Page 84 - The Griffon's Saddlebag - Book One [Compressed] (1)
P. 84

ture to take an extra 1d8 psychic damage and make a DC 15
                                                                Wisdom saving throw. On a failure, the creature is fright-
                                                                ened of you for 1 minute. The creature can repeat the saving
                                                                throw at the end of each of its turns, ending the effect on
                        Knight’s Standard of Valor              itself on a success.
                                                                Kindle Egg Sugarbomb
   A                                                            Wondrous item, uncommon

   B                                                            When you eat this spicy chocolate sweet as an action, you
                                                                gain resistance to fire damage and can tolerate cold tempera-
   C                                                            tures as low as 0 degrees Fahrenheit without any additional
                                                                protection for 1 hour.
   D                                                             Upset stomach. You can only be under the effects of 1
                                                                sugarbomb that has this feature at a time. Eating a sugar-
   E                                                            bomb that has this feature while under the effects of another
                                                                one causes the effects of the first sugarbomb to immediately
   F                                                            end and be replaced by the new one’s. This rapid change is
                                                                difficult to stomach, forcing you to make a DC 13 Constitu-
   G                                                            tion saving throw. On a failed save, you gain the effects of
                                                                the new sugarbomb, but become poisoned for 1 minute. On
   H                                                            a success, you gain the effects of the new sugarbomb and are
                                                                not poisoned.
    I
                                                                Knight’s Standard of Valor
    J J                             Knight’s Standard           Weapon (halberd), rare (requires attunement)

   K K                                  of Virtue               You gain a +1 bonus to attack and damage rolls made with
                                                                this magic weapon. While wielding this halberd, you radiate
   L L                                                          fervor and valor. You and other friendly creatures within 10
                                                                feet of you are considered proficient in saving throws made
   M M                                                          to resist becoming frightened. In addition, when an allied
                                                                creature other than you starts its turn within 10 feet of you,
   N N
                                                                that creatures gains a 5-foot bonus to their movement speed
   O O                                                          until the end of their turn.
                                                                 You can concentrate on the weapon’s flag over the course
   P P                                                          of 1 hour to change its design and color.

   Q Q                                                          Knight’s Standard of Vigor
                                                                Weapon (pike), rare (requires attunement)
   R R
                                                                You gain a +1 bonus to attack and damage rolls made with
   S S                                                          this magic weapon. While wielding this brass pike, you
                                                                radiate health and vitality. You and other friendly creatures
   T T                                                          within 10 feet of you are considered proficient in saving
                                                                throws made to resist becoming poisoned. In addition, when
   U U                                                          an affected creature other than you regains hit points while
                                                                in combat from a spell or potion, you can use your reaction
   V V                                                          to cause that ally to regain an extra 1d6 + 2 hit points.
                                                                 You can concentrate on the weapon’s flag over the course
   W W                                                          of a short rest to change its design and color.
   X X
                                                                Knight’s Standard of Virtue
   Y Y                                                          Weapon (glaive), rare (requires attunement)

   Z Z                                                          You gain a +1 bonus to attack and damage rolls made with
                                                                this magic weapon. While wielding this decorated glaive,
              Knight’s Standard                                 you radiate righteousness. You and other friendly creatures
                  of Vigor                                      within 10 feet of you are considered proficient in saving
                                                                throws made to resist becoming charmed. In addition, when
                                                                a friendly creature you can see within 10 feet of you takes
                                                                damage, you can use your reaction to magically reduce the


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                                                                                          THE GRIFFON'S SADDLEBAG
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