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Intellect Devourer


        The intellect devourer (CR 2) can have 1 talent.



        Cloud Thoughts
        Type: Trait.

        The intellect devourer can take a bonus action to
        target a living creature within 10 feet of it.  The
        target  must succeed on a DC 12 Intelligence saving
        throw or the intellect devourer becomes invisible
        to the target for as long as the intellect devourer
        maintains concentration.



        Mind's Resilience
        Type: Trait.

        The intellect devourer has advantage to
        Intelligence, Wisdom, and Charisma saving throws
        it makes at the end of its turn.


        Thought Lash

        Type: Action.

        A living creature within 10 feet of the intellect
        devourer must succeed on a DC 12 Intelligence
        saving throw or take 11 (2d10) psychic damage.
        If the target takes any of this damage, all attacks
        made against it has advantage until the start of the
        intellect devourer's next turn.






        Invisible Stalker                                      Cunning Action
                                                               Type: Trait.
        The invisible stalker (CR 6) can have 3 talents.
                                                               The invisible stalker can take a bonus action on
                                                               each of its turns in combat. This action can be used
        Ambush Hunter                                          only to take the Dash, Disengage, or Hide action.

        Type: Trait.
        If the invisible stalker surprises a creature and hits  Mark Target

        it with an attack during the first round of combat,    Type: Trait.
        the target takes an extra 7 (2d6) damage from the
                                                               The invisible stalker can take a bonus action to
        attack.   In addition, once per turn the invisible
                                                               mystically place a mark on its quarry.  While the
        stalker deals an extra 3 (1d6) damage when it hits a
                                                               creature has this mark, the invisible stalker deals
        target with a slam attack and has advantage on the
                                                               an extra 1d6 damage to the target whenever it hits
        attack roll.
                                                               it with its slam attack and has advantage on any
                                                               Wisdom (Perception) or Wisdom (Survival) check
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