Page 74 - The Griffon's Saddlebag - Book One [Compressed] (1)
P. 74

nothing if it can’t make such an attack. A creature takes 1d6
           piercing damage if it touches the red paste and toothy mouth
           while the box is opened and blathering in this way.
             This effect lasts for 1 minute or until the box’s lid is closed
           again using an action. Once this property of the box has
           been used, it can’t be used again for 24 hours. Opening the
           lid again while this property is inactive results in a droning,
   A       gurgling sound that turns silent after 1 minute of the box be-
           ing open. The paste is extremely elastic and can’t be removed    Give and Take
   B       or separated from the box.
   C       Give and Take
           Weapon (scimitar), very rare (requires attunement)
   D
           This pair of mithral (Give) and obsidian (Take) scimitars are
   E       connected by a sturdy chain. When you engage in two-
           weapon fighting using both scimitars, you can add your
   F       ability modifier to the damage of the second attack.
             The scimitars have a collective 10 charges and regain 1d6 +
   G G     4 expended charges daily at midday. When you hit a creature
           with one of these magic weapons, you can expend 1 of
   H H     their charges to create an effect based on the blade used
           in the attack:
    I I      Give. When you hit a creature with Give and expend 1
           charge, you and all other creatures within 5 feet of the target
    J J
           (other than the target) gain 2d6 temporary hit points that
   K K     last for 1 minute.
             Take. When you hit a creature with Take and expend 1
   L L     charge, that creature takes 2d6 necrotic damage, and you
           and all other creatures within 5 feet of the target take half as
   M M     much necrotic damage.                                    Glove of the
                                                                   Grim Fandango
   N N     Glove of the Aegis

   O O     Wondrous item, rare (requires attunement)
           This glove holds 5 charges and regains 1d3+2 expended
   P P     charges each day at dawn. When a target that you can see
           hits you with an attack, you can use your reaction to expend
   Q Q     any number of the glove’s charges. You add +2 to your AC for
           the attack for each charge expended in this way, potentially
   R R     causing it to miss. You can use this ability after the attack
           has been made but before any damage has been calculated.  Glove of the
   S S       The glove’s power cannot be used if you are already wield-  Aegis
           ing a shield.
   T T

   U U     Glove of the Grim Fandango
           Wondrous item, rare (requires attunement by a bard)
   V V
           You are proficient with all musical instruments while you
   W W     wear this glove on your dominant hand. In addition, spectral
           musicians appear behind you to accompany your playing
   X X     when you play an instrument for at least 1 minute. The musi-
           cians are obviously illusory and vanish after you stop playing
   Y Y     for 1 minute. While accompanied by the spectral musicians,
           you have advantage on any Charisma (Performance) check
   Z Z     you make.
             In addition, your spell save DC for enchantment spells you
           cast while performing with the spectral musicians increases
           by 2 when the affected creature or creatures are listening to
           your performance.




                                                                  Grass Whistle Blade
       74

                                                                                          THE GRIFFON'S SADDLEBAG
   69   70   71   72   73   74   75   76   77   78   79