Page 204 - Monster Manual Expanded III Dragonix
P. 204

Smoke Elemental
        Appearing as a pillar of dark smoke with arms that end
        in claws and eyes that blaze like hot coals, the smoke
        paraelemental creeps through the air, often
        propelled by strong winds. The inside of a smoke
        paraelemental appears as a mass of black soot
        and embers, capable of blinding and choking any
        living creature that enters it.
          Denizens of Fire and Ash. The smoke
        paraelemental is native to the Great
        Conflagration, also known as the Plane of
        Ash.  It is a place of an eternal firestorm
        of dark plumes of smoke and ash, fed
        by the Plane of Fire's magma and the
        continuous gales from the Plane of Air.
        Smoke paraelementals that enter
        the Material Plane make their
        homes in active volcanoes and
        the driest wastelands.  They
        are particularly common in the
        Smoking Mountains between
        the nations of Unther and
        Tymanther.
          Horrid Asphyxiator. In combat,
        the smoke paraelemental slashes
        enemies with its red-hot claws. It always tries
        to engulf foes, entering their spaces and filling their
        lungs with smoke to suffocate them.
          Warm Company. Smoke paraelementals are often
        summoned by efreet and the followers of Imix,
        Kossuth, Surtur, Talos, and Yan-C-Bin to serve as
        assassins, guardians, and scouts.  They tolerate the
        company of smoke and steam mephits.





         Smoke Paraelemental                                   space and stop there. It can move through a space as narrow as 1
                                                               inch wide without squeezing.
         Large elemental, neutral
                                                               Heated Weapons. When the paraelemental hits with a metal melee
                                                               weapon, it deals an extra 3 (1d6) fire damage (included in the attack).
         Armor Class 14
         Hit Points 90 (12d10 + 24)                            Actions
         Speed 0 ft., fly 40 ft. (hover)
                                                               Multiattack. The paraelemental makes two Claw attacks.
             STR           DEX           CON           INT           WIS           CHA   Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13
                12 (+1)       18 (+4)      15 (+2)       6 (-2)        10 (+0)        6 (-2)  (2d8 + 4) slashing damage plus 3 (1d6) fire damage.
                                                               Suffocate (Recharge 5–6). The paraelemental fills the lungs of its
         Damage Resistances lightning, thunder; bludgeoning, piercing, and   victims with smoke.  Each creature in the paraelemental's space must
           slashing from nonmagical attacks                    make a DC 13 Constitution saving throw. On a failure, the target
         Damage Immunities fire, poison                        takes 13 (2d8 + 4) bludgeoning damage plus 3 (1d6) fire damage and
         Condition Immunities exhaustion, grappled, paralyzed, petrified,   begins to choke and suffocate.  A suffocating creature is incapacitated
           poisoned, prone, restrained, unconscious            and can survive a number of rounds equal to its Consitution modifier.
         Senses darkvision 60 ft., passive Perception 10       When a creature runs out of breath, it drops to 0 hit points and is
         Languages Auran, Ignan,                               dying at the start of its next turn, and can't regain hit points or be
         Challenge 5 (1,800 XP)       Proficiency Bonus +3     stabilized until it can breathe again.  On a successful save, the target
                                                               takes half as much damage and doesn't suffocate.
         Smoke Form. The paraelemental can enter a hostile creature's


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