Page 213 - Monster Manual Expanded III Dragonix
P. 213

Noran                                                  Multiattack. The noran makes two Claw attacks. If it is grappling
                                                                with a creature, it can also use its Bite.
         Huge plant, chaotic neutral
                                                                Claw. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit:
         Armor Class 16 (natural armor)                         13 (2d6 + 6) slashing damage and the target is grappled (escape DC
         Hit Points 103 (9d12 + 45)                             16).  Until this grapple ends, the target is restrained, the noran can
         Speed 20 ft.                                           automatically hit the target with its Tail attack.  The noran has two
                                                                claws, each of which can grapple only one target.
             STR           DEX           CON           INT           WIS           CHA   Bite. Melee Weapon Attack: +9 to hit, reach 5 ft., one target it is
                22 (+6)        8 (-1)        20 (+5)      11 (+0)      15 (+2)        8 (-1)  grappling with. Hit: 16 (3d6 + 6) piercing damage.
                                                                Rock Cannon. Ranged Weapon Attack: +9 to hit, range 30/120 ft.,
         Damage Vulnerabilities fire                            one target. Hit: 33 (5d10 + 6) bludgeoning damage, and the target
         Damage Resistances bludgeoning, piercing               must succeed on a DC 17 Constitution saving throw or become
         Senses darkvision 120 ft., passive Perception 12       stunned until the end of its next turn.  If the saving throw fails by
         Languages Common, Sylvan                               5 or more, the target is knocked unconscious for 1 minute.  The
         Challenge 7 (2,900 XP)       Proficiency Bonus +3
                                                                unconscious target repeats the saving throw if it takes damage and
                                                                at the end of each of its turns, ending the effect on itself on a success.
         False Appearance. While the noran remains motionless, it is   The noran must have a rock loaded inside its cannon to use this
         indistinguishable from a normal dead tree.             action.
                                                                Bonus Actions
         Rooted. The noran has advantage on Strength and Dexterity saving
         throws made against effects that would pull, push, or knock it
                                                                Load Rock Cannon.  As a bonus action, the noran loads its cannon
         prone.
                                                                with a rock ammunition.
         Actions

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