Page 206 - Monster Manual Expanded III Dragonix
P. 206

Pegataur Captain                                        Pegataur Druid

         Large celestial, chaotic good                           Large celestial, chaotic good

         Armor Class 16 (breastplate)                            Armor Class 14 (studded leather)
         Hit Points 90 (12d10 + 24)                              Hit Points 90 (12d10 + 24)
         Speed 50 ft., fly 90 ft.                                Speed 50 ft., fly 90 ft.

             STR           DEX           CON           INT           WIS           CHA   STR           DEX           CON           INT           WIS           CHA
                 18 (+4)      15 (+2)      14 (+2)      12 (+1)      16 (+3)      14 (+2)         16 (+3)       15 (+2)      14 (+2)      12 (+1)      18 (+4)      14 (+2)
         Saving Throws Dex +5, Wis +6, Cha +5                    Saving Throws Dex +5, Wis +7, Cha +5
         Skills Athletics +7, Perception +6, Stealth +5, Survival +6  Skills Nature +4, Perception +7, Stealth +5, Survival +7
         Senses darkvision 60 ft., passive Perception 16         Senses darkvision 60 ft., passive Perception 17
         Languages Celestial, Common, Elvish, Sylvan             Languages Celestial, Common, Elvish, Sylvan
         Challenge 5 (1,800 XP)       Proficiency Bonus +3       Challenge 7 (2,900 XP)       Proficiency Bonus +3
         Charge.  If the pegataur moves at least 30 feet straight toward a   Fey Ancestry. The pegataur has advantage on saving throws against
         target and then hits it with a Pike on the same turn, the target takes   being charmed, and magic can’t put them to sleep.
         an extra 10 (3d6) piercing damage.
                                                                 Actions
         Fey Ancestry. The pegataur has advantage on saving throws against
         being charmed, and magic can’t put them to sleep.       Multiattack. The pegataur makes two attacks: one with its
                                                                 Quarterstaff and one with its Hooves.
         Actions
                                                                 Quarterstaff. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.
         Multiattack. The pegataur uses Maneuver Allies, if available.  It then
                                                                 Hit: 6 (1d6 + 3) bludgeoning damage, or 7 (1d8 + 3) bludgeoning
         makes two attacks: one with its Pike and one with its Hooves or two   damage if used with two hands.
         with its Longbow.
                                                                 Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit:
         Pike. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 9   10 (2d6 + 3) bludgeoning damage.
         (1d10 + 4) piercing damage.
                                                                 Spellcasting. The pegataur is an 8th-level spellcaster. Its spellcasting
         Hooves. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit:
                                                                 ability is Wisdom (spell save DC 15, +7 to hit with spell attacks). It
         11 (2d6 + 4) bludgeoning damage.
                                                                 has the following druid spells prepared:
         Longbow. Ranged Weapon Attack: +5 to hit, range 150/600 ft., one   Cantrips (at will): druidcraft, guidance, produce flame (2d8)
         creature. Hit: 6 (1d8 + 2) piercing damage.             1st level (4 slots): cure wounds, faerie fire, fog cloud, goodberry
         Maneuver Allies (Recharge 5-6). Up to four allies within 60 feet of   2nd level (3 slots): healing spirit, lesser restoration, spike growth
         the pegataur that can hear it can each use their reaction to move up   3rd level (3 slots): call lightning, dispel magic, lightning bolt
         to half their speed without provoking opportunity attacks.  4th level (2 slots): charm monster, stoneskin
         Bonus Actions
         Battle Command. The pegataur targets one ally it can see within 30
         feet of it. If the target can see or hear the pegataur, the target can use
         its reaction to make one melee attack or to take the Dodge or Hide
         action.

         Pegataur Knight                                       reach, and if the pegataur hits a creature with an opportunity attack,
                                                               the target's speed is reduced to 0 until the end of the current turn.
         Large celestial, chaotic good
                                                               Actions
         Armor Class 18 (breastplate, shield)
                                                               Multiattack. The centaur makes three attacks: two with its Spear
         Hit Points 119 (14d10 + 42)
                                                               and one with its Hooves.
         Speed 50 ft., fly 90 ft.
                                                               Spear. Melee or Ranged Weapon Attack: +8 to hit, reach 5 ft. or
              STR           DEX           CON           INT           WIS           CHA   range 20/60 ft., one target. Hit: 8 (1d6 + 5) piercing damage, or 9
                20 (+5)       15 (+2)      16 (+3)      10 (+0)      15 (+2)      13 (+1)  (1d8 + 5) piercing damage if used with two hands to make a melee
                                                               attack and the target is marked until the end of the pegataur's next
         Saving Throws Str +8, Con +6, Wis +5                  turn. This effect ends early if the pegataur is incapacitated or it dies,
         Skills Athletics +8, Perception +5, Stealth +5, Survival +5  or if someone else marks the target.  While it is within 5 feet of the
         Senses darkvision 60 ft., passive Perception 15       pegataur, a creature marked by the pegataur has disadvantage on
         Languages Celestial, Common, Elvish, Sylvan           any attack roll that doesn't target the pegataur.
         Challenge 8 (3,900 XP)       Proficiency Bonus +3
                                                               Hooves. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit:
                                                               12 (2d6 + 5) bludgeoning damage.
         Charge.  If the pegataur moves at least 30 feet straight toward a
         target and then hits it with a longspear attack on the same turn, the   Bonus Actions
         target takes an extra 14 (4d6) piercing damage.
                                                               Punish the Marked (1/Turn). The pegataur makes a melee weapon
         Fey Ancestry. The pegataur has advantage on saving throws against   attack against a creature marked by it if the creature dealt damage to
         being charmed, and magic can’t put them to sleep.     anyone other than the pegataur during the last turn.  The pegataur's
                                                               melee weapon attack has advantage on the attack roll, and if it hits,
         Threatening. Creatures provoke an opportunity attack from the
                                                               the attack's weapon deals an extra 7 (2d6) damage to the target.
         pegataur when they move 5 feet or more while within the pegataur's
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