Page 120 - Monster Manual Expanded III Dragonix
P. 120
War Mage Chain Brute
Fire Giant Chain Brute Hook. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit:
18 (3d6 + 8) piercing damage plus 4 (1d8) fire damage and if the
Huge giant, lawful evil target is Huge or smaller creature, it is also grappled (escape DC
20). Until this grapple ends, the target is restrained, the giant can
Armor Class 15 (half plate) automatically hit the target with its hook, and the giant can't attack
Hit Points 187 (15d12 + 90) another target with its hook.
Speed 40 ft. Chain Sweep. The giant swings its chain, and every creature within
20 feet of it must make a DC 20 Dexterity saving throw. On a failed
STR DEX CON INT WIS CHA saving throw, a creature takes 21 (3d8 + 8) bludgeoning damage plus
26 (+8) 10 (+0) 22 (+6) 10 (+0) 14 (+2) 13 (+1) 4 (1d8) fire damage and is knocked prone. On a successful save, the
creature takes half as much damage and isn’t knocked prone.
Saving Throws Dex +4, Con +10, Cha +5
Chain Lash. The giant whips and slams its chain on the ground in a
Skills Athletics +12, Perception +6
30- foot line that is 5 feet wide. Each creature in that line must make
Damage Immunities fire
a DC 20 Dexterity saving throw. On a failed saving throw, a creature
Senses passive Perception 16
takes 21 (3d8 + 8) bludgeoning damage plus 4 (1d8) fire damage and
Languages Giant is knocked prone. On a successful save, the creature takes half as
Challenge 11 (7,200 XP) Proficiency Bonus +4
much damage and isn’t knocked prone.
Actions Chain Smash (Recharge 5-6). Melee Weapon Attack: +12 to hit,
reach 20 ft., one target. Hit: 35 (6d8 + 8) bludgeoning damage
Multiattack. The giant makes two melee attacks: one with its Chain plus 4 (1d8 ) fire damage, and the target must succeed on a DC 20
and one with its Hook. It can replace its Chain attack with Chain Constitution saving throw or be knocked unconscious for 1 minute.
Sweep, Chain Lash, or Chain Smash, if available. The unconscious target repeats the saving throw if it takes damage
Chain. Melee Weapon Attack: +12 to hit, reach 20 ft., one target. Hit: and at the end of each of its turns, ending the effect on itself on a
21 (3d8 + 8) bludgeoning damage plus 4 (1d8) fire damage and if the success.
target is a creature, it must make a DC 20 Strength saving throw or Rock. Ranged Weapon Attack: +12 to hit, reach 60/240 ft., one target.
be pulled 15 feet toward the giant. Hit: 30 (4d10 + 8) bludgeoning damage.
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Bestiary

