Page 87 - The Griffon's Saddlebag - Book One [Compressed] (1)
P. 87
A
Love’s Embrace
Mageplate Cap B B
Magma War Pick
C
D
E
F
G
H
Mammoth Boots
I I
J J
K K
Love’s Embrace Mageplate Cap L L
Weapon (greatsword), legendary (requires attunement) Wondrous item, rare (requires attunement by a wizard M M
You gain a +1 bonus to attack and damage rolls made with or sorcerer) N N
this magic weapon. This weapon can be attuned to by two This pointed hat is fitted with chain and metal that have been
friendly creatures together over the course of a long rest. If enchanted with abjuration magic. The cap has 2 charges and O O
the weapon is attuned to by two creatures in this way, the regains 1 expended charge daily at dawn. While wearing the
weapon’s attack and damage bonus becomes +2 instead. cap, you can use an action to expend 1 of its charges to cast P P
This greatsword is made of two long scimitars that are the mage armor spell from it, targeting only yourself. When
held together by a powerful, unidentifiable magic. You can the spell is cast in this way, the arcane armor appears plate- Q Q
speak the weapon’s command word using a bonus action to like and changes your base AC to 15 + your Dexterity modifier
separate it into a pair of scimitars or recombine them into instead of the spell’s normal change to your AC. R R
the greatsword. If you are not already holding it when you
speak the weapon’s command word and are on the same Magma War Pick S S
plane of existence as it, you can choose to summon either
one or both scimitars to your hand as individual blades or as Weapon (war pick), rare (requires attunement) T T
the combined greatsword. You gain a +1 bonus to attack and damage rolls made with
The scimitars have the thrown property with a normal this magic weapon. The war pick deals an extra 1d4 fire dam- U U
range of 20 feet and a long range of 60 feet when separated. age to any target it hits.
The scimitars deal piercing damage when thrown. This weapon has 3 charges and regains 1d3 expended V V
Each scimitar also has its own elemental effect — ei- charges each day at dawn. When you hit a target that is either
ther fire or cold — that inflicts an extra 1d6 fire or 1d6 cold made of metal or wearing metal armor, you can expend 1 W W
damage with each strike, depending on which sword you hit charge to inflict an extra 2d8 fire damage to the target.
with. When you hit with an attack using the greatsword, the X X
target takes both fire and cold bonus damage from the attack. Mammoth Boots
Each attuned creature can cast the fire shield spell once at Y Y
4th level without expending a spell slot. You do not need Wondrous item, uncommon Z Z
material or somatic components when casting it in this way. These magical boots are as sturdy as the feet of a mammoth.
Once you cast this spell, you cannot cast it again until the Your weight increases by 50 pounds while wearing these
following dawn. boots, although you don’t feel any different, and you ignore
difficult terrain caused by snow or ice. In addition, whenever
you’re pushed against your will, the distance you would be
moved is reduced by 5 feet.
87
PART I MAGIC ITEMS

