Page 211 - Monster Manual Expanded III Dragonix
P. 211

Dragonroot Tree                                       Actions
         Huge plant, unaligned                                 Multiattack. The dragonroot tree makes three Dragonroot Bite
                                                               attacks.  It can use Seed Pod in place of one attack, if available.
         Armor Class 16 (natural armor)                        Dragonroot Bite. Melee Weapon Attack: +11 to hit, reach 20 ft., one
         Hit Points 225 (18d12 + 108)                          target. Hit: 15 (2d8 + 6) piercing damage plus 9 (2d8) poison damage
         Speed 20 ft.                                          and the target is grappled (escape DC 16).  Until this grapple ends, the
                                                               target is restrained and the dragonroot tree can automatically hit the
             STR           DEX           CON           INT           WIS           CHA   target with its Bite attack.  The dragonroot tree has six dragonroot,
                22 (+6)        8 (-1)        22 (+6)        3 (-4)         5 (-3)          3 (-4)  each of which can bite one target.
                                                                 Each dragonroot can be attacked (AC 16; 50 hit points; immunity
         Damage Vulnerabilities fire                           to psychic damage). Destroying a dragonroot deals no damage to the
         Damage Resistances bludgeoning, piercing              dragonroot tree, which can regrow a replacement dragonroot in 24
         Condition Immunities blinded, deafened, frightened    hours.
         Senses blindsight 120 ft. (blind beyond this radius), passive   Seed Pod (Recharge 5-6). The dragonroot tree lobs one of its seed
           Perception 7                                        pods at a point within 30 feet of it.  The seed pod explodes and
         Languages ---                                         releases toxic spores.  Each creature in a 15-foot-radius sphere
         Challenge 13 (10,000 XP)      Proficiency Bonus +5    centered on that point must make a DC 19 Constitution saving throw
                                                               or become poisoned for 1 minute. Until this poison ends, a creature is
         False Appearance. While the dragonroot tree remains motionless,   incapacitated and takes 9 (2d8) poison damage at the start of each of
         it is indistinguishable from a normal tree.           its turns. A creature can repeat the saving throw at the end of each of
                                                               its turns, ending the effect on itself on a success.
         Rooted. The dragonroot tree has advantage on Strength and
                                                                 Creatures that don't need to breathe or are immune to poison
         Dexterity saving throws made against effects that would pull, push,
                                                               automatically succeed on this saving throw.
         or knock it prone.
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