Page 212 - Monster Manual Expanded III Dragonix
P. 212

Hangman Tree                                           it prone.
                                                                Actions
         Huge plant, unaligned
                                                                Multiattack. The hangman tree makes three Tendril attacks.  It can
         Armor Class 14 (natural armor)                         use Bite or Swallow in place of one Tendril attack.
         Hit Points 105 (10d12 + 40)
                                                                Tendril. Melee Weapon Attack: +7 to hit, reach 15 ft., one Medium or
         Speed 10 ft.
                                                                smaller creature. Hit: 6 (1d4 + 4) bludgeoning damage and the target
                                                                is grappled (escape DC 14) and pulled upward 10 feet toward the
             STR           DEX           CON           INT           WIS           CHA
                                                                hangman tree.  Until this grapple ends, the target is restrained, can’t
                19 (+4)         6 (-2)       19 (+4)        1 (-5)         3 (-4)          1 (-5)
                                                                breathe, and the hangman tree can automatically hit the target with
                                                                its tendril attack.  The hangman tree has nine tendrils, each of which
         Damage Vulnerabilities fire                            can grapple only one target.
         Damage Resistances bludgeoning, piercing                 Each tendril can be attacked (AC 10; 15 hit points; immunity to
         Condition Immunities blinded, deafened, frightened
                                                                poison and psychic damage). Destroying a tendril deals no damage
         Senses blindsight 120 ft. (blind beyond this radius), passive
                                                                to the hangman tree, which can use an action to grow a replacement
           Perception 6                                         tendril. A tendril can also be broken if a creature takes an action and
         Languages ---                                          succeeds on a DC 14 Strength check against it.
         Challenge 5 (1,800 XP)       Proficiency Bonus +3
                                                                Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature it is

                                                                grappling with. Hit: 21 (5d6 + 4) piercing damage.
         Enfeebling Spores (3/Day). As a bonus action, the hangman tree
         releases spores from its flowers that extend outward in a 60 -foot  -  Swallow. The hangman tree makes one Bite attack against a target.
         -radius cloud. The spores spread around corners and lingers in the   If the attack hits, the target is also swallowed, and the grapple ends.
         air for 1 minute.  Each creature that is completely within the cloud   While swallowed, the target is blinded and restrained, it has total
         at the start of its turn must make a DC 15 Constitution saving throw   cover against attacks and other effects outside the hangman tree, and
         against poison. On a failed save, the creature has disadvantage on   it takes 7 (2d6) acid damage at the start of each of the hangman tree's
         Strength checks and Strength saving throws.            turns. A hangman tree can have up to four Small or two Medium
           A moderate wind (at least 10 miles per hour) disperses the cloud   creatures swallowed at a time.
         after 4 rounds. A strong wind (at least 20 miles per hour) disperses     If the hangman tree takes 15 damage or more on a single turn from
         it after 1 round.                                      the swallowed creature, the hangman tree must succeed on a DC 14
                                                                Constitution saving throw at the end of that turn or regurgitate the
         False Appearance. While the hangman tree remains motionless, it
                                                                creature, which falls prone in a space within 10 feet of the hangman
         is indistinguishable from a normal oak tree with vines.
                                                                tree. If the hangman tree dies, a swallowed creature is no longer
         Rooted. The hangman tree has advantage on Strength and Dexterity   restrained by it and can escape from the corpse by using 15 feet of
         saving throws made against effects that would pull, push, or knock   movement, exiting prone.













































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