Page 83 - The Griffon's Saddlebag - Book One [Compressed] (1)
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Ironleaf Plate
Ironleaf Plate
Armor (plate), very rare (requires attunement)
This set of armor gives you a +1 bonus to your AC and is
lined with ironleaf vines. While wearing this armor, the vines
seem to support and quiet its normally loud movements,
allowing you to make Dexterity (Stealth) checks without
disadvantage. In addition, the vines dampen the impact A
you receive from blunt force, granting you resistance to
bludgeoning damage. B B
If you take fire damage, the leaves wither for 1
minute. While the leaves are withered, you gain none C
of their benefits.
Mantle of the Wild. While wearing this armor, you can D
use an action to cast the pass without trace spell from it.
Once used, this property can’t be used again until the E
following dawn.
F
Ironshod Trotters G
Wondrous item, uncommon (requires attunement)
These boots have iron horseshoes embedded in their soles. H
When you take the Dash action to run while wearing the
boots, you can move an extra 10 feet. I I
As an action, you can click the boots together to cast J J
the polymorph spell on yourself to transform into a riding
horse. The horse has a carrying capacity of 480 pounds and a K K
walking speed of 60 feet. Your game statistics are replaced by
the riding horse’s statistics, but you retain your alignment, L L
personality, and Intelligence, Wisdom, and Charisma
scores. You also retain all of your skill and saving throw M M
proficiencies, in addition to gaining those of the creature.
Your gear melds into the new form. You can’t activate, use, N N
wield, or otherwise benefit from any of your equipment
while transformed. Any bags you were carrying do not meld O O
into your new form, and are magically draped over your
torso as saddlebags. P P
You remain in this form for up to 8 hours or until you end
it as action. Taking any damage while transformed causes Q Q
you to revert to your normal form early and take the damage
as normal. Once this property of the boots has been used, R R
it can’t be used again until the next dawn.
S S
Jotun’s Jodhpurs T T
Wondrous item, rare
While wearing these pants, you count as one size smaller U U
when riding a nonhumanoid creature as a mount if you V V
aren’t wearing heavy armor.
W W
Killskull Longbow of Dread
Weapon (longbow), rare (requires attunement) X X
This magic longbow is adorned with a bear skull and claws. Y Y
The bow holds up to 4 charges and gains 1 charge whenever
you reduce a Small or larger creature to 0 hit points with it. Z Z
For each charge the bow has, a small, etched line appears on
the bear skull adorning the weapon. An etched line vanishes
from the skull when its charge is expended.
Jotun’s
When you hit a creature with a ranged attack using this
Jodhpurs weapon, you can expend 1 of its charges to cause that crea-
Killskull Longbow of Dread
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PART I MAGIC ITEMS

