Page 213 - Monster Manual Expanded III Dragonix
P. 213
Noran Multiattack. The noran makes two Claw attacks. If it is grappling
with a creature, it can also use its Bite.
Huge plant, chaotic neutral
Claw. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit:
Armor Class 16 (natural armor) 13 (2d6 + 6) slashing damage and the target is grappled (escape DC
Hit Points 103 (9d12 + 45) 16). Until this grapple ends, the target is restrained, the noran can
Speed 20 ft. automatically hit the target with its Tail attack. The noran has two
claws, each of which can grapple only one target.
STR DEX CON INT WIS CHA Bite. Melee Weapon Attack: +9 to hit, reach 5 ft., one target it is
22 (+6) 8 (-1) 20 (+5) 11 (+0) 15 (+2) 8 (-1) grappling with. Hit: 16 (3d6 + 6) piercing damage.
Rock Cannon. Ranged Weapon Attack: +9 to hit, range 30/120 ft.,
Damage Vulnerabilities fire one target. Hit: 33 (5d10 + 6) bludgeoning damage, and the target
Damage Resistances bludgeoning, piercing must succeed on a DC 17 Constitution saving throw or become
Senses darkvision 120 ft., passive Perception 12 stunned until the end of its next turn. If the saving throw fails by
Languages Common, Sylvan 5 or more, the target is knocked unconscious for 1 minute. The
Challenge 7 (2,900 XP) Proficiency Bonus +3
unconscious target repeats the saving throw if it takes damage and
at the end of each of its turns, ending the effect on itself on a success.
False Appearance. While the noran remains motionless, it is The noran must have a rock loaded inside its cannon to use this
indistinguishable from a normal dead tree. action.
Bonus Actions
Rooted. The noran has advantage on Strength and Dexterity saving
throws made against effects that would pull, push, or knock it
Load Rock Cannon. As a bonus action, the noran loads its cannon
prone.
with a rock ammunition.
Actions
212
Bestiary

