Page 93 - The Griffon's Saddlebag - Book One [Compressed] (1)
P. 93

While the target is asleep, it is unconscious. Undead and
                                                                  creatures immune to being charmed automatically succeed
                                                                  on the saving throw.
                                                                    The weapon has 3 charges and regains 1d3 expended
                                                                  charges daily at dusk. While holding the weapon, you can
                                                                  expend 1 of its charges as a bonus action to cast either the
                                                                  invisibility (targeting only yourself) or sleep (3rd-level version)
                                                                  spell from it.                                        A

                                                                  Null Chalk                                            B B
                                                                  Wondrous item, very rare                             C
                                                                  This drab pouch contains 1d4 + 1 sticks of dull gray chalk. The
                                                                  chalk feels slightly tingly to the touch.            D
               Monsterbane                                          As an action, you can touch 1 of the sticks of chalk to the
                 Lasher                                           ground, wall, or ceiling to magically create a line that is up   E
                                                                  to 50 feet long and 1 foot thick. The line extends from your
                                                                  location in the direction and shape of your choice. You can   F
                                       Moonswaddled Armor         shape the line in any way you choose so long as it makes
                                                                  one continuous path along the surface or similar adjacent   G
                                                                  surfaces. Once a stick of chalk has been used in this way, it
                                                                  disintegrates into a pile of fine, nonmagical powder.  H
                                                                    Magical effects can’t cross this line. The line’s effect ex-
                                                                  tends 20 feet perpendicularly from the surface on which the   I I
                                                                  line is drawn. Targets on the other side of the line are con-
                                                                  sidered to have full cover for the purpose of being targeted   J J
                                                                  by spells or magical effects. Magical items that cross the line   K K
                                                                  become mundane and nonmagical for 1 round.
                                                                    The first time a celestial, elemental, fey, fiend, or undead   L
                                                                  creature attempts to cross the line on a turn, that creature
                                                                  must make a DC 16 Charisma saving throw. On a failed save,   M
                                                                  the creature’s movement speed becomes 0 until the start
                                                                  of its next turn, is forced backward up to 10 feet away from   N N
                                                                  the line, and takes 2d8 force damage. On a successful save,
                                                                  a creature takes half as much damage, and its speed is unaf-  O O
                                                                  fected as it passes through the line. If the line cuts through
                                                                  a creature’s space when it appears, the creature is pushed to   P P
                                                                  one side of the line (your choice).
                                                                    This effect lasts for 8 hours or until a break of at least one   Q Q
                                                                  foot is made in the line, which causes it to instantly lose
                                                                  all magical properties. A creature can spend 1 minute to   R R
                                                                  smudge, smear, erase, or otherwise remove the line enough
                                                                  to disable its effects. When targeted by the dispel magic spell,   S S
                                                                  the line is treated as if it were a 6th-level spell. If the line is
                                                                  dispelled in this way, its effects are disabled for 1 minute.  T T

                                                                  Omenbringer’s Mantle                                 U U
                                                                  Wondrous item, very rare (requires attunement)        V V
                                                                  This raven-feathered mantle is almost iridescent. While   W W
                                                                  wearing this mantle, you have resistance to necrotic damage
                                                                  and descend 60 feet per round when you fall, taking no dam-  X X
                                                                  age from falling.
                                                                    In addition, while wearing the mantle, you can use an   Y Y
                                                                  action to cast the find familiar spell from it. When you do,
                                                                  the familiar takes the form of a raven. If the familiar falls to   Z Z
                                                                  0 hit points, it can’t be summoned again until the next dusk.
                                                                  Otherwise, the familiar remains so long as you are attuned
                                                                  to the mantle.



                                                              Null Chalk
                                                                                                                   93


              PART I   MAGIC ITEMS
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