Page 216 - Monster Manual Expanded III Dragonix
P. 216
Orcwort target. Each tendril can be attacked (AC 16; 30 hit points; immunity
to poison and psychic damage). Destroying a tendril deals no damage
Huge plant, unaligned to the orcwort, which can use an action to grow a replacement
tendril.
Armor Class 16 (natural armor)
Bite. Melee Weapon Attack: +10 to hit, reach 5 ft., one creature it
Hit Points 200 (16d12 + 96)
is grappling with. Hit: 20 (4d6 + 6) piercing damage, and the target
Speed 15 ft.
must succeed on a DC 18 Constitution saving throw or be poisoned
for 1 minute. Until this poison ends, the creature is incapacitated. A
STR DEX CON INT WIS CHA creature can repeat the saving throw at the end of each of its turns,
23 (+6) 8 (-1) 22 (+6) 8 (-1) 15 (+2) 6 (-2) ending the effect on itself on a success.
Swallow. The orcwort makes one Bite attack against a target. If the
Damage Vulnerabilities fire
attack hits, the target is also swallowed, and the grapple ends. While
Damage Resistances bludgeoning, piercing
swallowed, the target is blinded and restrained, it has total cover
Condition Immunities blinded, deafened, frightened
against attacks and other effects outside the orcwort, and it takes
Senses blindsight 120 ft. (blind beyond this radius), passive
17 (5d6) acid damage at the start of each of the orcwort's turns.
Perception 12 An orcwort can have up to four Small, two Medium, or one Large
Languages Common, telepathy 5 miles.
creature swallowed at a time.
Challenge 11 (7,200 XP) Proficiency Bonus +4
If the orcwort takes 20 damage or more on a single turn from
the swallowed creature, the orcwort must succeed on a DC 16
False Appearance. While the orcwort remains motionless, it is Constitution saving throw at the end of that turn or regurgitate the
indistinguishable from a normal tree. creature, which falls prone in a space within 10 feet of the orcwort.
Rooted. The orcwort has advantage on Strength and Dexterity If the orcwort dies, a swallowed creature is no longer restrained by it
saving throws made against effects that would pull, push, or knock and can escape from the corpse by using 15 feet of movement, exiting
it prone. prone.
Bonus Actions
Wortling Link. The orcwort can see through and communicate
telepathically with any of its wortlings within 10 miles of it. Entangling Vines (Recharge 5-6). The orcwort animates roots and
Actions vines in a 20-foot radius centered on the orcwort. These plants turn
the ground in that area into difficult terrain. Each creature of the
Multiattack. The orcwort makes three Tendril attacks. It can use
orcwort's choice in that area when the effect begins must succeed
Bite or Swallow in place of one Tendril attack.
on a DC 18 Strength saving throw or be restrained by entangling
Tendril. Melee Weapon Attack: +10 to hit, reach 15 ft., one creature. vines and roots. A creature restrained by the plants can use its
Hit: 13 (2d6 + 6) bludgeoning damage plus 7 (2d6) piercing damage action to make a DC 18 Strength (Athletics) check, freeing itself on a
and if the target is Large or smaller creature, it is also grappled successful check. The effect ends after 1 minute or when the orcwort
(escape DC 18). Until this grapple ends, the target is restrained. dies or uses Entangling Vines again.
The orcwort has six tendrils, each of which can grapple only one
Wortling Wortling
Small plant, unaligned
Wortlings look like short, pudgy humanoids with wrinkled, purple
bark-like skin and limbs that end in sharp, venomous claws. They
appear to have gleaming red eyes, but these are nothing more Armor Class 13 (natural armor)
than an organ that gives off light. These 'offspring' are born mute Hit Points 10 (3d6)
and without the sense of sight, smell, and hearing. They can Speed 30 ft., climb 20 ft.
sense their surroundings through blindsight. Wortlings use their
STR DEX CON INT WIS CHA
numbers to their advantage when attacking prey.
12 (+1) 13 (+1) 11 (+0) 2 (-4) 11 (+0) 6 (-2)
Orcwort Seed. Wortlings have a lifespan of 40-45 days. If a
wortling is still alive when the orcwort decides to sleep, it will
plant itself into the ground and if it survives, will eventually grow Damage Vulnerabilities fire
Damage Resistances piercing
into another orcwort. Fortunately, an orcwort rarely allows this to
Senses blindsight 60 ft. (blind beyond this radius), passive
happen as it does not want to compete with another of its kind. It
Perception 10
often makes sure it has killed all of its wortlings before it begins
Languages ---
its dormant state.
Challenge 1/2 (100 XP) Proficiency Bonus +2
Pack Tactics. The wortling has advantage on an attack roll against
a creature if at least one of the wortling's allies is within 5 feet of the
creature and the ally isn't incapacitated.
Actions
Multiattack. The wortling makes two Claw attacks.
Claw. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit:
3 (1d4 + 1) slashing damage, and the target must succeed on a DC
10 Constitution saving throw or be poisoned for 1 hour. Until this
poison ends, the creature is incapacitated. A creature can repeat
the saving throw at the end of each of its turns, ending the effect on
itself on a success.

