Page 95 - The Griffon's Saddlebag - Book One [Compressed] (1)
P. 95

Orator’s Quill




                                                                                                                        A

                                                                                                                        B B
                                                                                                                       C

                                                                                                                       D
                                                                                                                        E

                                                                                                                        F

                                                                                                                       G
                                                                                                                       H
                                                Otyugh                        Ouroboros
              Overshield                         Cloak                          Rapier                                  I I
                                                                                                                        J J

              Orator’s Quill                                      contents out of a vial. The tendril can’t attack, activate magic   K K
              Wondrous item, common                               items, or carry more than 10 pounds.
                                                                    In addition, you can raise or lower the cloak’s hood using a   L
              This red feather quill generates its own mundane ink and acts   bonus action. While the hood is lifted, you can use an action
              on its own as you speak to it. While holding the quill, you   to close your eyes and see through the eyes of the tendril.   M
              can speak its command word as a bonus action to activate it.   You can control the tendril while looking through the eyes in
              While activated, the quill magically floats upright and writes   this way. When you do, you have darkvision out to a range of   N N
              the words you speak to it on whatever stationary, nonliv-  60 feet. You return to your normal senses when you reopen
              ing surface it’s been placed on. When it reaches the edge of   your eyes or lower the hood.              O O
              that surface, it begins a new line below before continuing.                                               P P
              If the quill reaches the end of the surface, such as a piece of   Ouroboros Rapier
              parchment, it taps against the surface expectantly until a                                               Q Q
              new one is provided. You must be within 15 feet of the quill   Weapon (rapier), very rare (requires attunement)
              in order to speak to it. If the quill is behind total cover, it can-  You gain a +1 bonus to attack and damage rolls you make   R R
              not understand you. If you speak the quill’s command word   with this magic weapon. Whenever you roll an 8 on the
              again, even if you’re not holding it, the quill deactivates and   damage die for an attack made with this weapon, the target   S S
              falls down. If the quill doesn’t write anything for 1 minute, it   of the attack takes an extra 1d8 poison damage. In addition,
              deactivates on its own.                             when you roll a 20 on an attack roll with this weapon against   T T
                                                                  a creature, that creature must make a DC 15 Constitution
              Otyugh Cloak                                        saving throw. On a failed save, the creature takes 3d6 poison   U U
              Wondrous item, uncommon  (requires attunement)      damage and is poisoned for 1 minute. On a success, the poi-
                                                                  son damage is halved and the creature is not poisoned.  V V
              This gruesome, magical otyugh pelt still holds some of its
              natural abilities. A single tendril bearing three eyes hangs   Overshield                                W W
              from the back of the cloak’s hood. While wearing the cloak,
              you can use an action to telepathically communicate with   Armor (shield), uncommon (requires attunement)  X X
              a creature you can see within 60 feet of you that can under-  While holding this large shield, you gain a +1 bonus to your
              stand a language, sending either simple messages or    AC. This bonus is in addition to the shield’s normal bonus to   Y Y
              images when you do. The receiving creature can’t respond    AC. The bonus becomes +2 while you have at least 1 tem-
              to these messages.                                  porary hit point. While you have temporary hit points, the   Z Z
               The tendril hanging from the hood is 3 feet long and offers   shield emits a slight blue glow.
              some limited articulation. While wearing the cloak, you   In addition, you can channel the heroic resolve within the
              can use an action to mentally control the tendril enough to   shield as an action to gain 1d6 + 8 temporary hit points. Once
              manipulate a simple object, such as open an unlocked door,   this property of the shield has been used, it can’t be used
              stow or retrieve an item from an open container, or pour the   again until the next dawn.


                                                                                                                   95


              PART I   MAGIC ITEMS
   90   91   92   93   94   95   96   97   98   99   100