Page 206 - Monster Manual Expanded III Dragonix
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Pegataur Captain Pegataur Druid
Large celestial, chaotic good Large celestial, chaotic good
Armor Class 16 (breastplate) Armor Class 14 (studded leather)
Hit Points 90 (12d10 + 24) Hit Points 90 (12d10 + 24)
Speed 50 ft., fly 90 ft. Speed 50 ft., fly 90 ft.
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
18 (+4) 15 (+2) 14 (+2) 12 (+1) 16 (+3) 14 (+2) 16 (+3) 15 (+2) 14 (+2) 12 (+1) 18 (+4) 14 (+2)
Saving Throws Dex +5, Wis +6, Cha +5 Saving Throws Dex +5, Wis +7, Cha +5
Skills Athletics +7, Perception +6, Stealth +5, Survival +6 Skills Nature +4, Perception +7, Stealth +5, Survival +7
Senses darkvision 60 ft., passive Perception 16 Senses darkvision 60 ft., passive Perception 17
Languages Celestial, Common, Elvish, Sylvan Languages Celestial, Common, Elvish, Sylvan
Challenge 5 (1,800 XP) Proficiency Bonus +3 Challenge 7 (2,900 XP) Proficiency Bonus +3
Charge. If the pegataur moves at least 30 feet straight toward a Fey Ancestry. The pegataur has advantage on saving throws against
target and then hits it with a Pike on the same turn, the target takes being charmed, and magic can’t put them to sleep.
an extra 10 (3d6) piercing damage.
Actions
Fey Ancestry. The pegataur has advantage on saving throws against
being charmed, and magic can’t put them to sleep. Multiattack. The pegataur makes two attacks: one with its
Quarterstaff and one with its Hooves.
Actions
Quarterstaff. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.
Multiattack. The pegataur uses Maneuver Allies, if available. It then
Hit: 6 (1d6 + 3) bludgeoning damage, or 7 (1d8 + 3) bludgeoning
makes two attacks: one with its Pike and one with its Hooves or two damage if used with two hands.
with its Longbow.
Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit:
Pike. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 9 10 (2d6 + 3) bludgeoning damage.
(1d10 + 4) piercing damage.
Spellcasting. The pegataur is an 8th-level spellcaster. Its spellcasting
Hooves. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit:
ability is Wisdom (spell save DC 15, +7 to hit with spell attacks). It
11 (2d6 + 4) bludgeoning damage.
has the following druid spells prepared:
Longbow. Ranged Weapon Attack: +5 to hit, range 150/600 ft., one Cantrips (at will): druidcraft, guidance, produce flame (2d8)
creature. Hit: 6 (1d8 + 2) piercing damage. 1st level (4 slots): cure wounds, faerie fire, fog cloud, goodberry
Maneuver Allies (Recharge 5-6). Up to four allies within 60 feet of 2nd level (3 slots): healing spirit, lesser restoration, spike growth
the pegataur that can hear it can each use their reaction to move up 3rd level (3 slots): call lightning, dispel magic, lightning bolt
to half their speed without provoking opportunity attacks. 4th level (2 slots): charm monster, stoneskin
Bonus Actions
Battle Command. The pegataur targets one ally it can see within 30
feet of it. If the target can see or hear the pegataur, the target can use
its reaction to make one melee attack or to take the Dodge or Hide
action.
Pegataur Knight reach, and if the pegataur hits a creature with an opportunity attack,
the target's speed is reduced to 0 until the end of the current turn.
Large celestial, chaotic good
Actions
Armor Class 18 (breastplate, shield)
Multiattack. The centaur makes three attacks: two with its Spear
Hit Points 119 (14d10 + 42)
and one with its Hooves.
Speed 50 ft., fly 90 ft.
Spear. Melee or Ranged Weapon Attack: +8 to hit, reach 5 ft. or
STR DEX CON INT WIS CHA range 20/60 ft., one target. Hit: 8 (1d6 + 5) piercing damage, or 9
20 (+5) 15 (+2) 16 (+3) 10 (+0) 15 (+2) 13 (+1) (1d8 + 5) piercing damage if used with two hands to make a melee
attack and the target is marked until the end of the pegataur's next
Saving Throws Str +8, Con +6, Wis +5 turn. This effect ends early if the pegataur is incapacitated or it dies,
Skills Athletics +8, Perception +5, Stealth +5, Survival +5 or if someone else marks the target. While it is within 5 feet of the
Senses darkvision 60 ft., passive Perception 15 pegataur, a creature marked by the pegataur has disadvantage on
Languages Celestial, Common, Elvish, Sylvan any attack roll that doesn't target the pegataur.
Challenge 8 (3,900 XP) Proficiency Bonus +3
Hooves. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit:
12 (2d6 + 5) bludgeoning damage.
Charge. If the pegataur moves at least 30 feet straight toward a
target and then hits it with a longspear attack on the same turn, the Bonus Actions
target takes an extra 14 (4d6) piercing damage.
Punish the Marked (1/Turn). The pegataur makes a melee weapon
Fey Ancestry. The pegataur has advantage on saving throws against attack against a creature marked by it if the creature dealt damage to
being charmed, and magic can’t put them to sleep. anyone other than the pegataur during the last turn. The pegataur's
melee weapon attack has advantage on the attack roll, and if it hits,
Threatening. Creatures provoke an opportunity attack from the
the attack's weapon deals an extra 7 (2d6) damage to the target.
pegataur when they move 5 feet or more while within the pegataur's
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Bestiary

