Page 140 - Monster Manual Expanded III Dragonix
P. 140
Gnoll Witherlock regains its expended spell slots when it finishes a short or long rest.
It knows the following warlock spells:
Medium humanoid (gnoll), chaotic evil
Cantrips (at will): eldritch blast (2 beams), mage hand,
toll the dead (2d8 or 2d12)
Armor Class 11 (14 with mage armor) 1st-4th level (2 4th-level slots): bane, blindness/deafness, false life,
Hit Points 75 (10d8 + 30)
fear, greater invisibility, hold person, hunger of Hadar, phantasmal
Speed 30 ft.
force
Detonate Witherling (Recharge 4-6). The gnoll causes one
STR DEX CON INT WIS CHA
10 (+0) 12 (+1) 16 (+3) 10 (+0) 14 (+2) 17 (+3) witherling it can see within 60 feet of it to explode and die. Each
creature within 10 feet of the exploding witherling must succeed on
a DC 14 Dexterity saving throw, taking 9 (2d8) piercing damage and
Saving Throws Con +6, Wis +5, Cha +6
9 (2d8) necrotic damage on a failed saving throw, and half as much
Skills Arcana +3, Religion +3
damage on a successful one.
Senses darkvision 60 ft., passive Perception 12
Languages Abyssal, Gnoll Bonus Actions
Challenge 5 (1,800 XP) Proficiency Bonus +3
Command Witherling. The gnoll targets one witherling it can see
within 30 feet of it. If the target can see or hear the gnoll, the target
Actions can use its reaction to make one melee attack or move up to its
speed.
Multiattack. The gnoll makes two melee weapon attacks. It can use
Raise Witherling in place of one weapon attack, if available. Rampage. When the gnoll reduces a creature to 0 hit points with
a melee attack on its turn, the gnoll moves up to half its speed and
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature.
make a Bite attack.
Hit: 3 (1d4 + 1) piercing damage.
Legendary Actions
Scythe. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
Hit: 6 (1d10 + 1) slashing damage plus 7 (2d6) necrotic damage. If The gnoll gains 3 legendary actions, choosing from the options
the target is a creature, it must succeed on a DC 14 Constitution below. Only one legendary action option can be used at a time and
saving throw or it suffers 1 level of exhaustion. only at the end of another creature's turn. The gnoll regains spent
legendary actions at the start of its turn.
Raise Witherling. The gnoll targets one dead gnoll it can see
within 30 feet of it. The target is turned into a witherling and acts Move. The gnoll moves up to its speed.
Cantrip. The gnoll casts a cantrip.
immediately after it in the initiative order. The witherling acts as an
Scythe. The gnoll makes a Scythe attack.
ally of the gnoll.
Detonate (Costs 2 Actions). The gnoll uses Detonate Witherling, if
Innate Spellcasting. The gnoll's innate spellcasting ability is available.
Charisma (spell save DC 14). It can innately cast the following spells,
requiring no material components: Reactions
At will: mage armor (self only), silent image, speak with dead Protective Witherling. When the gnoll is hit by an attack, one
witherling within 5 feet of the gnoll must use its reaction to be hit by
Spellcasting. The warlock is a 7th-level spellcaster. Its spellcasting
the attack instead.
ability is Charisma (spell save DC 14, +7 to hit with spell attacks). It
Gnoll Witherling, Greater Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
Hit: 5 (1d4 + 3) piercing damage and if the target is a creature,
Medium undead, chaotic evil
it must succeed on a DC 11 Constitution saving throw against
disease or become poisoned until the disease is cured. For every
Armor Class 12 (natural armor)
24 hours that elapses, the target must repeat the saving throw,
Hit Points 22 (4d8 + 4) reducing its hit point maximum by 2 (1d4) on a failure. The disease
Speed 30 ft. is cured on a success. The target dies if the disease reduces its
hit point maximum to 0. This reduction to the target's hit point
STR DEX CON INT WIS CHA maximum lasts until the disease is cured.
16 (+3) 8 (-1) 12 (+1) 5 (-3) 5 (-3) 5 (-3)
Club. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
Hit: 5 (1d4 +3) bludgeoning damage.
Damage Immunities poison
Condition Immunities exhausted, poisoned Bonus Actions
Senses darkvision 60 ft., passive Perception 7
Rampage. When the witherling reduces a creature to 0 hit points
Languages understands Gnoll but can't speak
with a melee attack on its turn, the witherling moves up to half its
Challenge 1 (200 XP) Proficiency Bonus +2
speed and make a Bite attack.
Actions Reactions
Vengeful Strike. In response to a gnoll being reduced to 0 hit
Multiattack. The witherling makes two attacks: one with its Bite and
points within 30 feet of the witherling, the witherling makes a
one with its Club, or two with its Club.
melee attack.

