Page 90 - The Griffon's Saddlebag - Book One [Compressed] (1)
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damage if it hits. After the attack, the weapon retracts back
Mirrorlight Piercer into its previous form. If you attempt to grapple the target
with the attack, the save DC increases to 15 for this attack.
If the creature fails, it is dragged up to 15 feet closer to you
before being released from the weapon’s grasp. If it failed the
saving throw by 5 or more, it is dragged up to 30 feet closer
to you and remains grappled. Once you’ve used this feature,
A you can’t use it again until 12 hours have passed.
Limb replacement. If you’re missing an arm or forearm,
B you can graft the weapon to you in its place. If you do, the
weapon changes and reforms to match the missing limb.
C You can add your proficiency bonus to any Strength (Athlet-
ics) checks you make using the limb, or double the bonus if
D you’re already proficient. You can alter the arm’s form to turn
it into a weapon as needed.
E
Merry Berry
F
Wondrous item, common
G This small fruit is highly sought after by cooks and sweet-lov-
Mirrorlight Edge ers everywhere, both for its flavor as well as its unique senso-
H ry-enhancing properties. Eating a berry raw yields a taste and
texture like that of a rich shortbread: the perfect way to end a
I day of adventure or travel.
Cooking the berry, whether it be in a cuisine or simply
J J
roasted over a campfire, brings out more uncommon effects.
K When properly cooked, a creature that eats the fruit gains
advantage on all Wisdom and Intelligence checks based on
L smell or taste for the next 24 hours, as well as advantage on
ability checks using cook’s utensils.
M M Overcooking the fruit not only cooks out the berry’s bene-
fits, but also results in a soggy and overall bland dish.
N N
Mirrorlight Edge
O O
Weapon (scimitar), rare (requires attunement)
P P This roughly hewn crystal sword bends light in unexpected
and dangerous ways. As an action, you can speak the
Q Q scimitar’s command word to cause it to emit up to 2 ghostly
projections of itself. The sword can have up to 2 of these
R R projections at any time, which last until you dismiss them
(no action required). When swung, the ghostly projections
S S make the sword difficult to see. When you make an attack
with the sword and miss while it has at least 1 projection, you
T T can dismiss one of its projections to reroll the attack. You
must use the new roll.
U U
When you hit a target with this weapon while it has at
V V least 1 projection, the ghostly projections become razor
sharp. Targets hit by the sword take an extra 1d4 slashing
W W damage for each projection the sword has.
The sword emits dim light in a 10-foot radius while it
X X has 1 projection and 20 feet while it has 2. Sheathing the
scimitar contains the projections and their light without
Y Y dismissing them.
Z Z Mirrorlight Piercer
Weapon (spear), very rare (requires attunement)
This crystalline spear bends the light it generates in such
a way that it becomes tangible. While you hold the spear
in one hand and have another hand free, you can speak the
90
THE GRIFFON'S SADDLEBAG

