Page 89 - The Griffon's Saddlebag - Book One [Compressed] (1)
P. 89

Master Machinist’s Marvelous                                             Mask of the Pact Bearer
              Mallet
              Weapon (light hammer), rare (requires attunement)
              This immaculate silver hammer is polished to a mirror finish.
              You gain a +1 bonus to attack and damage rolls made with
              this magic weapon. The weapon has 7 charges and regains   Memento of the
              1d6 + 1 expended charges daily at dawn. As an action, you can   Shapeless                                 A
              touch an object with the hammer and expend 1 of its charges
              to cast the mending cantrip from the hammer on the object.                                                B B
              Casting mending in this way affects an area up to 5 feet on a
              side, instead of 1 foot. Alternatively, you can expend 3 of its                                          C
              charges as a bonus action while touching a creature’s armor
              with the hammer to temporarily enchant it. The enchant-                                                  D
              ment lasts for 1 minute and grants the armor’s wearer a +1
              bonus to its AC in addition to the armor’s normal bonus to                                                E
              AC, if any. A creature can only be affected by one of these
              enchantments at any time.                                                                                 F
                                                                                                                       G
              Mastery Gem
              Wondrous item, legendary                                                                                 H
              This red gemstone seems to glint with some sort of liquid                                                 I I
              inside. The gem is impervious to attacks and damaging
              effects. The gem contains magic absorbed from countless                                                   J J
              other sources that it uses to overpower the requirements of
              certain item attunements. While holding this gem against an                                              K K
              item with an attunement requirement you don’t meet, you
              can ignore that requirement and attune to the item anyway.                                                L
              The item can’t be a legendary item or artifact. The gem fuses
              to the surface of the item and encases the area around it in a                                           M M
              crystalline shell.
               You can unattune to the new item as normal, even if the                                                 N N
              item is cursed. Unattuning to a cursed item in this way
              breaks the curse’s effects on you. When you unattune to an                                               O O
              item in this way, the gem detaches from the item, allowing
              you to use it on another one. The crystalline shell remains                                               P P
              on the unattuned item. When you remove the crystal in this
              way, it takes the item’s magic with it: turning the unattuned                                            Q Q
              item into a mundane and nonmagical item.
                                                                                                                        R R
              Memento of the Shapeless                                                                                  S S
              Weapon (any melee weapon without the reach or heavy
              property), legendary (requires attunement)                                                               T T
              This weapon was forged using the preserved remains of an                                                 U U
              ancient mimic. You gain a +2 bonus to attack and damage
              rolls made with this magic weapon.                                                                        V V
               As a bonus action, you can speak the weapon’s                                Mastery Gem
              command word to reshape it into ( * ) any melee weapon                                                   W W
              with which you’re proficient that does not have the reach
              or heavy property.                                                                                        X X
               When you hit a creature with this weapon, you can also
              attempt to grapple it (save DC 13) by channeling the weapon’s                                             Y Y
              natural pseudopod form. While grappling a creature in this
              way, you can’t attack or grapple another. Releasing the weap-                                             Z Z
              on frees the creature.
               Pseuperpod. As an action, choose a creature within 30 feet
              and make a melee attack against it using the weapon. The
              weapon stretches towards your target as a pseudopod, ignor-
              ing half and three-quarters cover, and deals 6d8 bludgeoning


                                                                                                                   89


              PART I   MAGIC ITEMS
   84   85   86   87   88   89   90   91   92   93   94