Page 45 - Dragonix - DM Options Monster Talents v1.01
P. 45

Tyrannosaurus Rex
        and be knocked prone.
                                                               The tyrannosaurus rex (CR 8) can have 3 talents.
        Claws. Melee Weapon Attack:  +3 to hit, reach 5 ft.,
        one target.  Hit: 3 (1d4 + 1) piercing damage.

                                                               Mangle
                                                               Type: Action.
                                                               Talent Cost: 2 (Counts as 2 Talents).
        Triceratops
                                                               A Large or smaller creature that is hit by the
        The triceratops (CR 5) can have 2 talents.
                                                               tyrannosaurus rex's bite attack is grappled
                                                               (escape DC 17).  Until this grapple ends, the target
                                                               is restrained and the tyrannosaurus rex can
        Hardened Hide
                                                               automatically hit the target with its bite but can't
        Type: Trait.                                           make bite attacks against other targets.
        The triceratops is resistant to piercing and slashing
        damage from nonmagical weapons.
                                                               Roar (Recharge 5-6)

                                                               Type: Action.
        Stunning Charge
                                                               The tyrannosaurus rex can emit a loud terrifying
        Type: Trait.                                           roar.  Each creature within 120 feet that can
        A creature that is successfully knocked prone by       hear its roar must succeed on a DC 15 Wisdom
        the trampling charge feature of the triceratops is     saving throw or be deafened and frightened for
        also stunned until the end of the triceratop's next    one minute. If a creature fails its saving throw by
        turn.                                                  5 or more, the creature is also paralyzed while
                                                               frightened.  A frightened creature can repeat the
                                                               saving throw at the end of each of its turns, ending
        Trample (Recharge 5-6)                                 the effect on itself on a success.

                                                                 When the tyrannosaurus rex uses Multiattack and
        Type: Trait.
                                                               Roar is available, the tyrannosaurus rex can use
        Talent Cost: 2 (Counts as 2 Talents).                  Roar in place of its bite.
        The triceratops moves up to its speed in a straight
        line. During this move, it can enter Large orsmaller
        creatures' spaces. A creature whose space the          Stomp
        triceratops enters must make a DC 18 Dexterity         Type: Action.
        saving throw. On a successful save, the creature       The tyrannosaurus rex can use Stomp.
        is pushed 5 feet to the nearest space out of the
        triceratops's path. On a failed save, the creature     Stomp. Melee Weapon Attack:  +10 to hit, reach 5
        falls prone and takes 24 (4d8+6) bludgeoning           ft., one prone target.  Hit: 16 (2d8 + 7) bludgeoning
        damage. If the triceratops remains in the prone        damage and if the creature is Large or smaller it is
        creature's space, the creature is also restrained      grappled (escape DC 17).  Until this grapple ends,
        until it's no longer in the same space as the          the target is restrained.
        triceratops. While restrained in this way, the           When the tyrannosaurus rex uses Multiattack, it
        creature, or another creature within 5 feet of it,     can use Stomp in place of its tail attack.
        can make a DC 18 Strength check. On a success,
        the creature is shunted to an unoccupied space of
                                                               Tail Sweep (Recharge 5-6)
        its choice within 5 feet of the triceratops and is no
        longer restrained.                                     Type: Action.
                                                               Talent Cost: 2 (Counts as 2 Talents).



        44
   40   41   42   43   44   45   46   47   48   49   50