Page 121 - Monster Manual Expanded III Dragonix
P. 121
Fire Giant Juggernaut Fire Giant War Mage
Huge giant, lawful evil Huge giant, lawful evil
Armor Class 18 (plate) Armor Class 17 (splint)
Hit Points 216 (16d12 + 112) Hit Points 172 (15d12 + 75)
Speed 30 ft. Speed 30 ft.
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
28 (+9) 8 (-1) 24 (+7) 8 (-1) 10 (+0) 11 (+0) 23 (+6) 9 (-1) 21 (+5) 17 (+3) 15 (+2) 13 (+1)
Saving Throws Str +14, Con +12, Cha +5 Saving Throws Con +9, Int +7, Wis +6
Skills Athletics +14, Perception +5 Skills Arcana +7, Perception +6
Damage Immunities fire Damage Resistance nonmagical bludgeoning, piercing, and
Senses passive Perception 15 slashing (from stoneskin)
Languages Giant Damage Immunities fire
Challenge 14 (11,500 XP) Proficiency Bonus +5 Senses passive Perception 16
Languages Giant
Overpowering Charge. If the giant moves at least 20 feet straight Challenge 12 (8,400 XP) Proficiency Bonus +4
toward a target and then hits it with a melee attack on the same turn,
the target takes an extra 18 (4d8) bludgeoning damage. If the target Battle Concentration. The giant has advantage on Constitution
is a creature, it must succeed on a DC 22 Strength saving throw saving throws that it makes to maintain concentration on a spell
or be pushed up to 20 feet away and knocked prone. If the target's when it takes damage.
saving throw fails by 5 or more, the target is also stunned until the
end of its next turn. Actions
Multiattack. The giant makes two Longsword attacks. Alternatively,
Rooted. The giant has advantage on Strength and Dexterity saving
it can make one Longsword attack and cast one spell that takes 1
throws made against effects that would pull, push, or knock it prone.
action to cast.
Siege Monster. The giant deals double damage to objects and
Longsword. Melee Weapon Attack: +10 to hit, reach 10 ft., one
structures.
target. Hit: 19 (3d8 + 6) slashing damage, or 22 (3d10 + 6) slashing
Actions damage if used with two hands.
Multiattack. The giant makes two Maul attacks. Rock. Ranged Weapon Attack: +10 to hit, reach 60/240 ft., one
Maul. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. target. Hit: 28 (4d10 + 6) bludgeoning damage.
Hit: 30 (6d6 + 9) bludgeoning damage plus 7 (2d6) fire damage.
Spellcasting. The giant is an 8th-level spellcaster. Its spellcasting
Rock. Ranged Weapon Attack: +14 to hit, reach 60/240 ft., one ability is Intelligence (spell save DC 15, +7 to hit with spell attacks).
target. Hit: 31 (4d10 + 9) bludgeoning damage. The mage has the following wizard spells prepared:
Crushing Stride.The giant moves up to its speed in a straight line. Cantrips (at will): fire bolt (2d10), light, mage hand, minor illusion,
prestidigitation
During this move, it can enter Large or smaller creatures' spaces.
1st level (4 slots): absorb elements, magic missile, shield
A creature whose space the giant enters must succeed on a DC
2nd level (3 slots): misty step, scorching ray
22 Dexterity saving throw. On a successful save, the creature is
pushed 5 feet to the nearest space out of the giant's path. On a failed 3rd level (3 slots): counterspell, dispel magic, fireball
save, the creature falls prone and takes 27 (4d8 + 9) bludgeoning 4th level (2 slots): vitriolic sphere, stoneskin*
damage. If the target's saving throw fails by 5 or more, the target *The giant casts this spell on itself before combat.
is also stunned until the end of its next turn. If the giant remains in Reactions
the prone creature's space, the creature is also restrained until it's
no longer in the same space as the giant. While restrained in this Opportunity Spell. When a hostile creature's movement provokes
way, the creature, or another creature within 5 feet of it, can make a an opportunity attack from the giant, it can use its reaction to cast a
DC 22 Strength check. On a success, the creature is shunted to an spell at the creature, rather than making an opportunity attack. The
unoccupied space of its choice within 5 feet of the giant and is no spell must have a casting time of 1 action and must target only that
longer restrained. creature.

