Page 40 - Dragonix - DM Options Monster Talents v1.01
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weapons or holy water, this trait doesn't function at
        Ice Block (Recharge 6)                                 the start of the ice devil's next turn.

        Type: Reaction.
                                                               Summon Devil (1/day)
        When a creature the ice devil can see targets the
        ice devil with an attack or forces it to make a saving   Type: Action.
        throw, the ice devil can use its reaction to instantly
                                                               Talent Cost: 2 (Counts as 2 Talents).
        create a hollow 10-foot square wall of ice that fully
        encases the ice devil, shielding it from harm.  It is   An ice devil summons 1d8 bearded devils, 1d6
        otherwise identical to the ice devil's Wall of Ice     barbed devils, 1d4 chain devils, or 1d3 bone devils.
        ability except that the ice devil can dismiss it.      A summoned devil appears in an unoccupied space
                                                               within 60 feet of the ice devil, acts as an ally of the
                                                               ice devil, has no talents, and and can't summon
        Innate Spellcaster                                     other devils. It remains for one minute, until it or
                                                               the ice devil dies, or until the ice devil dismisses it
        Type: Trait.
                                                               as an action.
        The ice devil's spellcasting ability is Charisma (DC
        17). The ice devil can innately cast the following
        spells, requiring no material components:              Swift Spellcaster (3/day)
        3/day (each): fly, ice storm
                                                               Type: Trait.

                                                               Talent Cost: 3 (Counts as 3 Talents).
        Innate Spellcaster II                                  Prerequisite: Innate Spellcaster.

        Type: Trait.
                                                               The ice devil can take a bonus action to cast a spell
        Prerequisite: Innate Spellcaster.                      that has a casting time of 1 action.

        The ice devil can innately cast the following spells,
        requiring no material components:
        2/day (each): cold of cold, programmed image
        1/day (each): divine word
                                                               Imp

                                                               The imp (CR 1) can have 1 talent.
        Numbing Cold

        Type: Trait.
                                                               Debilitating Poison
        A creature that is hit and takes cold damage from
                                                               Type: Trait.
        an ice devil's melee attack must make a DC 17
        Constitution saving throw.  On a failed save, the      A creature that takes poison damage from the
        target can't use reactions, its speed is halved, and   imp's melee weapon attacks is also poisoned for 1
        it can' t make more than one attack on its turn. In    minute.
        addition, the creature can use either an action or a
        bonus action on its turn, but not both. These effects
                                                               Wink Out (1/day)
        last until the end of the ice devil's next turn.
                                                               Type: Reaction.

        Regeneration                                           The imp can use its reaction to perform its
                                                               Invisibility action.
        Type: Trait.
        The ice devil regains 10 hit points at the start of
        its turn if it has at least 1 hit point.  lf the ice devil
        takes radiant damage or damage from silvered

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