Page 92 - The Griffon's Saddlebag - Book One [Compressed] (1)
P. 92

Monsterbane Lasher
           Weapon (whip), very rare
           This mithral whip was once used by a powerful monster
           hunter. You gain a +1 bonus to attack and damage rolls made
           with this magic weapon. In addition, targets hit by the whip                            Nightstalker’s
           take an extra 1d4 slashing damage from its attacks.                                        Kanabo
   A         The whip has 7 runes on its handle that correspond to
           different damage types: acid, cold, fire, lightning, poison,
   B       radiant, or thunder. When you hit a creature with a melee
           attack using this weapon, you can channel 1 or more of the
   C       runes to deal an extra 2d4 damage of the type or types that
           correspond to the channeled runes. For example, you can
   D       channel 2 runes to add 2d4 acid and 2d4 fire damage to an
           attack against a troll, or 1 rune to add 2d4 thunder damage to
   E       an attack against a clay golem. Once you add a damage type
           to an attack in this way, you can’t add that type again until
   F       the following dawn.

   G       Moonswaddled Armor
   H       Armor (any light armor), rare
           This comfortable set of armor grants additional protection   Necrolace
    I      and respite when worn at night. You gain a +1 bonus to AC
           while wearing this armor between dusk and dawn, and when
    J J
           you would normally roll 1 or more Hit Dice to restore hit
   K       points when taking a short rest after dusk, you instead use
           the highest number possible for each Hit Die spent.
   L
           Necrolace
   M M     Wondrous item, rare (requires attunement by a spellcaster)

   N N     This necklace allows you to absorb the life energy of crea-
           tures you slay. When you reduce a Small or larger creature
   O O     who is hostile toward you to 0 hit points, the necklace emits
           a faint glow and gains 1 charge. The necklace can hold up
   P P     to 3 charges and contains 1d3 charges when found. You can
           expend 1 or more charges as a bonus action to turn death into
   Q Q     life. You take 1d8 necrotic damage for each expended charge
           and heal another creature you can see within 30 feet of you
   R R     for twice the amount of necrotic damage you took. This dam-
           age ignores resistance and immunity.
   S S       If this damage reduces you to 0 hit points, you’re stable
           but unconscious. When this happens, the creature is healed
   T T     for twice the amount of hit points you had remaining before
           you fell unconscious.
   U U
   V V     Nightstalker’s Kanabo
           Weapon (greatclub), very rare (requires attunement)
   W W
           This studded greatclub once belonged to a hungering oni   Omenbringer’s
   X X     who excelled at subterfuge. You gain a +1 bonus to attack and   Mantle
           damage rolls made with this magic weapon, which has the
   Y Y     heavy property. When you hit a sleeping creature with this
           weapon, that creature takes an extra 2d8 psychic damage
   Z Z     from the attack. In addition, when you roll a 20 on an attack
           roll with this weapon, the target of the attack must succeed
           on a DC 16 Constitution saving throw or magically fall asleep
           until the end of your next turn, the sleeper takes damage, or
           a creature uses an action to shake or slap the sleeper awake.




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                                                                                          THE GRIFFON'S SADDLEBAG
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