Page 141 - Monster Manual Expanded III Dragonix
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Artificer                     Ganglord                  Watcher of Maglubiyet

        Goblins




        Goblin Artificer                                       Goblin Battle Lord of Maglubiyet
        Artificers are crafty, highly-strung, and mischievous goblins who   The fearsome battle lord is Maglubiyet's foremost champion. It is
        served their tribes as blacksmiths and tinkerers. They create steel   a cunning general who can anticipate its enemies' moves, making
        constructs in the form of worgs which they command and use as   sound tactical decisions and clear instructions to its goblinoid
        mounts. In battle, they provide midrange support to their allies.  allies to keep the advantage or turn the tide of battle on their side.


          Goblin Artificer                                     Hit: 7 (1d8 + 3) bludgeoning damage or 8 (1d10 + 3) bludgeoning
                                                               damage if used with two hands.
          Small humanoid (goblinoid), neutral evil
                                                               Summon Steel Defender (Recharges after a Long Rest). The goblin
          Armor Class 15 (studded leather, shield)             summons a steel defender in the form of a worg.  The steel defender
          Hit Points 45 (10d6 + 10)                            appears in an unoccupied space within 30 feet of goblin.  The steel
          Speed 30 ft.                                         defender acts right after the goblin using the same initiative count
                                                               and fights until it is destroyed. It disappears when the goblin dies or
              STR           DEX           CON           INT           WIS           CHA   when the goblin summons a new steel defender.
                    8 (-1)        12 (+1)      12 (+1)      16 (+3)     10 (+0)         8 (-1)
                                                               Spellcasting. The goblin is a 5th-level spellcaster. Its spellcasting
                                                               ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). It
          Skills Arcana +5, Stealth +5                         has the following artificer spells prepared:
          Senses darkvision 60 ft., passive Perception 10
                                                               Cantrip (at will): fire bolt (2d10), mending
          Languages Goblin
                                                               1st level (4 slots): catapult, cure wounds, grease, heroism, shield
          Challenge 2 (450 XP)        Proficiency Bonus +2
                                                               2nd level (2 slots): aid, branding smite, heat metal
                                                               Bonus Actions
          Battle Ready. The goblin uses its Intelligence modifier, instead
          of its Strength or Dexterity, for the attack and damage rolls when   Nimble Escape. The goblin takes the Disengage or Hide action.
          attacking with a weapon (included in the attacks).
                                                               Command Steel Defender. The goblin targets the steel defender it
          Actions                                              summoned and it can see within 60 feet of it. If the target can see
                                                               or hear the goblin, the target can use its reaction to make a melee
          Multiattack. The goblin makes two Warhammer attacks.
                                                               weapon attack, or take the Dash, Disengage, Help, or Repair action.
          Warhammer. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.

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                    Bestiary
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