Page 45 - Dragonix - DM Options Monster Talents v1.01
P. 45
Tyrannosaurus Rex
and be knocked prone.
The tyrannosaurus rex (CR 8) can have 3 talents.
Claws. Melee Weapon Attack: +3 to hit, reach 5 ft.,
one target. Hit: 3 (1d4 + 1) piercing damage.
Mangle
Type: Action.
Talent Cost: 2 (Counts as 2 Talents).
Triceratops
A Large or smaller creature that is hit by the
The triceratops (CR 5) can have 2 talents.
tyrannosaurus rex's bite attack is grappled
(escape DC 17). Until this grapple ends, the target
is restrained and the tyrannosaurus rex can
Hardened Hide
automatically hit the target with its bite but can't
Type: Trait. make bite attacks against other targets.
The triceratops is resistant to piercing and slashing
damage from nonmagical weapons.
Roar (Recharge 5-6)
Type: Action.
Stunning Charge
The tyrannosaurus rex can emit a loud terrifying
Type: Trait. roar. Each creature within 120 feet that can
A creature that is successfully knocked prone by hear its roar must succeed on a DC 15 Wisdom
the trampling charge feature of the triceratops is saving throw or be deafened and frightened for
also stunned until the end of the triceratop's next one minute. If a creature fails its saving throw by
turn. 5 or more, the creature is also paralyzed while
frightened. A frightened creature can repeat the
saving throw at the end of each of its turns, ending
Trample (Recharge 5-6) the effect on itself on a success.
When the tyrannosaurus rex uses Multiattack and
Type: Trait.
Roar is available, the tyrannosaurus rex can use
Talent Cost: 2 (Counts as 2 Talents). Roar in place of its bite.
The triceratops moves up to its speed in a straight
line. During this move, it can enter Large orsmaller
creatures' spaces. A creature whose space the Stomp
triceratops enters must make a DC 18 Dexterity Type: Action.
saving throw. On a successful save, the creature The tyrannosaurus rex can use Stomp.
is pushed 5 feet to the nearest space out of the
triceratops's path. On a failed save, the creature Stomp. Melee Weapon Attack: +10 to hit, reach 5
falls prone and takes 24 (4d8+6) bludgeoning ft., one prone target. Hit: 16 (2d8 + 7) bludgeoning
damage. If the triceratops remains in the prone damage and if the creature is Large or smaller it is
creature's space, the creature is also restrained grappled (escape DC 17). Until this grapple ends,
until it's no longer in the same space as the the target is restrained.
triceratops. While restrained in this way, the When the tyrannosaurus rex uses Multiattack, it
creature, or another creature within 5 feet of it, can use Stomp in place of its tail attack.
can make a DC 18 Strength check. On a success,
the creature is shunted to an unoccupied space of
Tail Sweep (Recharge 5-6)
its choice within 5 feet of the triceratops and is no
longer restrained. Type: Action.
Talent Cost: 2 (Counts as 2 Talents).
44

