Page 93 - The Griffon's Saddlebag - Book One [Compressed] (1)
P. 93
While the target is asleep, it is unconscious. Undead and
creatures immune to being charmed automatically succeed
on the saving throw.
The weapon has 3 charges and regains 1d3 expended
charges daily at dusk. While holding the weapon, you can
expend 1 of its charges as a bonus action to cast either the
invisibility (targeting only yourself) or sleep (3rd-level version)
spell from it. A
Null Chalk B B
Wondrous item, very rare C
This drab pouch contains 1d4 + 1 sticks of dull gray chalk. The
chalk feels slightly tingly to the touch. D
Monsterbane As an action, you can touch 1 of the sticks of chalk to the
Lasher ground, wall, or ceiling to magically create a line that is up E
to 50 feet long and 1 foot thick. The line extends from your
location in the direction and shape of your choice. You can F
Moonswaddled Armor shape the line in any way you choose so long as it makes
one continuous path along the surface or similar adjacent G
surfaces. Once a stick of chalk has been used in this way, it
disintegrates into a pile of fine, nonmagical powder. H
Magical effects can’t cross this line. The line’s effect ex-
tends 20 feet perpendicularly from the surface on which the I I
line is drawn. Targets on the other side of the line are con-
sidered to have full cover for the purpose of being targeted J J
by spells or magical effects. Magical items that cross the line K K
become mundane and nonmagical for 1 round.
The first time a celestial, elemental, fey, fiend, or undead L
creature attempts to cross the line on a turn, that creature
must make a DC 16 Charisma saving throw. On a failed save, M
the creature’s movement speed becomes 0 until the start
of its next turn, is forced backward up to 10 feet away from N N
the line, and takes 2d8 force damage. On a successful save,
a creature takes half as much damage, and its speed is unaf- O O
fected as it passes through the line. If the line cuts through
a creature’s space when it appears, the creature is pushed to P P
one side of the line (your choice).
This effect lasts for 8 hours or until a break of at least one Q Q
foot is made in the line, which causes it to instantly lose
all magical properties. A creature can spend 1 minute to R R
smudge, smear, erase, or otherwise remove the line enough
to disable its effects. When targeted by the dispel magic spell, S S
the line is treated as if it were a 6th-level spell. If the line is
dispelled in this way, its effects are disabled for 1 minute. T T
Omenbringer’s Mantle U U
Wondrous item, very rare (requires attunement) V V
This raven-feathered mantle is almost iridescent. While W W
wearing this mantle, you have resistance to necrotic damage
and descend 60 feet per round when you fall, taking no dam- X X
age from falling.
In addition, while wearing the mantle, you can use an Y Y
action to cast the find familiar spell from it. When you do,
the familiar takes the form of a raven. If the familiar falls to Z Z
0 hit points, it can’t be summoned again until the next dusk.
Otherwise, the familiar remains so long as you are attuned
to the mantle.
Null Chalk
93
PART I MAGIC ITEMS

