Page 89 - The Griffon's Saddlebag - Book One [Compressed] (1)
P. 89
Master Machinist’s Marvelous Mask of the Pact Bearer
Mallet
Weapon (light hammer), rare (requires attunement)
This immaculate silver hammer is polished to a mirror finish.
You gain a +1 bonus to attack and damage rolls made with
this magic weapon. The weapon has 7 charges and regains Memento of the
1d6 + 1 expended charges daily at dawn. As an action, you can Shapeless A
touch an object with the hammer and expend 1 of its charges
to cast the mending cantrip from the hammer on the object. B B
Casting mending in this way affects an area up to 5 feet on a
side, instead of 1 foot. Alternatively, you can expend 3 of its C
charges as a bonus action while touching a creature’s armor
with the hammer to temporarily enchant it. The enchant- D
ment lasts for 1 minute and grants the armor’s wearer a +1
bonus to its AC in addition to the armor’s normal bonus to E
AC, if any. A creature can only be affected by one of these
enchantments at any time. F
G
Mastery Gem
Wondrous item, legendary H
This red gemstone seems to glint with some sort of liquid I I
inside. The gem is impervious to attacks and damaging
effects. The gem contains magic absorbed from countless J J
other sources that it uses to overpower the requirements of
certain item attunements. While holding this gem against an K K
item with an attunement requirement you don’t meet, you
can ignore that requirement and attune to the item anyway. L
The item can’t be a legendary item or artifact. The gem fuses
to the surface of the item and encases the area around it in a M M
crystalline shell.
You can unattune to the new item as normal, even if the N N
item is cursed. Unattuning to a cursed item in this way
breaks the curse’s effects on you. When you unattune to an O O
item in this way, the gem detaches from the item, allowing
you to use it on another one. The crystalline shell remains P P
on the unattuned item. When you remove the crystal in this
way, it takes the item’s magic with it: turning the unattuned Q Q
item into a mundane and nonmagical item.
R R
Memento of the Shapeless S S
Weapon (any melee weapon without the reach or heavy
property), legendary (requires attunement) T T
This weapon was forged using the preserved remains of an U U
ancient mimic. You gain a +2 bonus to attack and damage
rolls made with this magic weapon. V V
As a bonus action, you can speak the weapon’s Mastery Gem
command word to reshape it into ( * ) any melee weapon W W
with which you’re proficient that does not have the reach
or heavy property. X X
When you hit a creature with this weapon, you can also
attempt to grapple it (save DC 13) by channeling the weapon’s Y Y
natural pseudopod form. While grappling a creature in this
way, you can’t attack or grapple another. Releasing the weap- Z Z
on frees the creature.
Pseuperpod. As an action, choose a creature within 30 feet
and make a melee attack against it using the weapon. The
weapon stretches towards your target as a pseudopod, ignor-
ing half and three-quarters cover, and deals 6d8 bludgeoning
89
PART I MAGIC ITEMS

