Page 204 - Monster Manual Expanded III Dragonix
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Smoke Elemental
Appearing as a pillar of dark smoke with arms that end
in claws and eyes that blaze like hot coals, the smoke
paraelemental creeps through the air, often
propelled by strong winds. The inside of a smoke
paraelemental appears as a mass of black soot
and embers, capable of blinding and choking any
living creature that enters it.
Denizens of Fire and Ash. The smoke
paraelemental is native to the Great
Conflagration, also known as the Plane of
Ash. It is a place of an eternal firestorm
of dark plumes of smoke and ash, fed
by the Plane of Fire's magma and the
continuous gales from the Plane of Air.
Smoke paraelementals that enter
the Material Plane make their
homes in active volcanoes and
the driest wastelands. They
are particularly common in the
Smoking Mountains between
the nations of Unther and
Tymanther.
Horrid Asphyxiator. In combat,
the smoke paraelemental slashes
enemies with its red-hot claws. It always tries
to engulf foes, entering their spaces and filling their
lungs with smoke to suffocate them.
Warm Company. Smoke paraelementals are often
summoned by efreet and the followers of Imix,
Kossuth, Surtur, Talos, and Yan-C-Bin to serve as
assassins, guardians, and scouts. They tolerate the
company of smoke and steam mephits.
Smoke Paraelemental space and stop there. It can move through a space as narrow as 1
inch wide without squeezing.
Large elemental, neutral
Heated Weapons. When the paraelemental hits with a metal melee
weapon, it deals an extra 3 (1d6) fire damage (included in the attack).
Armor Class 14
Hit Points 90 (12d10 + 24) Actions
Speed 0 ft., fly 40 ft. (hover)
Multiattack. The paraelemental makes two Claw attacks.
STR DEX CON INT WIS CHA Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13
12 (+1) 18 (+4) 15 (+2) 6 (-2) 10 (+0) 6 (-2) (2d8 + 4) slashing damage plus 3 (1d6) fire damage.
Suffocate (Recharge 5–6). The paraelemental fills the lungs of its
Damage Resistances lightning, thunder; bludgeoning, piercing, and victims with smoke. Each creature in the paraelemental's space must
slashing from nonmagical attacks make a DC 13 Constitution saving throw. On a failure, the target
Damage Immunities fire, poison takes 13 (2d8 + 4) bludgeoning damage plus 3 (1d6) fire damage and
Condition Immunities exhaustion, grappled, paralyzed, petrified, begins to choke and suffocate. A suffocating creature is incapacitated
poisoned, prone, restrained, unconscious and can survive a number of rounds equal to its Consitution modifier.
Senses darkvision 60 ft., passive Perception 10 When a creature runs out of breath, it drops to 0 hit points and is
Languages Auran, Ignan, dying at the start of its next turn, and can't regain hit points or be
Challenge 5 (1,800 XP) Proficiency Bonus +3 stabilized until it can breathe again. On a successful save, the target
takes half as much damage and doesn't suffocate.
Smoke Form. The paraelemental can enter a hostile creature's
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Bestiary

