Page 217 - Monster Manual Expanded III Dragonix
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Tendriculos
The tendriculos is a monstrous moving mass of plants
and other vegetation, reaching up to 15 feet in height.
A tangle of ever-moving vines, weeds, and branches
supports its massive body. Located on its topside is the
tendriculos' huge mouth that is filled with circular
rows of sharp wooden teeth that drip with venom. Two
15-foot long and thick tendrils extend from both sides
of its body, covered in leaves and jagged thorns.
Ambush Predator. The tendriculos is a voracious
carnivore that stalks temperate bogs, forests,
jungles, and swamps. It lurks in areas of heavy
vegetation, pretending to be a mound of foliage, and
waits for unsuspecting prey to pass near it.
Venomous Hunter. When engaged in combat,
the tendriculos uses its massive tendrils to grab
targets. Those captured are drawn into its maw to
be bitten and injected with paralyzing venom. Once
incapacitated, victims are swallowed and deposited into
the tendriculos's stomach and digested. If faced with
multiple or tough opponents, the tendriculos can spit a
large number of its venomous teeth, showering a wide
area with them.
Absorbs Vegetation. The tendriculos is a difficult
creature to destroy. Foes discover to their horror that
the tendriculos can regrow any damaged portions of
its body by absorbing nearby vegetation. Should any
of its tendrils be severed, the tendriculos can reattach
it or grow one instantly, with the leaves and
branches quickly closing the gap and supporting
the detached tendril with new vines.
Tendriculos saving throw at the end of each of its turns, ending the effect on itself
on a success.
Huge plant, unaligned
Tendril. Melee Weapon Attack: +7 to hit, reach 15 ft., one creature.
Hit: 7 (1d6 + 4) bludgeoning damage and if the target is Large or
Armor Class 12 (natural armor)
smaller creature, it is also grappled (escape DC 14). Until this
Hit Points 94 (9d12 + 36)
grapple ends, the target is restrained. The tendriculos has two
Speed 20 ft.
tendrils, each of which can grapple only one target. Each tendril can
be attacked (AC 12; 20 hit points; immunity to poison and psychic
STR DEX CON INT WIS CHA
damage). Destroying a tendril deals no damage to the tendriculos,
19 (+4) 9 (-1) 19 (+4) 4 (-3) 8 (-1) 4 (-3)
which can grow a replacement tendril as an action.
Damage Resistances bludgeoning, piercing Swallow. The tendriculos makes one Bite attack against a Large
or smaller target it is grappling. If the attack hits, the target is also
Condition Immunities blinded, deafened, frightened
swallowed, and the grapple ends. While swallowed, the target is
Senses blindsight 120 ft. (blind beyond this radius), passive
blinded and restrained, it has total cover against attacks and other
Perception 6
Languages --- effects outside the tendriculos, and it takes 10 (3d6) acid damage at
Challenge 6 (2,300 XP) Proficiency Bonus +3 the start of each of the tendriculos's turns. A tendriculos can have
up to four Small creatures, two Medium, or one Large creature
swallowed at a time.
False Appearance. While the tendriculos remains motionless, it is
If the tendriculos takes 20 damage or more on a single turn from
indistinguishable from a normal mound of vegetation.
the swallowed creature, the tendriculos must succeed on a DC
Regeneration. The tendriculos regains 10 hit points at the start 14 Constitution saving throw at the end of that turn or regurgitate
of its turn if it is touching at least 5-feet square of vegetation. This the creature, which falls prone in a space within 10 feet of the
feature consumes the vegetation. If the tendriculos takes acid or fire tendriculos. If the tendriculos dies, a swallowed creature is no longer
damage, this trait doesn't function at the start of the tendriculos's restrained by it and can escape from the corpse by using 15 feet of
next turn. movement, exiting prone.
Actions Poison Breath (Recharge 5-6). The tendriculos exhales poisonous
splinters in a 30-foot cone. Each creature in the area must succeed
Multiattack. The tendriculos makes three melee attacks: two Tendril
on a DC 15 Constitution saving throw. On a failed save, a creature
attacks and one Bite or Swallow.
takes 22 (4d8 + 4) piercing damage and is poisoned for 1 minute.
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 17 Until this poison ends, the creature is paralyzed. A creature can
(3d8 + 4) piercing damage, and the target must succeed on a DC 15 repeat the saving throw at the end of each of its turns, ending the
Constitution saving throw or be poisoned for 1 minute. Until this effect on itself on a success. On a successful save, a creature takes
poison ends, the creature is paralyzed. A creature can repeat the half as much damage and isn't poisoned.
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Bestiary

