and heroism were a
              relics of power are virtually indestructible, and are often   result of phoenix blood running through her veins, others
              sought after by heroes and villains to better bend the world   claim that a hero will always rise from the ashes when the
              to their wills.                                     time is right.
               These items must be given carefully to players. Perhaps   A spark of this heroism resides within the helmet, impart-
              they’ve spent months searching through catacombs, poring   ing its passion and phoenix-like properties to you. While
              through ancient texts, and solving impossible riddles in or-  wearing the helmet, you have resistance to fire damage, and
              der to find one such artifact, only to realize it’s protected by a   while you’re in combat, magical flames erupt from it. The fire
              powerful guardian or worse: already in the hands of someone   is harmless and casts bright light in a 20-foot radius and dim
              else. Regardless of how these items are found, they’re sure to   light for an additional 20 feet.
              play a pivotal role in your epic campaigns.           Fiery Spirit. While wearing the helmet, you and friendly
               Other artifacts, such as a griffon’s saddlebag, are perfect for   creatures standing within its bright light have advantage on
              any level of character. They can become an exciting addition   saving throws against becoming charmed or frightened. In
              to character progression, and act as a medium through with   addition, you and friendly creatures within the bright light
              the player characters can interact more directly with the GM.   regain 1 hit point on a roll of 19 or 20 on death saving throws.
              If an artifact would make sense for your game, but would be   Ignite. While wearing the helmet, you can use a bonus
              too powerful in the hands of your players, feel free to remove   action to cast the fire shield spell (warm shield only) from it,
              or weaken their properties until it becomes an item suitable   requiring only verbal components. When you do, you also
              for your game. A player may be able to unlock some of its   sprout a pair of flaming wings that last for the duration of
              mysteriously lost abilities over time as they become more   the spell and give you a flying speed of 30 feet. Once this
              powerful, or by completing exciting quests.         property has been used, it can’t be used again until the
               These artifacts mention people, places, and deities that can   next dawn.
              fit into any setting. They are intentionally written to inspire   Call of the Phoenix. This helm has 7 charges and regains
              new stories in your own worlds and don’t use any official   1d4 + 3 expended charges daily at dawn. While wearing the
              locations, history, or characters that require you to play in   helmet, you can expend 1 or more of its charges to cast the
              certain campaign settings.                          following spells from it, requiring only verbal components
               For more information regarding major or minor beneficial   to do so (save DC 18): death ward (3 charges), flame strike (4
              and detrimental properties, consult the official guidebooks.  charges), or healing word (2nd-level version, 1 charge; +5 spell-
               These artifacts are included in a series of free adventures   casting ability modifier).
              online. You can download everything you need to run them   From the Ashes. If you are reduced to 0 hit points and not
              and more at thegriffonssaddlebag.com/adventures.    killed outright while wearing the helmet, you can use your
                                                                  reaction to call upon the spark of heroism that resides within
                                                                  the galea to drop to 1 hit point instead. When you do, you
                                                                  immediately regain 14 hit points, and each creature within
                                                                  10 feet of you is must make a DC 18 Dexterity saving throw.
                                                                  On a failed save, a creature takes 4d10 fire damage, or half as
                                                                  much damage on a successful one. In addition, two flaming
               Galea of the                                       wings unfurl from your back and carry you to an unoccupied
             Soulf ire Phoenix                                    space of your choice up to 60 feet away from you, without
                                                                  provoking opportunity attacks. Once this property has
                                                                  been used, it can’t be used again until 2 days have passed. If
                                                                  you die while attuned to this helmet, it vanishes in a cloud
                                                                  of embers and smoke and reappears somewhere in the
                                                                  Elemental Plane of Fire.
                                                                    Random Properties. The Galea of the Soulfire Phoenix has
                                                                  the following random properties:
                                                                      y 1 major beneficial property.
                                                                      y 2 minor detrimental properties.
                                                                      y 1 major detrimental property.
                                                                    Destroying the Helmet. The only way to destroy the
                                                                  helmet is to feed it to an ancient phoenix. The phoenix dies
                                                                  and is immediately reborn as a result of the intense magic
                                                                  stored within the artifact. When it’s reborn, the phoenix has
                                                                  a pronounced crown of golden feathers upon its head. Re-
                                                                  gardless of how many times it’s reborn, the phoenix retains
                                                                  this crown of feathers.
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              PART I   MAGIC ITEMS
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