Page 123 - Dragonix - DM Options Monster Talents v1.01
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Extended Slam
it must make a DC 11 Wisdom saving throw. On
a failure, the creature can't take reactions or Type: Trait.
maintain concentration until the end of its next
The reach of the shambling mound's slam attack is
turn. On its turn, the target can't move, and it uses increased to 10 feet.
its action to make a melee or ranged attack against
a randomly determined creature within range. If
the target can't attack, it does nothing on its turn. Malleable Hide
At the end of the creature's turn, the effect ends. Type: Trait.
The shambling mound is resistant to bludgeoning
Paralyzing Claw damage.
Type: Trait.
A creature is paralyzed while frightened by the Poisonous Spores
scarecrow's claw attack.
Type: Trait.
A creature hostile to the shambling mound that
starts its turn within 20 feet of the shambling
mound must make a DC 14 Constitution saving
Shadow throw or become poisoned for 1 minute.
The shadow (CR 1/2) can have 1 talent.
Poisonous Touch
Type: Trait.
Fade into Shadow (1/day) The shambling mound's melee weapon attacks deal
an extra 7 (2d6) poison damage.
Type: Reaction.
When in dim light or darkness and a creature the
shadow can see targets the shadow with an attack, Regeneration
the shadow can use its reaction to take the Hide
Type: Trait.
action.
The shambling mound regains 10 hit points at the
start of its turn if it has at least 1 hit point and is
Shadow Shift (1/day) touching the earth. lf the shambling mound takes
fire damage, this trait doesn't function at the start
Type: Action.
of the shambling mound's next turn.
When in in dim Iight or darkness, the shadow can
take a bonus action to teleport up to 60 feet to
an unoccupied space it can see that is also in dim Swift Creeper
light or darkness. After doing so, the shadow has
Type: Trait.
advantage on the first melee attack it makes before
The shambling mound's speed is increased by 10
the end of the turn.
feet.
Shambling Mound Shield Guardian
The shambling mound (CR 5) can have 2 talents.
The shield guardian (CR 7) can have 3 talents.
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