Page 73 - The Griffon's Saddlebag - Book One [Compressed] (1)
P. 73

Funeral Marchers
                                                                                             Gibberbox




                                                                                                                        A

                                                                                                                        B B
                                                                                                                       C

                                                                                                                       D
                                                                                                                        E

                                                                                                                        F

                                                                                                                       G G
                                                                                                                       H H

                                                                                                                        I I
                                                              Galepierce
                                                               Weapons                                                  J J
                                                                                                                       K K
               While a creature within 30 feet of you is restrained by the                                              L L
              net, you can speak the net’s command word as a bonus action
              to cause it to release a painful wave of electricity, dealing                                            M M
              1d6 lightning damage to the restrained creature. If the net is
              restraining a creature made of metal or wearing metal armor,                                             N N
              it deals 2d6 lightning damage instead. Once this property of
              the net has been used, it can’t be used again until the start of                                         O O
              your next turn.
               A creature can use its action to make a DC 15 Strength                                                   P P
              check, freeing itself or another creature within its reach on
              a success. A Small or smaller creature has disadvantage on                                               Q Q
              the check. Dealing 15 slashing damage to the net (AC 12) also
              frees the creature without harming it, ending the effect and                                              R R
              destroying the net. Once destroyed, the net magically repairs
              itself over the course of 1d6 + 1 days.                                                                   S S
              Gibberbox                                                                                                T T

              Wondrous item, rare                                                                                      U U
              This magic box is made of enamel and bits of bone that                                                    V V
              stick together with the gummy, red remains of a gibbering
              mouther. The box weighs 7 pounds and is 1 foot long and 6                                                W W
              inches wide and tall. You can open the box’s wooden lid as an
              action. When you do, the red paste inside the box swirls and                                              X X
              forms a toothy mouth that starts incessantly babbling non-
              sense. Every creature that starts its turn within 20 feet of the                                          Y Y
              box that can hear it must succeed on a DC 10 Wisdom saving
              throw. On a failed save, a creature can’t take reactions until                                            Z Z
              the start of its next turn and rolls a d8 to determine what it
              does during its turn. On a 1 to 4, the creature does nothing.
              On a 5 or 6, the creature takes no action or bonus action and
              uses all its movement to move in a randomly determined di-
              rection. On a 7 or 8, the creature makes a melee attack against
              a randomly determined creature within its reach or does

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              PART I   MAGIC ITEMS
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