Page 205 - Monster Manual Expanded III Dragonix
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Pegataur Captain Druid
Pegataurs Pegataur
Pegataur Large celestial, chaotic good
The noble pegataurs are celestial creatures with the graceful Armor Class 16 (breastplate)
upper body of a high elf and a pegasus's majestic lower body. Most Hit Points 52 (7d10 + 14)
pegataurs have fair-skinned upper bodies with almond blue or Speed 50 ft., fly 90 ft.
green eyes and long auburn, blonde, or silvery hair.
STR DEX CON INT WIS CHA
Highland Dwellers. Pegataurs are native to the Olympian
18 (+4) 15 (+2) 14 (+2) 10 (+0) 15 (+2) 13 (+1)
Glades of Arborea, but some clans also live in the Elysium, the
Happy Hunting Grounds, and the Material Plane. They build their
Saving Throws Dex +4, Wis +4, Cha +3
homes on the sides of cliffs and mountains, carving out great
Skills Athletics +6, Perception +4, Stealth +4, Survival +4
cavern complexes with vaulted ceilings and intricately designed
Senses darkvision 60 ft., passive Perception 14
furnishings. Pegasi often live with pegataurs, as the latter have an Languages Celestial, Common, Elvish, Sylvan
affinity with pegasi and can even communicate with them. Challenge 3 (700 XP) Proficiency Bonus +2
Celestial Ties. Pegataurs obey and serve the Seldarine, the
pantheon of elven gods, unquestioningly. They work with and Charge. If the pegataur moves at least 30 feet straight toward a
maintain good relationships with angels, archons, elves, good- target and then hits it with a Pike on the same turn, the target takes
aligned cloud and storm giants, and guardinals. Adventurers an extra 10 (3d6) piercing damage.
needing aerial transport may seek the aid of pegataurs, as long as
Fey Ancestry. The pegataur has advantage on saving throws against
the adventurers are good-aligned and the reason they need it for is
being charmed, and magic can’t put them to sleep.
in line with the pegataur's beliefs and ideals.
Aerial Knights. Pegataurs are skilled aerial warriors. They Actions
typically open combat by raining their foes with arrows while
Multiattack. The pegataur makes two attacks: one with its Pike and
remaining out of melee reach. They then finish their enemies off one with its Hooves or two with its Longbow.
by charging at them with pikes.
Pike. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 9
Vigilant Sentinels. Pegataurs are wary of Lolth's followers and
(1d10 + 4) piercing damage.
fiends of all types. To keep them from taking a foothold in the
Material Plane, pegataurs aid elves in patrolling the highlands, Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit:
valleys, and the forests. They will even work with or employ good- 11 (2d6 + 4) bludgeoning damage.
aligned adventurers if needed, such as breaching areas where they
Longbow. Ranged Weapon Attack: +4 to hit, range 150/600 ft., one
might be too large to enter.
creature. Hit: 6 (1d8 + 2) piercing damage.
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Bestiary

