Page 122 - Monster Manual Expanded III Dragonix
P. 122
Juggernaut Warlock of Imix
Fire Giant Warlock of Imix Rock. Ranged Weapon Attack: +9 to hit, range 60/240 ft., one target.
Hit: 27 (4d10 + 5) bludgeoning damage plus 14 (4d6) fire damage.
Huge giant, lawful evil
Innate Spellcasting. The giant's innate spellcasting ability is
Charisma (spell save DC 15). It can innately cast the following spells,
Armor Class 15 (breastplate)
requiring no material components:
Hit Points 161 (14d12 + 70)
Speed 30 ft. At will: detect magic, freedom of movement, jump, levitate (self
only), silent image
STR DEX CON INT WIS CHA
Spellcasting. The giant is an 11th-level spellcaster. Its spellcasting
21 (+5) 12 (+1) 21 (+5) 12 (+1) 14 (+2) 17 (+3)
ability is Charisma (spell save DC 15, +7 to hit with spell attacks). It
regains its expended spell slots when it finishes a short or long rest. It
Saving Throws Dex +5, Con +9, Cha +7 knows the following warlock spells:
Skills Arcana +5, Perception +6
Cantrips (at will): create bonfire, eldritch blast (3 beams, 1d10 + 3
Damage Immunities fire
damage), green-flame blade (2d8 and 2d8), lightning lure (3d8)
Senses passive Perception 16
1st-5th level (3 5th-level slots): banishment, burning hands,
Languages Common, Giant
elemental bane, far step, fear, fireball, fire shield, flame strike,
Challenge 11 (7,200 XP) Proficiency Bonus +4
gaseous form, hellish rebuke, scorching ray
Actions 1/day: investiture of flame
Imix's Embrace (Recharge 5-6). The giant targets up to three
Multiattack. The giant makes two Spear attacks, or one Spear
creatures it can see within 60 feet of it. Each target must be
attack and casts one spell that takes 1 action to cast.
within 30 feet of each other. The target must succeed on a DC 15
Spear. Melee or Ranged Weapon Attack: +9 to hit, reach 10 ft. or Constitution saving throw. On a failed save, the target takes 28 (8d6)
range 40/120 ft., one target. Hit: 15 (3d6 + 5) piercing damage, or fire damage and suffers 1 level of exhaustion. On a successful save,
18 (3d8 + 5) piercing damage if used with two hands to make a the target takes half as much damage.
melee attack, plus 7 (2d6) fire damage
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Bestiary

