Page 205 - Monster Manual Expanded III Dragonix
P. 205

Pegataur                         Captain                               Druid

        Pegataurs                                               Pegataur



        Pegataur                                                Large celestial, chaotic good

        The noble pegataurs are celestial creatures with the graceful   Armor Class 16 (breastplate)
        upper body of a high elf and a pegasus's majestic lower body. Most   Hit Points 52 (7d10 + 14)
        pegataurs have fair-skinned upper bodies with almond blue or   Speed 50 ft., fly 90 ft.
        green eyes and long auburn, blonde, or silvery hair.
                                                                     STR           DEX           CON           INT           WIS           CHA
          Highland Dwellers. Pegataurs are native to the Olympian
                                                                       18 (+4)       15 (+2)      14 (+2)      10 (+0)      15 (+2)      13 (+1)
        Glades of Arborea, but some clans also live in the Elysium, the
        Happy Hunting Grounds, and the Material Plane. They build their
                                                                Saving Throws Dex +4, Wis +4, Cha +3
        homes on the sides of cliffs and mountains, carving out great
                                                                Skills Athletics +6, Perception +4, Stealth +4, Survival +4
        cavern complexes with vaulted ceilings and intricately designed
                                                                Senses darkvision 60 ft., passive Perception 14
        furnishings. Pegasi often live with pegataurs, as the latter have an   Languages Celestial, Common, Elvish, Sylvan
        affinity with pegasi and can even communicate with them.    Challenge 3 (700 XP)       Proficiency Bonus +2
          Celestial Ties. Pegataurs obey and serve the Seldarine, the
        pantheon of elven gods, unquestioningly. They work with and   Charge.  If the pegataur moves at least 30 feet straight toward a
        maintain good relationships with angels, archons, elves, good-  target and then hits it with a Pike on the same turn, the target takes
        aligned cloud and storm giants, and guardinals. Adventurers   an extra 10 (3d6) piercing damage.
        needing aerial transport may seek the aid of pegataurs, as long as
                                                                Fey Ancestry. The pegataur has advantage on saving throws against
        the adventurers are good-aligned and the reason they need it for is
                                                                being charmed, and magic can’t put them to sleep.
        in line with the pegataur's beliefs and ideals.
          Aerial Knights. Pegataurs are skilled aerial warriors. They   Actions
        typically open combat by raining their foes with arrows while
                                                                Multiattack. The pegataur makes two attacks: one with its Pike and
        remaining out of melee reach. They then finish their enemies off   one with its Hooves or two with its Longbow.
        by charging at them with pikes.
                                                                Pike. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 9
          Vigilant Sentinels.  Pegataurs are wary of Lolth's followers and
                                                                (1d10 + 4) piercing damage.
        fiends of all types. To keep them from taking a foothold in the
        Material Plane, pegataurs aid elves in patrolling the highlands,   Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit:
        valleys, and the forests.  They will even work with or employ good-  11 (2d6 + 4) bludgeoning damage.
        aligned adventurers if needed, such as breaching areas where they
                                                                Longbow. Ranged Weapon Attack: +4 to hit, range 150/600 ft., one
        might be too large to enter.
                                                                creature. Hit: 6 (1d8 + 2) piercing damage.
       204
                    Bestiary
   200   201   202   203   204   205   206   207   208   209   210