Page 141 - Monster Manual Expanded III Dragonix
P. 141
Artificer Ganglord Watcher of Maglubiyet
Goblins
Goblin Artificer Goblin Battle Lord of Maglubiyet
Artificers are crafty, highly-strung, and mischievous goblins who The fearsome battle lord is Maglubiyet's foremost champion. It is
served their tribes as blacksmiths and tinkerers. They create steel a cunning general who can anticipate its enemies' moves, making
constructs in the form of worgs which they command and use as sound tactical decisions and clear instructions to its goblinoid
mounts. In battle, they provide midrange support to their allies. allies to keep the advantage or turn the tide of battle on their side.
Goblin Artificer Hit: 7 (1d8 + 3) bludgeoning damage or 8 (1d10 + 3) bludgeoning
damage if used with two hands.
Small humanoid (goblinoid), neutral evil
Summon Steel Defender (Recharges after a Long Rest). The goblin
Armor Class 15 (studded leather, shield) summons a steel defender in the form of a worg. The steel defender
Hit Points 45 (10d6 + 10) appears in an unoccupied space within 30 feet of goblin. The steel
Speed 30 ft. defender acts right after the goblin using the same initiative count
and fights until it is destroyed. It disappears when the goblin dies or
STR DEX CON INT WIS CHA when the goblin summons a new steel defender.
8 (-1) 12 (+1) 12 (+1) 16 (+3) 10 (+0) 8 (-1)
Spellcasting. The goblin is a 5th-level spellcaster. Its spellcasting
ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). It
Skills Arcana +5, Stealth +5 has the following artificer spells prepared:
Senses darkvision 60 ft., passive Perception 10
Cantrip (at will): fire bolt (2d10), mending
Languages Goblin
1st level (4 slots): catapult, cure wounds, grease, heroism, shield
Challenge 2 (450 XP) Proficiency Bonus +2
2nd level (2 slots): aid, branding smite, heat metal
Bonus Actions
Battle Ready. The goblin uses its Intelligence modifier, instead
of its Strength or Dexterity, for the attack and damage rolls when Nimble Escape. The goblin takes the Disengage or Hide action.
attacking with a weapon (included in the attacks).
Command Steel Defender. The goblin targets the steel defender it
Actions summoned and it can see within 60 feet of it. If the target can see
or hear the goblin, the target can use its reaction to make a melee
Multiattack. The goblin makes two Warhammer attacks.
weapon attack, or take the Dash, Disengage, Help, or Repair action.
Warhammer. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
140
Bestiary

