Page 208 - Monster Manual Expanded III Dragonix
P. 208

Plants









        Monstrous Corpse Flower
        A corpse flower, if left unchecked, will continue
        to consume corpses and grow until it reaches a
        monstrous size. This usually happens due to the
        efforts made by the Blightlords of Talona, an evil cult
        of plague druids based in the Unapproachable East. Their
        members cultivate, tend, and grow corpse flowers until
        they reach such sizes where they can be directed and
        unleashed alone on civilized settlements.
          Corpse Spray. If the monstrous corpse flower
        was able to consume enough corpses, it can
        discharge a powerful jet of liquified corpse
        remains and bones.  Creatures caught by
        the spray are left battered and momentarily
        sickened, if not outright killed.













         Corpse Flower, Monstrous                               Spider Climb. The corpse flower can climb difficult surfaces,
                                                                including upside down on ceilings, without needing to make an
         Huge plant, chaotic evil
                                                                ability check.
         Armor Class 13 (natural armor)                         Stench of Death. Each creature that starts its turn within 10 feet
         Hit Points 189 (18d12 + 72)                            of the corpse flower or one of its zombies must make a DC 16
         Speed 30 ft., climb 30 ft.                             Constitution saving throw, unless the creature is a construct or
                                                                undead. On a failed save, the creature is incapacitated until the
              STR           DEX           CON           INT           WIS           CHA   end of the turn. Creatures that are immune to poison damage or
                 18 (+4)      14 (+2)       18 (+4)       7 (-2)        16 (+3)        3 (-4)  the poisoned condition automatically succeed on this saving throw.
                                                                On a successful save, the creature is immune to the stench of all
                                                                corpse flowers for 24 hours.
         Condition Immunities blinded, deafened
                                                                Actions
         Senses blindsight 120 ft. (blind beyond this radius), passive
           Perception 13
         Languages  —                                           Multiattack.  The corpse flower makes three Tentacle attacks and
                                                                uses Harvest the Dead, if applicable.
         Challenge 12 (8,400 XP)       Proficiency Bonus +4
                                                                Tentacle. Melee Weapon Attack: +8 to hit, reach 15 ft., one target.
         Corpses. When first encountered, a corpse flower contains the   Hit: 14 (3d6 + 4) bludgeoning damage, and the target must succeed
         corpses of 2d6 + 6 humanoids. A corpse flower can hold the remains   on a DC 16 Constitution saving throw or take 21 (6d6) poison
         of up to eighteen dead humanoids. These remains have total cover   damage.
         against attacks and other effects outside the corpse flower. If the
                                                                Harvest the Dead. The corpse flower grabs one unsecured dead
         corpse flower dies, the corpses within it can be pulled free.
                                                                humanoid within 10 feet of it and stuffs the corpse into itself, along
           While it has at least one humanoid corpse in its body, the corpse
                                                                with any equipment the corpse is wearing or carrying. The remains
         flower can use a bonus action to do one of the following:
                                                                can be used with the Corpses trait.
         •  The corpse flower digests two humanoid corpse in its body and in-
           stantly regains 22 (4d10) hit points. Nothing of the digested body   Corpse Spray (Recharges 5-6). The corpse flower consumes up to
           remains. Any equipment on the corpse is expelled from the corpse   four humanoid corpses and discharges a powerful jet of putrefied
           flower in its space.                                 liquid body remains and bones in a 30-foot cone. Each creature in
         •  The corpse flower animates two dead humanoids in its body,   that area must succeed on a DC 16 Constitution saving throw. On
           turning them into zombies. The zombies appear in an unoccupied   a failed save, a target takes 7 (2d6) piercing damage and 7 (2d6)
                                                                necrotic damage for each corpse consumed by the corpse flower
           space within 5 feet of the corpse flower and act immediately after
                                                                and the target is incapacitated until the end of the corpse flower's
           it in the initiative order. The zombies act as allies of the corpse
           flower but aren't under its control, and the flower’s stench clings to   next turn. On a successful save, a target takes half as much damage
           the zombies (see the Stench of Death trait).         and isn't incapacitated.
                                                                                                                  207
                                                                                                  Bestiary
   203   204   205   206   207   208   209   210   211   212   213