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Gnoll Warlock of Yeenoghu                              Gnoll Witherlock
        These gnolls made pacts with the Beast of Butchery and became   The terrifying witherlock is a gnoll warlock that specializes in
        warlocks. Besides casting pact magic spells, they are able to   the creation of witherlings. Aside from being able to command
        unleash disembodied heads of Yeenoghu that bite their foes.  witherlings, it can also cause them to explode.

        Gnoll War Priest of Yeenoghu                           Greater Gnoll Witherling
        These gnoll priests are veteran warriors, supplementing their   These witherlings are created from the bones of elder gnolls and
        martial prowess with divine spells and boons.          are stronger and hardier than normal witherlings.

         Gnoll Warlock of Yeenoghu                              Gnoll War Priest of Yeenoghu

         Medium humanoid (gnoll), chaotic evil                  Medium humanoid (gnoll), chaotic evil
                                                                Armor Class 15 (hide armor, shield)
         Armor Class 13 (studded leather)
                                                                Hit Points 65 (10d8 + 20)
         Hit Points 78 (12d8 + 24)
                                                                Speed 30 ft.
         Speed 30 ft.
                                                                    STR           DEX           CON           INT           WIS           CHA
             STR           DEX           CON           INT           WIS           CHA
                 12 (+1)      12 (+1)       14 (+2)     12 (+1)      13 (+1)      16 (+3)          15 (+2)      12 (+1)      14 (+2)        8 (-1)       14 (+2)        9 (-1)
                                                                Saving Throws Str +4, Con +4, Wis +4
         Saving Throws Wis +3, Cha +5
                                                                Skills Perception +4, Religion +1
         Skills Arcana +3, Religion +3
                                                                Senses darkvision 60 ft., passive Perception 14
         Senses darkvision 60 ft., passive Perception 11
                                                                Languages Gnoll
         Languages Abyssal, Gnoll
                                                                Challenge 4 (1,100 XP)       Proficiency Bonus +2
         Challenge 3 (700 XP)         Proficiency Bonus +2
         Actions                                                Actions
                                                                Multiattack. The gnoll makes two melee weapon attacks.
         Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature.
         Hit: 3 (1d4 + 1) piercing damage.                      Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature.
                                                                Hit: 4 (1d4 + 2) piercing damage.
         Spear. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or
         range 20/60 ft., one target. Hit: 4 (1d6 + 1) piercing damage, or 5   Flail. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6
         (1d8 + 1) piercing damage if used with two hands to make a melee   (1d8 + 2) bludgeoning damage.
         attack.                                                Spellcasting. The gnoll is a 5th-level spellcaster. Its spellcasting
         Innate Spellcasting. The gnoll's innate spellcasting ability is   ability is Wisdom (save DC 12, +4 to hit with spell attacks). The gnoll
         Charisma (spell save DC 13). It can innately cast the following spells,   has the following cleric spells prepared:
         requiring no material components:                      Cantrips (at will): guidance, resistance, thaumaturgy, toll the dead
         At will: detect magic, false life, freedom of movement, silent image    (2d8 or 2d12)
                                                                1st level (4 slots): bane, divine favor, guiding bolt, inflict wounds,
         Spellcasting. The gnoll is a 7th-level spellcaster. Its spellcasting     shield of faith
         ability is Charisma (spell save DC 13, +5 to hit with spell attacks). It   2nd level (3 slots): blindness/deafness, magic weapon, spiritual
         regains its expended spell slots when it finishes a short or long rest.
                                                                  weapon, summon beast
         It knows the following warlock spells:
                                                                3rd level (2 slots): crusader's mantle, fear, spirit guardians
         Cantrips (at will): green-flame blade, eldritch blast (2 beams),   Bonus Actions
           mage hand
         1st-4th level (2 4th-level slots): burning hands, blindness/deafness,   Rampage. When the gnoll reduces a creature to 0 hit points with
           dispel magic, fireball, hellish rebuke, misty step, shield, stinking   a melee attack on its turn, the gnoll moves up to half its speed and
           cloud                                                make a Bite attack.
         Savage Jaws of Yeenoghu (Recharges 5-6). The gnoll conjures   Legendary Actions
         disembodied spectral heads of Yeenoghu that immediately bite the
                                                                The gnoll can take 3 legendary actions, choosing from the options
         gnoll's foes. Each enemy creature within 30 feet of the gnoll must
                                                                below. Only one legendary action option can be used at a time and
         succeed on a DC 13 Wisdom saving throw.  On a failed save, a
                                                                only at the end of another creature's turn. The gnoll regains spent
         creature takes 11 (2d10) piercing damage and is frightened until the
                                                                legendary actions at the start of its turn.
         end of the gnoll's next turn.  On a successful save, a creature takes
         half as much damage and isn't frightened.              Move. The gnoll moves up to half its speed.
         Bonus Actions                                          Cantrip. The gnoll casts a cantrip.
                                                                Flail. The gnoll attacks with its Flail.
                                                                Cast a Spell (Costs 1-2 Actions). The gnoll expends a spell slot
         Rampage. When the gnoll reduces a creature to 0 hit points with
         a melee attack on its turn, the gnoll moves up to half its speed and     to cast a 1st- or 2nd-level spell that it has prepared. Doing so
         make a Bite attack.                                      costs 1 legendary action per level of the spell.
                                                                Reactions
                                                                Boon of Yeenoghu (2/Day). The gnoll grants a + 5 bonus to an attack
                                                                roll made by an allied creature it can see within 30 feet of it. If the
                                                                attack hits, it is a critical hit. The gnoll can make this choice after the
                                                                roll is made but before it hits or misses.


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