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The pit fiend's spellcasting ability is Charisma (DC   The pit fiend gains three legendary actions,
        21). The pit fiend can innately cast the following     choosing from the options below. Only one
        spells, requiring no material components:              legendary action option can be used at a time and
        At will: alter self, dispel magic, invisibility (self only),   only at the end of another creature's turn. The pit
        major image                                            fiend regains spent legendary actions at the start of

                                                               its turn.

        Innate Spellcaster II                                  Attack. The pit fiend makes a claw, mace, or tail
                                                               attack.
        Type: Trait.                                           Teleport (Costs 2 Actions). The pit fiend magically
        Prerequisite: Innate Spellcaster.                      teleports, along with any equipment it is wearing

                                                               or carrying, up to 120 feet to an unoccupied space
        The pit fiend can innately cast the following spells,
                                                               it can see.
        requiring no material components:
        3/day (each): charm monster, create undead, power      Cast a Spell (Costs 3 Actions). The pit fiend casts
        word stun, programmed illusion                         a spell from its list of prepared spells, using a spell
                                                               slot as normal.


        Innate Spellcaster III                                 Mace Bash

        Type: Trait.
                                                               Type: Trait.
        Prerequisite: Innate Spellcaster II.
                                                               If the pit fiend's mace attack roll against a target
        The pit fiend can innately cast the following spells,   succeeds by 5 or more, the target must make a DC
        requiring no material components:                      22 Constitution saving throw or be stunned until
        2/day: divine word                                     the end of the pit fiend's next turn.
        1/day: meteor swarm


                                                               Swift Fireball (3/day)
        Irresistible Command (Recharge 5-6)                    Type: Trait.

        Type: Action.                                          Talent Cost: 2 (Counts as 2 Talents).
        Talent Cost: 2 (Counts as 2 Talents).
                                                               The pit fiend can take a bonus action to cast
        Prerequisite: Aura of Obedience.                       Fireball.

        The pit fiend takes a bonus action to target one
        devil under the effect of its Aura of Obedience.  The   Summon Devil (1/day)
        target uses its reaction and moves up to its speed
                                                               Type: Action.
        towards a space of the pit fiend's choosing.  Upon
        reaching the space, the target explodes in a burst of   Talent Cost: 2 (Counts as 2 Talents).
        infernal fire and body parts. Each creature within
                                                               A pit fiend summons summon 2d6 barbed devils,
        10 feet of the target must make a DC 21 Dexterity
                                                               1d8 chain devils, 1d4 bone devils, or 1 erinyes.  A
        saving throw, taking 14 (4d6) fire and 14 (4d6)
                                                               summoned devil appears in an unoccupied space
        piercing damage on a failed save, or half as much
                                                               within 60 feet of the pit fiend, acts as an ally of the
        damage on a successful one. Flammable objects
                                                               pit fiend, has no talents, and and can't summon
        that aren't being worn or carried in that area are
                                                               other devils. It remains for one minute, until it or
        ignited.
                                                               the pit fiend dies, or until the pit fiend dismisses it
                                                               as an action.
        Legendary Actions
        Type: Trait.                                           Tactical Teleport (Recharge 5-6)
        Talent Cost: 3 (Counts as 3 Talents).                  Type: Action.


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