Page 217 - Monster Manual Expanded III Dragonix
P. 217

Tendriculos
        The tendriculos is a monstrous moving mass of plants
        and other vegetation, reaching up to 15 feet in height.
        A tangle of ever-moving vines, weeds, and branches
        supports its massive body. Located on its topside is the
        tendriculos' huge mouth that is filled with circular
        rows of sharp wooden teeth that drip with venom. Two
        15-foot long and thick tendrils extend from both sides
        of its body, covered in leaves and jagged thorns.
          Ambush Predator. The tendriculos is a voracious
        carnivore that stalks temperate bogs, forests,
        jungles, and swamps. It lurks in areas of heavy
        vegetation, pretending to be a mound of foliage, and
        waits for unsuspecting prey to pass near it.
          Venomous Hunter. When engaged in combat,
        the tendriculos uses its massive tendrils to grab
        targets. Those captured are drawn into its maw to
        be bitten and injected with paralyzing venom. Once
        incapacitated, victims are swallowed and deposited into
        the tendriculos's stomach and digested. If faced with
        multiple or tough opponents, the tendriculos can spit a
        large number of its venomous teeth, showering a wide
        area with them.
          Absorbs Vegetation. The tendriculos is a difficult
        creature to destroy. Foes discover to their horror that
        the tendriculos can regrow any damaged portions of
        its body by absorbing nearby vegetation. Should any
        of its tendrils be severed, the tendriculos can reattach
        it or grow one instantly, with the leaves and
        branches quickly closing the gap and supporting
        the detached tendril with new vines.

         Tendriculos                                           saving throw at the end of each of its turns, ending the effect on itself
                                                               on a success.
         Huge plant, unaligned
                                                               Tendril. Melee Weapon Attack: +7 to hit, reach 15 ft., one creature.
                                                               Hit: 7 (1d6 + 4) bludgeoning damage and if the target is Large or
         Armor Class 12 (natural armor)
                                                               smaller creature, it is also grappled (escape DC 14).  Until this
         Hit Points 94 (9d12 + 36)
                                                               grapple ends, the target is restrained.  The tendriculos has two
         Speed 20 ft.
                                                               tendrils, each of which can grapple only one target.  Each tendril can
                                                               be attacked (AC 12; 20 hit points; immunity to poison and psychic
             STR           DEX           CON           INT           WIS           CHA
                                                               damage). Destroying a tendril deals no damage to the tendriculos,
                19 (+4)         9 (-1)        19 (+4)       4 (-3)         8 (-1)          4 (-3)
                                                               which can grow a replacement tendril as an action.
         Damage Resistances bludgeoning, piercing              Swallow. The tendriculos makes one Bite attack against a Large
                                                               or smaller target it is grappling. If the attack hits, the target is also
         Condition Immunities blinded, deafened, frightened
                                                               swallowed, and the grapple ends. While swallowed, the target is
         Senses blindsight 120 ft. (blind beyond this radius), passive
                                                               blinded and restrained, it has total cover against attacks and other
           Perception 6
         Languages ---                                         effects outside the tendriculos, and it takes 10 (3d6) acid damage at
         Challenge 6 (2,300 XP)       Proficiency Bonus +3     the start of each of the tendriculos's turns. A tendriculos can have
                                                               up to four Small creatures, two Medium, or one Large creature

                                                               swallowed at a time.
         False Appearance. While the tendriculos remains motionless, it is
                                                                 If the tendriculos takes 20 damage or more on a single turn from
         indistinguishable from a normal mound of vegetation.
                                                               the swallowed creature, the tendriculos must succeed on a DC
         Regeneration. The tendriculos regains 10 hit points at the start   14 Constitution saving throw at the end of that turn or regurgitate
         of its turn if it is touching at least 5-feet square of vegetation. This   the creature, which falls prone in a space within 10 feet of the
         feature consumes the vegetation. If the tendriculos takes acid or fire   tendriculos. If the tendriculos dies, a swallowed creature is no longer
         damage, this trait doesn't function at the start of the tendriculos's   restrained by it and can escape from the corpse by using 15 feet of
         next turn.                                            movement, exiting prone.
         Actions                                               Poison Breath (Recharge 5-6).  The tendriculos exhales poisonous
                                                               splinters in a 30-foot cone.  Each creature in the area must succeed
         Multiattack. The tendriculos makes three melee attacks: two Tendril
                                                               on a DC 15 Constitution saving throw.  On a failed save, a creature
         attacks and one Bite or Swallow.
                                                               takes 22 (4d8 + 4) piercing damage and is poisoned for 1 minute.
         Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 17   Until this poison ends, the creature is paralyzed.  A creature can
         (3d8 + 4) piercing damage, and the target must succeed on a DC 15   repeat the saving throw at the end of each of its turns, ending the
         Constitution saving throw or be poisoned for 1 minute.  Until this   effect on itself on a success.  On a successful save, a creature takes
         poison ends, the creature is paralyzed.  A creature can repeat the   half as much damage and isn't poisoned.
       216
                    Bestiary
   212   213   214   215   216   217   218   219   220   221   222