Page 40 - Dragonix - DM Options Monster Talents v1.01
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weapons or holy water, this trait doesn't function at
Ice Block (Recharge 6) the start of the ice devil's next turn.
Type: Reaction.
Summon Devil (1/day)
When a creature the ice devil can see targets the
ice devil with an attack or forces it to make a saving Type: Action.
throw, the ice devil can use its reaction to instantly
Talent Cost: 2 (Counts as 2 Talents).
create a hollow 10-foot square wall of ice that fully
encases the ice devil, shielding it from harm. It is An ice devil summons 1d8 bearded devils, 1d6
otherwise identical to the ice devil's Wall of Ice barbed devils, 1d4 chain devils, or 1d3 bone devils.
ability except that the ice devil can dismiss it. A summoned devil appears in an unoccupied space
within 60 feet of the ice devil, acts as an ally of the
ice devil, has no talents, and and can't summon
Innate Spellcaster other devils. It remains for one minute, until it or
the ice devil dies, or until the ice devil dismisses it
Type: Trait.
as an action.
The ice devil's spellcasting ability is Charisma (DC
17). The ice devil can innately cast the following
spells, requiring no material components: Swift Spellcaster (3/day)
3/day (each): fly, ice storm
Type: Trait.
Talent Cost: 3 (Counts as 3 Talents).
Innate Spellcaster II Prerequisite: Innate Spellcaster.
Type: Trait.
The ice devil can take a bonus action to cast a spell
Prerequisite: Innate Spellcaster. that has a casting time of 1 action.
The ice devil can innately cast the following spells,
requiring no material components:
2/day (each): cold of cold, programmed image
1/day (each): divine word
Imp
The imp (CR 1) can have 1 talent.
Numbing Cold
Type: Trait.
Debilitating Poison
A creature that is hit and takes cold damage from
Type: Trait.
an ice devil's melee attack must make a DC 17
Constitution saving throw. On a failed save, the A creature that takes poison damage from the
target can't use reactions, its speed is halved, and imp's melee weapon attacks is also poisoned for 1
it can' t make more than one attack on its turn. In minute.
addition, the creature can use either an action or a
bonus action on its turn, but not both. These effects
Wink Out (1/day)
last until the end of the ice devil's next turn.
Type: Reaction.
Regeneration The imp can use its reaction to perform its
Invisibility action.
Type: Trait.
The ice devil regains 10 hit points at the start of
its turn if it has at least 1 hit point. lf the ice devil
takes radiant damage or damage from silvered
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