Page 79 - The Griffon's Saddlebag - Book One [Compressed] (1)
P. 79
Hellfire Pitchfork Helmsman’s Shelter
Weapon (trident), very rare (requires attunement) Armor (shield), rare (requires attunement)
This menacing, black iron trident is warm to the touch, This magic shield offers a degree of control over the seas.
weighs 10 pounds, and has the heavy property. As a result You gain a +1 bonus to your AC while wielding this shield in
of its weight, this trident has a normal throwing range of 15 addition to the shield’s normal bonus to AC. While attuned
feet and a long range of 45 feet. You gain a +1 bonus to attack to the shield, you’re proficient with water vehicles.
and damage rolls made with this magic weapon, and it deals This shield has 5 charges and regains all expended charges A
an extra 1d8 radiant damage to any target it hits. While the daily at dawn. While holding the shield, you can expend 3 of
trident is within 60 feet of you, you can speak its command its charges to cast the control water spell (save DC 15) from it. B B
word as a bonus action to cause it to disappear in a puff of Alternatively, you can use an action to expend 1 of its charges
smoke and reappear in one of your open hands. If you speak to magically take control of a water vehicle you can see C
the trident’s command word immediately after making within 300 feet of you that has a rudder. When you do, if that
a ranged attack with it, it erupts in a 5-foot-high pillar of water vehicle has a creature currently controlling its rudder, D
flame, instead of smoke, before it reappears in your hand. you must make a Strength (Athletics) check contested by the
Any creature within the same space as the trident when it other creature’s Strength (Athletics) check. If you win the E
erupts in this way must succeed on a DC 16 Dexterity saving contest, you wrestle control away from the creature and can
throw or take 1d8 fire damage. alter the direction of the vehicle by up to 90 degrees. If there F
is no creature controlling the direction of the water vehicle,
Helm of Heroes you automatically succeed on this contest. You maintain G
Wondrous item, rare (requires attunement) control of this vehicle until the start of your next turn. H H
You gain a +1 bonus to AC if you’re wearing no armor while Hexaxe
wearing this helmet. You can still use a shield and gain I I
this benefit. In addition, while wearing no armor, the helm Weapon (handaxe), uncommon (requires attunement by a
becomes suffused with glory and glimmers for 1 minute warlock) J J
whenever you roll a 20 on an attack roll. While the helm is This handaxe amplifies curses bestowed on its enemies. The
glimmering in this way, you gain temporary hit points at weapon has 3 charges and regains all expended charges daily K K
the start of each of your turns equal to half your level, and at dusk. While you’re holding the axe and are forced to make L L
friendly creatures within 10 feet of you can’t be frightened. a Constitution saving throw to maintain concentration on
a warlock spell, you can use your reaction to expend 1 of the M M
axe’s charges to add your Charisma modifier to the total of
the saving throw. N N
You gain a +1 bonus to attack and damage rolls made with
this magic weapon against creatures under the effects of a O O
warlock spell you cast that requires concentration.
P P
Q Q
Hellf ire Pitchfork
R R
S S
Healing Arrow T T
Helmsman’s U U
Shelter
V V
W W
X X
Y Y
Z Z
Hexaxe
79
PART I MAGIC ITEMS

