Page 120 - Monster Manual Expanded III Dragonix
P. 120

War Mage                                                    Chain Brute



         Fire Giant Chain Brute                                Hook. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit:
                                                               18 (3d6 + 8) piercing damage plus 4 (1d8) fire damage and if the
         Huge giant, lawful evil                               target is Huge or smaller creature, it is also grappled (escape DC
                                                               20).  Until this grapple ends, the target is restrained, the giant can
         Armor Class 15 (half plate)                           automatically hit the target with its hook, and the giant can't attack
         Hit Points 187 (15d12 + 90)                           another target with its hook.
         Speed 40 ft.                                          Chain Sweep. The giant swings its chain, and every creature within
                                                               20 feet of it must make a DC 20 Dexterity saving throw. On a failed
             STR           DEX           CON           INT           WIS           CHA   saving throw, a creature takes 21 (3d8 + 8) bludgeoning damage plus
                26 (+8)       10 (+0)      22 (+6)      10 (+0)      14 (+2)      13 (+1)  4 (1d8) fire damage and is knocked prone. On a successful save, the
                                                               creature takes half as much damage and isn’t knocked prone.
         Saving Throws Dex +4, Con +10, Cha +5
                                                               Chain Lash. The giant whips and slams its chain on the ground in a
         Skills Athletics +12, Perception +6
                                                               30- foot line that is 5 feet wide. Each creature in that line must make
         Damage Immunities fire
                                                               a DC 20 Dexterity saving throw.  On a failed saving throw, a creature
         Senses passive Perception 16
                                                               takes 21 (3d8 + 8) bludgeoning damage plus 4 (1d8) fire damage and
         Languages Giant                                       is knocked prone. On a successful save, the creature takes half as
         Challenge 11 (7,200 XP)       Proficiency Bonus +4
                                                               much damage and isn’t knocked prone.
         Actions                                               Chain Smash (Recharge 5-6). Melee Weapon Attack: +12 to hit,
                                                               reach 20 ft., one target. Hit: 35 (6d8 + 8) bludgeoning damage
         Multiattack. The giant makes two melee attacks: one with its Chain   plus 4 (1d8 ) fire damage, and the target must succeed on a DC 20
         and one with its Hook. It can replace its Chain attack with Chain   Constitution saving throw or be knocked unconscious for 1 minute.
         Sweep, Chain Lash, or Chain Smash, if available.      The unconscious target repeats the saving throw if it takes damage
         Chain. Melee Weapon Attack: +12 to hit, reach 20 ft., one target. Hit:   and at the end of each of its turns, ending the effect on itself on a
         21 (3d8 + 8) bludgeoning damage plus 4 (1d8) fire damage and if the   success.
         target is a creature, it must make a DC 20 Strength saving throw or   Rock. Ranged Weapon Attack: +12 to hit, reach 60/240 ft., one target.
         be pulled 15 feet toward the giant.                   Hit: 30 (4d10 + 8) bludgeoning damage.

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