Page 212 - Monster Manual Expanded III Dragonix
P. 212
Hangman Tree it prone.
Actions
Huge plant, unaligned
Multiattack. The hangman tree makes three Tendril attacks. It can
Armor Class 14 (natural armor) use Bite or Swallow in place of one Tendril attack.
Hit Points 105 (10d12 + 40)
Tendril. Melee Weapon Attack: +7 to hit, reach 15 ft., one Medium or
Speed 10 ft.
smaller creature. Hit: 6 (1d4 + 4) bludgeoning damage and the target
is grappled (escape DC 14) and pulled upward 10 feet toward the
STR DEX CON INT WIS CHA
hangman tree. Until this grapple ends, the target is restrained, can’t
19 (+4) 6 (-2) 19 (+4) 1 (-5) 3 (-4) 1 (-5)
breathe, and the hangman tree can automatically hit the target with
its tendril attack. The hangman tree has nine tendrils, each of which
Damage Vulnerabilities fire can grapple only one target.
Damage Resistances bludgeoning, piercing Each tendril can be attacked (AC 10; 15 hit points; immunity to
Condition Immunities blinded, deafened, frightened
poison and psychic damage). Destroying a tendril deals no damage
Senses blindsight 120 ft. (blind beyond this radius), passive
to the hangman tree, which can use an action to grow a replacement
Perception 6 tendril. A tendril can also be broken if a creature takes an action and
Languages --- succeeds on a DC 14 Strength check against it.
Challenge 5 (1,800 XP) Proficiency Bonus +3
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature it is
grappling with. Hit: 21 (5d6 + 4) piercing damage.
Enfeebling Spores (3/Day). As a bonus action, the hangman tree
releases spores from its flowers that extend outward in a 60 -foot - Swallow. The hangman tree makes one Bite attack against a target.
-radius cloud. The spores spread around corners and lingers in the If the attack hits, the target is also swallowed, and the grapple ends.
air for 1 minute. Each creature that is completely within the cloud While swallowed, the target is blinded and restrained, it has total
at the start of its turn must make a DC 15 Constitution saving throw cover against attacks and other effects outside the hangman tree, and
against poison. On a failed save, the creature has disadvantage on it takes 7 (2d6) acid damage at the start of each of the hangman tree's
Strength checks and Strength saving throws. turns. A hangman tree can have up to four Small or two Medium
A moderate wind (at least 10 miles per hour) disperses the cloud creatures swallowed at a time.
after 4 rounds. A strong wind (at least 20 miles per hour) disperses If the hangman tree takes 15 damage or more on a single turn from
it after 1 round. the swallowed creature, the hangman tree must succeed on a DC 14
Constitution saving throw at the end of that turn or regurgitate the
False Appearance. While the hangman tree remains motionless, it
creature, which falls prone in a space within 10 feet of the hangman
is indistinguishable from a normal oak tree with vines.
tree. If the hangman tree dies, a swallowed creature is no longer
Rooted. The hangman tree has advantage on Strength and Dexterity restrained by it and can escape from the corpse by using 15 feet of
saving throws made against effects that would pull, push, or knock movement, exiting prone.
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Bestiary

