Page 77 - The Griffon's Saddlebag - Book One [Compressed] (1)
P. 77

feet of you that you can see or hear. Whenever you reduce a   Hasty Sugarbomb
              creature to 0 hit points using this weapon, you must succeed
              on a DC 12 Wisdom saving throw or be compelled to admire
              yourself in the mirror until the start of your next turn: sac-
              rificing any remaining movement, action, bonus action, or
              reactions you may have had. In addition, you automatically
              fail any Dexterity saving throw you make while admiring
              yourself in the mirror in this way.                                                                       A

              Hand of the Master                                                                                        B B
              Wondrous item, uncommon (requires attunement)                                                            C
              This satin glove has no visible seams and can be easily
              flipped inside-out to wear on either a left or right hand.                                               D
              While attuned to the glove, you can fit it over a hand that is
              either missing fingers or missing entirely and have it func-                                              E
              tion as a normal body part.
               In addition, you can cast the mage hand cantrip at will                                                  F
              using the glove. When you do, the spectral hand originates
              within the glove instead of at a point of your choosing. The     Halberd of the                          G
              glove covers the spectral hand as it carries out your com-          Peacock
              mands, leaving your hand or limb uncovered while it does so.                                             H H
              Casting mage hand using the glove doesn’t require any verbal
              components and doubles both the duration and carrying                                                     I I
              capacity of the hand.
                                                                                                                        J J
              Harp of Valor                                                                                            K K
              Weapon (shortbow), very rare (requires attunement
              by a bard)                                                                                                L L
              This elegant bow has 10 strings and can also be used as both a                                           M M
              harp and spellcasting focus. You are proficient with this harp
              while attuned to the weapon, and Charisma (Performance)                                                  N N
              checks made using the harp are made with advantage. You
              gain a +2 bonus to attack and damage rolls made with this                                                O O
              magic weapon. In addition, arrows fired from the bow deal
              thunder damage instead of piercing.                                                                       P P
               The bow has 10 charges and regains 1d6 + 4 expended
              charges daily at dawn. While holding the bow, you can                                                    Q Q
              expend 1 to 5 of its charges as an action to cast either the
              thunderwave or magic missile spell from it at a spell level equal                                         R R
              to the number of expended charges, using your spellcasting                                                S S
              modifier and spell save DC.
                                                                                  Harp of Valor                        T T
              Hasty Sugarbomb
              Wondrous item, uncommon                                                                                  U U
              This enchanted sweet can be eaten using an action to in-                                                  V V
              crease your movement speed by 5 feet for 1 hour.
               Upset stomach. You can only be under the effects of 1                                                   W W
              sugarbomb that has this feature at a time. Eating a sugar-
              bomb that has this feature while under the effects of another                                             X X
              one causes the effects of the first sugarbomb to immediately
              end and be replaced by the new one’s. This rapid change is                                                Y Y
              difficult to stomach, forcing you to make a DC 13 Constitu-
              tion saving throw. On a failed save, you gain the effects of                                              Z Z
              the new sugarbomb, but become poisoned for 1 minute. On
              a success, you gain the effects of the new sugarbomb and are
              not poisoned.





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              PART I   MAGIC ITEMS
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