Page 20 - Dragonix - DM Options Monster Talents v1.01
P. 20

reaction to impose disadvantage to the creature's      half as much damage to the creature it has attached
        attack roll.  It must decide to use this feature before  itself to.
        the attack is rolled.




                                                               Death Knight
        Darkmantle                                             The death knight (CR 17) can have 6 talents.


        The darkmantle (CR 1/2) can have 1 talent.

                                                               Aura of Despair
        Barbed Tentacles                                       Type: Trait.

        Type: Trait.
                                                               A creature hostile to the death knight that starts its
        A creature that is attached to a darkmantle takes an   turn within 20 feet of the death knight must make

        extra 3 (1d6) piercing damage from the darkmantle's    a DC 18 Wisdom saving throw, unless the death
        barbed tentacles that wrap around its torso and        knight is incapacitated. On a failed save, the target
        head at the start of each of the darkmantle's turns.    is frightened until the start of its next turn.  The
          Additionally, each time a creature attempts to       target is unable to perform any actions except move
        detach itself from the darkmantle, it takes 3 (1d6)    at half its speed while frightened in this way. If a
        piercing damage.                                       creature's saving throw is successful, the creature
                                                               is immune to the death knight's Aura of Despair for
                                                               the next 24 hours.
        Envelop

        Type: Trait.
                                                               Command Undead
        When the darkmantle attaches itself to a target,
        it enwraps itself fully around the creature's body,    Type: Action.
        restraining it.   When the darkmantle takes damage     Talent Cost: 2 (Counts as 2 Talents).
        while attached to a creature this way, the attack
                                                               The death knight takes a bonus action to target
        deals half as much damage to the darkmantle and
                                                               an allied undead creature with CR 5 or less it can
                                                               see within 60 feet and telepathically gives it a
                                                               command to move or attack or do both.  The target
                                                               uses its reaction to move up to its speed and make
                                                               one melee or ranged attack.


                                                               Extra Legendary Action
                                                               Type: Trait.

                                                               Prerequisite: Legendary Actions.

                                                               The death knight can take 1 additional legendary
                                                               action before the start of its next turn.  The death
                                                               knight can retake this talent up to two additional
                                                               times.  The additional legendary action stacks.


                                                               Greater Command Undead

                                                               Type: Reaction.



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