Page 124 - Monster Manual Expanded III Dragonix
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Frost Giant Mammoth Rider Actions
Huge giant, chaotic evil Multiattack. The giant makes two melee attacks or two ranged
attacks. It can use Mammoth Stomp in place of one of these attacks.
Armor Class 15 (patchwork armor) Greataxe. Melee Weapon Attack: +10 to hit, reach 10 ft., one target.
Hit Points 161 (14d12 + 70) Hit: 25 (3d12 + 6) slashing damage.
Speed 40 ft.
Javelin. Ranged Weapon Attack: +10 to hit, reach 40/120 ft., one
target. Hit: 16 (3d6 + 6) piercing damage.
STR DEX CON INT WIS CHA
23 (+6) 9 (-1) 21 (+5) 9 (-1) 15 (+2) 10 (+0) Mammoth Stomp. The giant's mammoth mount uses its reaction
to make one Stomp attack. The giant must be mounted on its
Saving Throws Con +9, Wis +6, Cha +4 mammoth (Basic Rules, pg. 143) to use this action.
Skills Animal Handling +6, Perception +6
Mammoth Trample (Recharge 5-6). While mounted on a mammoth,
Damage Immunities cold
Senses passive Perception 16 the giant moves up to its speed in a straight line. During this move, it
can enter Large or smaller creatures' spaces. A creature whose space
Languages Giant
the giant enters must succeed on a DC 18 Dexterity saving throw. On
Challenge 11 (7,200 XP) Proficiency Bonus +4
a successful save, the creature is pushed 5 feet to the nearest space
out of the giant's path. On a failed save, the creature falls prone and
Mounted Advantage. While mounted, the giant has advantage on takes 29 (4d10 + 7) bludgeoning damage. If the giant remains in
melee attack rolls against a Huge or smaller creature.
the prone creature's space, the creature is also restrained until it's
Mounted Charge. If the giant, while mounted, moves at least 20 feet no longer in the same space as the giant. While restrained in this
straight toward a creature and then hits it with a melee attack on way, the creature, or another creature within 5 feet of it, can make a
the same turn, the target takes an extra 13 (2d12) weapon damage DC 18 Strength check. On a success, the creature is shunted to an
and must succeed on a DC 18 Strength saving throw or be knocked unoccupied space of its choice within 5 feet of the giant and is no
prone. If the target is prone, the giant's mammoth mount can use its longer restrained.
reaction to make one stomp attack against it.
Frost Giant Mauler
Huge giant, chaotic evil
Armor Class 15 (patchwork armor)
Hit Points 175 (14d12 + 84)
Speed 40 ft.
STR DEX CON INT WIS CHA
24 (+7) 9 (-1) 22 (+6) 9 (-1) 10 (+0) 12 (+1)
Saving Throws Con +10, Wis +4, Cha +5
Skills Athletics +11, Perception +4
Damage Immunities cold
Senses passive Perception 14
Languages Giant
Challenge 9 (5,000 XP) Proficiency Bonus +4
Actions
Multiattack. The giant makes two Maul attacks. It can replace
one of its attacks with Ground Pound, if it is available.
Maul. Melee Weapon Attack: +11 to hit, reach 10 ft., one
target. Hit: 28 (6d6 + 7) bludgeoning damage and the target
has disadvantage on the next attack roll it makes before the
end of its next turn.
Rock. Ranged Weapon Attack: +11 to hit, reach 60/240 ft., one
target. Hit: 29 (4d10 + 7) bludgeoning damage.
Ground Pound (Recharge 5-6). The giant slams its maul on
the ground, triggering an earth tremor and violently pelting
the area with debris. Each creature on the ground
originating from the giant in a 15-foot cube must
succeed on a DC 19 Strength saving throw. On a
failed save, a creature takes 28 (6d6 + 7)
bludgeoning damage and is knocked prone. If a
creature fails its save by 5 or more, it is also stunned
until the end of its next turn. On a successful save, a creature takes
half as much damage and isn't knocked prone.
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Bestiary

