Page 41 - Dragonix - DM Options Monster Talents v1.01
P. 41

Pit Fiend


        The pit fiend (CR 20) can have 7 talents.



        Aura of Obedience
        Type: Trait.
        Talent Cost: 2 (Counts as 2 Talents)

        A devil allied to the pit fiend that has less than
        half the Hit Dice of the pit fiend and starts its
        turn within 30 feet of the pit fiend takes 5 (1d10)
        necrotic damage but gains advantage to all
        attacks and saving throws and is immune to being
        frightened.  If a devil under this effect dies within
        this aura, the pit fiend regains 11 (2d10) hit points.



        Claw Grab

        Type: Trait.
        A Medium or smaller creature that is hit by the
        pit fiend's claw attack is grappled (escape DC 22).
        Until this grapple ends, the target is restrained and
        the pit fiend can automatically hit the target with    a random direction and knocked prone. If a thrown
        its claw but can't make claw attacks against other     target strikes a solid surface, the target takes 3
        targets.                                               (1d6) bludgeoning damage for every 10 feet it was
                                                               thrown. If the target is thrown at another creature,
                                                               that creature must succeed on a DC 22 Dexterity
        Devil Chills                                           saving throw or take the same damage and be

        Type: Trait.                                           knocked prone.
        A creature is incapacitated while poisoned by the
        pit fiend's bite.
                                                               Hellfire Orb
                                                               Type: Legendary Action (Costs 3 Actions).
        Extra Legendary Action                                 Talent Cost: 2 (Counts as 2 Talents).
        Type: Trait.                                           Prerequisite: Legendary Actions.
        Prerequisite: Legendary Actions.
                                                               The pit fiend hurls a magical ball of fire that
        The pit fiend can take 1 additional legendary action   explodes at a point it can see within 120 feet of it.
        before the start of its next turn.  The pit fiend can   Each creature in a 20-foot·radius sphere centered
        retake this talent up to two additional times.  The    on that point must make a DC 22 Dexterity saving
        additional legendary action stacks.                    throw. The sphere spreads around corners. A
                                                               creature takes 35  (10d6) fire damage and 35
                                                               (10d6) necrotic damage on a failed save, or half as
        Fling                                                  much damage on a successful one.
        Type: Action.
        Prerequisite: Claw Grab.
                                                               Innate Spellcaster

        One Large or smaller object held or creature           Type: Trait.
        grappled by the pit fiend is thrown up to 60 feet in
        40
   36   37   38   39   40   41   42   43   44   45   46