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Gnoll Warlock of Yeenoghu Gnoll Witherlock
These gnolls made pacts with the Beast of Butchery and became The terrifying witherlock is a gnoll warlock that specializes in
warlocks. Besides casting pact magic spells, they are able to the creation of witherlings. Aside from being able to command
unleash disembodied heads of Yeenoghu that bite their foes. witherlings, it can also cause them to explode.
Gnoll War Priest of Yeenoghu Greater Gnoll Witherling
These gnoll priests are veteran warriors, supplementing their These witherlings are created from the bones of elder gnolls and
martial prowess with divine spells and boons. are stronger and hardier than normal witherlings.
Gnoll Warlock of Yeenoghu Gnoll War Priest of Yeenoghu
Medium humanoid (gnoll), chaotic evil Medium humanoid (gnoll), chaotic evil
Armor Class 15 (hide armor, shield)
Armor Class 13 (studded leather)
Hit Points 65 (10d8 + 20)
Hit Points 78 (12d8 + 24)
Speed 30 ft.
Speed 30 ft.
STR DEX CON INT WIS CHA
STR DEX CON INT WIS CHA
12 (+1) 12 (+1) 14 (+2) 12 (+1) 13 (+1) 16 (+3) 15 (+2) 12 (+1) 14 (+2) 8 (-1) 14 (+2) 9 (-1)
Saving Throws Str +4, Con +4, Wis +4
Saving Throws Wis +3, Cha +5
Skills Perception +4, Religion +1
Skills Arcana +3, Religion +3
Senses darkvision 60 ft., passive Perception 14
Senses darkvision 60 ft., passive Perception 11
Languages Gnoll
Languages Abyssal, Gnoll
Challenge 4 (1,100 XP) Proficiency Bonus +2
Challenge 3 (700 XP) Proficiency Bonus +2
Actions Actions
Multiattack. The gnoll makes two melee weapon attacks.
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature.
Hit: 3 (1d4 + 1) piercing damage. Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature.
Hit: 4 (1d4 + 2) piercing damage.
Spear. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or
range 20/60 ft., one target. Hit: 4 (1d6 + 1) piercing damage, or 5 Flail. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6
(1d8 + 1) piercing damage if used with two hands to make a melee (1d8 + 2) bludgeoning damage.
attack. Spellcasting. The gnoll is a 5th-level spellcaster. Its spellcasting
Innate Spellcasting. The gnoll's innate spellcasting ability is ability is Wisdom (save DC 12, +4 to hit with spell attacks). The gnoll
Charisma (spell save DC 13). It can innately cast the following spells, has the following cleric spells prepared:
requiring no material components: Cantrips (at will): guidance, resistance, thaumaturgy, toll the dead
At will: detect magic, false life, freedom of movement, silent image (2d8 or 2d12)
1st level (4 slots): bane, divine favor, guiding bolt, inflict wounds,
Spellcasting. The gnoll is a 7th-level spellcaster. Its spellcasting shield of faith
ability is Charisma (spell save DC 13, +5 to hit with spell attacks). It 2nd level (3 slots): blindness/deafness, magic weapon, spiritual
regains its expended spell slots when it finishes a short or long rest.
weapon, summon beast
It knows the following warlock spells:
3rd level (2 slots): crusader's mantle, fear, spirit guardians
Cantrips (at will): green-flame blade, eldritch blast (2 beams), Bonus Actions
mage hand
1st-4th level (2 4th-level slots): burning hands, blindness/deafness, Rampage. When the gnoll reduces a creature to 0 hit points with
dispel magic, fireball, hellish rebuke, misty step, shield, stinking a melee attack on its turn, the gnoll moves up to half its speed and
cloud make a Bite attack.
Savage Jaws of Yeenoghu (Recharges 5-6). The gnoll conjures Legendary Actions
disembodied spectral heads of Yeenoghu that immediately bite the
The gnoll can take 3 legendary actions, choosing from the options
gnoll's foes. Each enemy creature within 30 feet of the gnoll must
below. Only one legendary action option can be used at a time and
succeed on a DC 13 Wisdom saving throw. On a failed save, a
only at the end of another creature's turn. The gnoll regains spent
creature takes 11 (2d10) piercing damage and is frightened until the
legendary actions at the start of its turn.
end of the gnoll's next turn. On a successful save, a creature takes
half as much damage and isn't frightened. Move. The gnoll moves up to half its speed.
Bonus Actions Cantrip. The gnoll casts a cantrip.
Flail. The gnoll attacks with its Flail.
Cast a Spell (Costs 1-2 Actions). The gnoll expends a spell slot
Rampage. When the gnoll reduces a creature to 0 hit points with
a melee attack on its turn, the gnoll moves up to half its speed and to cast a 1st- or 2nd-level spell that it has prepared. Doing so
make a Bite attack. costs 1 legendary action per level of the spell.
Reactions
Boon of Yeenoghu (2/Day). The gnoll grants a + 5 bonus to an attack
roll made by an allied creature it can see within 30 feet of it. If the
attack hits, it is a critical hit. The gnoll can make this choice after the
roll is made but before it hits or misses.
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Bestiary

