Page 125 - Monster Manual Expanded III Dragonix
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Shaman of Auril                                Warlock of Kostchtchie



          Frost Giant Shaman of Auril                           7 (2d6) cold damage.

          Huge giant, chaotic evil                              Spellcasting. The giant is an 8th-level spellcaster. Its spellcasting
                                                                ability is Wisdom (spell save DC 15, +7 to hit with spell attacks). It
          Armor Class 15 (hide armor, shield)                   has the following druid spells prepared:
          Hit Points 168 (16d12 + 64)                           Cantrips (at will): druidcraft, frostbite (2d6), mending, shape water
          Speed 40 ft.                                          1st level (4 slots): absorb elements, fog cloud, healing word,
                                                                  thunderwave
              STR           DEX           CON           INT           WIS           CHA   2nd level (3 slots): healing spirit, hold person, lesser restoration,
                 20 (+5)       10 (+0)      19 (+4)      10 (+0)     16 (+3)       14 (+2)    spike growth
                                                                3rd level (3 slots): erupting earth, sleet storm, slow, tidal wave, wind
          Saving Throws Con +8, Wis +7, Cha +6                    wall
          Skills Perception +7, Survival +7                     4th level (3 slots): freedom of movement, ice storm, polymorph,
          Damage Resistance nonmagical bludgeoning, piercing, and     stoneskin*
            slashing (from stoneskin)                           *The giant casts this spell on itself before combat
          Damage Immunities cold
                                                                Freezing Breath of Auril (Recharge 5-6). The giant exhales magical
          Senses passive Perception 17
                                                                frost in a 20-foot cube. Each creature in that area must succeed
          Languages Common, Giant
                                                                on a DC 16 Constitution saving throw.  On a failed save, a creature
          Challenge 10 (5,900 XP)       Proficiency Bonus +4
                                                                takes 27 (6d8) cold damage and is encased in ice for 1 minute.
                                                                 While encased, a creature is restrained.  As an action, the restrained
          Actions                                               target can make a DC 16 Strength check, breaking the ice on a
          Multiattack. The giant makes two melee attacks or two ranged   success. The ice can also be attacked and destroyed (AC 12; hp 25;
          attacks.                                              vulnerability to fire damage; immunity to cold, poison, and psychic
                                                                damage).  On a successful save, a creature takes half as much
          Handaxe. Melee or Ranged Weapon Attack: +9 to hit, reach 10 ft. or
                                                                damage and isn't encased in ice.
          range 40/120 ft., one target. Hit: 15 (3d6 + 5) slashing damage plus
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