Page 140 - Monster Manual Expanded III Dragonix
P. 140

Gnoll Witherlock                                      regains its expended spell slots when it finishes a short or long rest.
                                                                It knows the following warlock spells:
          Medium humanoid (gnoll), chaotic evil
                                                                Cantrips (at will): eldritch blast (2 beams), mage hand,
                                                                  toll the dead (2d8 or 2d12)
          Armor Class 11 (14 with mage armor)                   1st-4th level (2 4th-level slots): bane, blindness/deafness, false life,
          Hit Points 75 (10d8 + 30)
                                                                  fear, greater invisibility, hold person, hunger of Hadar, phantasmal
          Speed 30 ft.
                                                                  force
                                                                Detonate Witherling (Recharge 4-6). The gnoll causes one
              STR           DEX           CON           INT           WIS           CHA
                  10 (+0)      12 (+1)      16 (+3)      10 (+0)      14 (+2)      17 (+3)  witherling it can see within 60 feet of it to explode and die. Each
                                                                creature within 10 feet of the exploding witherling must succeed on
                                                                a DC 14 Dexterity saving throw, taking 9 (2d8) piercing damage and
          Saving Throws Con +6, Wis +5, Cha +6
                                                                9 (2d8) necrotic damage on a failed saving throw, and half as much
          Skills Arcana +3, Religion +3
                                                                damage on a successful one.
          Senses darkvision 60 ft., passive Perception 12
          Languages Abyssal, Gnoll                              Bonus Actions
          Challenge 5 (1,800 XP)       Proficiency Bonus +3
                                                                Command Witherling. The gnoll targets one witherling it can see
                                                                within 30 feet of it. If the target can see or hear the gnoll, the target
          Actions                                               can use its reaction to make one melee attack or move up to its
                                                                speed.
          Multiattack. The gnoll makes two melee weapon attacks.  It can use
          Raise Witherling in place of one weapon attack, if available.  Rampage. When the gnoll reduces a creature to 0 hit points with
                                                                a melee attack on its turn, the gnoll moves up to half its speed and
          Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature.
                                                                make a Bite attack.
          Hit: 3 (1d4 + 1) piercing damage.
                                                                Legendary Actions
          Scythe. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
          Hit: 6 (1d10 + 1) slashing damage plus 7 (2d6) necrotic damage.  If   The gnoll gains 3 legendary actions, choosing from the options
          the target is a creature, it must succeed on a DC 14 Constitution   below. Only one legendary action option can be used at a time and
          saving throw or it suffers 1 level of exhaustion.     only at the end of another creature's turn. The gnoll regains spent
                                                                legendary actions at the start of its turn.
          Raise Witherling. The gnoll targets one dead gnoll it can see
          within 30 feet of it. The target is turned into a witherling and acts   Move. The gnoll moves up to its speed.
                                                                Cantrip.  The gnoll casts a cantrip.
          immediately after it in the initiative order. The witherling acts as an
                                                                Scythe. The gnoll makes a Scythe attack.
          ally of the gnoll.
                                                                Detonate (Costs 2 Actions). The gnoll uses Detonate Witherling, if
          Innate Spellcasting. The gnoll's innate spellcasting ability is     available.
          Charisma (spell save DC 14). It can innately cast the following spells,
          requiring no material components:                     Reactions
          At will: mage armor (self only), silent image, speak with dead  Protective Witherling. When the gnoll is hit by an attack, one
                                                                witherling within 5 feet of the gnoll must use its reaction to be hit by
          Spellcasting. The warlock is a 7th-level spellcaster. Its spellcasting
                                                                the attack instead.
          ability is Charisma (spell save DC 14, +7 to hit with spell attacks). It
         Gnoll Witherling, Greater                              Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
                                                                Hit: 5 (1d4 + 3) piercing damage and if the target is a creature,
         Medium undead, chaotic evil
                                                                it must succeed on a DC 11 Constitution saving throw against
                                                                disease or become poisoned until the disease is cured. For every
         Armor Class 12 (natural armor)
                                                                24 hours that elapses, the target must repeat the saving throw,
         Hit Points 22 (4d8 + 4)                                reducing its hit point maximum by 2 (1d4) on a failure. The disease
         Speed 30 ft.                                           is cured on a success. The target dies if the disease reduces its
                                                                hit point maximum to 0. This reduction to the target's hit point
              STR           DEX           CON           INT           WIS           CHA   maximum lasts until the disease is cured.
                16 (+3)         8 (-1)        12 (+1)       5 (-3)         5 (-3)          5 (-3)
                                                                Club. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
                                                                Hit: 5 (1d4 +3) bludgeoning damage.
         Damage Immunities poison
         Condition Immunities exhausted, poisoned               Bonus Actions
         Senses darkvision 60 ft., passive Perception 7
                                                                Rampage. When the witherling reduces a creature to 0 hit points
         Languages understands Gnoll but can't speak
                                                                with a melee attack on its turn, the witherling moves up to half its
         Challenge 1 (200 XP)         Proficiency Bonus +2
                                                                speed and make a Bite attack.
         Actions                                                Reactions
                                                                Vengeful Strike. In response to a gnoll being reduced to 0 hit
         Multiattack. The witherling makes two attacks: one with its Bite and
                                                                points within 30 feet of the witherling, the witherling makes a
         one with its Club, or two with its Club.
                                                                melee attack.
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