Page 92 - The Griffon's Saddlebag - Book One [Compressed] (1)
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Monsterbane Lasher
Weapon (whip), very rare
This mithral whip was once used by a powerful monster
hunter. You gain a +1 bonus to attack and damage rolls made
with this magic weapon. In addition, targets hit by the whip Nightstalker’s
take an extra 1d4 slashing damage from its attacks. Kanabo
A The whip has 7 runes on its handle that correspond to
different damage types: acid, cold, fire, lightning, poison,
B radiant, or thunder. When you hit a creature with a melee
attack using this weapon, you can channel 1 or more of the
C runes to deal an extra 2d4 damage of the type or types that
correspond to the channeled runes. For example, you can
D channel 2 runes to add 2d4 acid and 2d4 fire damage to an
attack against a troll, or 1 rune to add 2d4 thunder damage to
E an attack against a clay golem. Once you add a damage type
to an attack in this way, you can’t add that type again until
F the following dawn.
G Moonswaddled Armor
H Armor (any light armor), rare
This comfortable set of armor grants additional protection Necrolace
I and respite when worn at night. You gain a +1 bonus to AC
while wearing this armor between dusk and dawn, and when
J J
you would normally roll 1 or more Hit Dice to restore hit
K points when taking a short rest after dusk, you instead use
the highest number possible for each Hit Die spent.
L
Necrolace
M M Wondrous item, rare (requires attunement by a spellcaster)
N N This necklace allows you to absorb the life energy of crea-
tures you slay. When you reduce a Small or larger creature
O O who is hostile toward you to 0 hit points, the necklace emits
a faint glow and gains 1 charge. The necklace can hold up
P P to 3 charges and contains 1d3 charges when found. You can
expend 1 or more charges as a bonus action to turn death into
Q Q life. You take 1d8 necrotic damage for each expended charge
and heal another creature you can see within 30 feet of you
R R for twice the amount of necrotic damage you took. This dam-
age ignores resistance and immunity.
S S If this damage reduces you to 0 hit points, you’re stable
but unconscious. When this happens, the creature is healed
T T for twice the amount of hit points you had remaining before
you fell unconscious.
U U
V V Nightstalker’s Kanabo
Weapon (greatclub), very rare (requires attunement)
W W
This studded greatclub once belonged to a hungering oni Omenbringer’s
X X who excelled at subterfuge. You gain a +1 bonus to attack and Mantle
damage rolls made with this magic weapon, which has the
Y Y heavy property. When you hit a sleeping creature with this
weapon, that creature takes an extra 2d8 psychic damage
Z Z from the attack. In addition, when you roll a 20 on an attack
roll with this weapon, the target of the attack must succeed
on a DC 16 Constitution saving throw or magically fall asleep
until the end of your next turn, the sleeper takes damage, or
a creature uses an action to shake or slap the sleeper awake.
92
THE GRIFFON'S SADDLEBAG

