Page 121 - Monster Manual Expanded III Dragonix
P. 121

Fire Giant Juggernaut                                  Fire Giant War Mage

         Huge giant, lawful evil                                Huge giant, lawful evil

         Armor Class 18 (plate)                                 Armor Class 17 (splint)
         Hit Points 216 (16d12 + 112)                           Hit Points 172 (15d12 + 75)
         Speed 30 ft.                                           Speed 30 ft.

             STR           DEX           CON           INT           WIS           CHA   STR           DEX           CON           INT           WIS           CHA
                28 (+9)        8 (-1)       24 (+7)         8 (-1)       10 (+0)      11 (+0)         23 (+6)        9 (-1)         21 (+5)     17 (+3)      15 (+2)      13 (+1)

         Saving Throws Str +14, Con +12, Cha +5                 Saving Throws Con +9, Int +7, Wis +6
         Skills Athletics +14, Perception +5                    Skills Arcana +7, Perception +6
         Damage Immunities fire                                 Damage Resistance nonmagical bludgeoning, piercing, and
         Senses passive Perception 15                             slashing (from stoneskin)
         Languages Giant                                        Damage Immunities fire
         Challenge 14 (11,500 XP)      Proficiency Bonus +5     Senses passive Perception 16
                                                                Languages Giant
         Overpowering Charge. If the giant moves at least 20 feet straight   Challenge 12 (8,400 XP)       Proficiency Bonus +4
         toward a target and then hits it with a melee attack on the same turn,
         the target takes an extra 18 (4d8) bludgeoning damage. If the target   Battle Concentration. The giant has advantage on Constitution
         is a creature, it must succeed on a DC 22 Strength saving throw   saving throws that it makes to maintain concentration on a spell
         or be pushed up to 20 feet away and knocked prone.  If the target's   when it takes damage.
         saving throw fails by 5 or more, the target is also stunned until the
         end of its next turn.                                  Actions
                                                                Multiattack. The giant makes two Longsword attacks. Alternatively,
         Rooted. The giant has advantage on Strength and Dexterity saving
                                                                it can make one Longsword attack and cast one spell that takes 1
         throws made against effects that would pull, push, or knock it prone.
                                                                action to cast.
         Siege Monster. The giant deals double damage to objects and
                                                                Longsword. Melee Weapon Attack: +10 to hit, reach 10 ft., one
         structures.
                                                                target. Hit: 19 (3d8 + 6) slashing damage, or 22 (3d10 + 6) slashing
         Actions                                                damage if used with two hands.
         Multiattack. The giant makes two Maul attacks.         Rock. Ranged Weapon Attack: +10 to hit, reach 60/240 ft., one
         Maul. Melee Weapon Attack: +14 to hit, reach 10 ft., one target.  target. Hit: 28 (4d10 + 6) bludgeoning damage.
         Hit: 30 (6d6 + 9) bludgeoning damage plus 7 (2d6) fire damage.
                                                                Spellcasting. The giant is an 8th-level spellcaster. Its spellcasting
         Rock. Ranged Weapon Attack: +14 to hit, reach 60/240 ft., one   ability is Intelligence (spell save DC 15, +7 to hit with spell attacks).
         target. Hit: 31 (4d10 + 9) bludgeoning damage.         The mage has the following wizard spells prepared:
         Crushing Stride.The giant moves up to its speed in a straight line.   Cantrips (at will): fire bolt (2d10), light, mage hand, minor illusion,
                                                                  prestidigitation
         During this move, it can enter Large or smaller creatures' spaces.
                                                                1st level (4 slots): absorb elements, magic missile, shield
         A creature whose space the giant enters must succeed on a DC
                                                                2nd level (3 slots): misty step, scorching ray
         22 Dexterity saving throw. On a successful save, the creature is
         pushed 5 feet to the nearest space out of the giant's path. On a failed   3rd level (3 slots): counterspell, dispel magic, fireball
         save, the creature falls prone and takes 27 (4d8 + 9) bludgeoning   4th level (2 slots): vitriolic sphere, stoneskin*
         damage. If the target's saving throw fails by 5 or more, the target   *The giant casts this spell on itself before combat.
         is also stunned until the end of its next turn. If the giant remains in   Reactions
         the prone creature's space, the creature is also restrained until it's
         no longer in the same space as the giant. While restrained in this   Opportunity Spell. When a hostile creature's movement provokes
         way, the creature, or another creature within 5 feet of it, can make a   an opportunity attack from the giant, it can use its reaction to cast a
         DC 22 Strength check. On a success, the creature is shunted to an   spell at the creature, rather than making an opportunity attack. The
         unoccupied space of its choice within 5 feet of the giant and is no   spell must have a casting time of 1 action and must target only that
         longer restrained.                                     creature.
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