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The pit fiend's spellcasting ability is Charisma (DC The pit fiend gains three legendary actions,
21). The pit fiend can innately cast the following choosing from the options below. Only one
spells, requiring no material components: legendary action option can be used at a time and
At will: alter self, dispel magic, invisibility (self only), only at the end of another creature's turn. The pit
major image fiend regains spent legendary actions at the start of
its turn.
Innate Spellcaster II Attack. The pit fiend makes a claw, mace, or tail
attack.
Type: Trait. Teleport (Costs 2 Actions). The pit fiend magically
Prerequisite: Innate Spellcaster. teleports, along with any equipment it is wearing
or carrying, up to 120 feet to an unoccupied space
The pit fiend can innately cast the following spells,
it can see.
requiring no material components:
3/day (each): charm monster, create undead, power Cast a Spell (Costs 3 Actions). The pit fiend casts
word stun, programmed illusion a spell from its list of prepared spells, using a spell
slot as normal.
Innate Spellcaster III Mace Bash
Type: Trait.
Type: Trait.
Prerequisite: Innate Spellcaster II.
If the pit fiend's mace attack roll against a target
The pit fiend can innately cast the following spells, succeeds by 5 or more, the target must make a DC
requiring no material components: 22 Constitution saving throw or be stunned until
2/day: divine word the end of the pit fiend's next turn.
1/day: meteor swarm
Swift Fireball (3/day)
Irresistible Command (Recharge 5-6) Type: Trait.
Type: Action. Talent Cost: 2 (Counts as 2 Talents).
Talent Cost: 2 (Counts as 2 Talents).
The pit fiend can take a bonus action to cast
Prerequisite: Aura of Obedience. Fireball.
The pit fiend takes a bonus action to target one
devil under the effect of its Aura of Obedience. The Summon Devil (1/day)
target uses its reaction and moves up to its speed
Type: Action.
towards a space of the pit fiend's choosing. Upon
reaching the space, the target explodes in a burst of Talent Cost: 2 (Counts as 2 Talents).
infernal fire and body parts. Each creature within
A pit fiend summons summon 2d6 barbed devils,
10 feet of the target must make a DC 21 Dexterity
1d8 chain devils, 1d4 bone devils, or 1 erinyes. A
saving throw, taking 14 (4d6) fire and 14 (4d6)
summoned devil appears in an unoccupied space
piercing damage on a failed save, or half as much
within 60 feet of the pit fiend, acts as an ally of the
damage on a successful one. Flammable objects
pit fiend, has no talents, and and can't summon
that aren't being worn or carried in that area are
other devils. It remains for one minute, until it or
ignited.
the pit fiend dies, or until the pit fiend dismisses it
as an action.
Legendary Actions
Type: Trait. Tactical Teleport (Recharge 5-6)
Talent Cost: 3 (Counts as 3 Talents). Type: Action.
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